Player Matchup

Ra
Ra
JaviiiWoo
Ra
Level 28
God Stats
12W - 21L
1,226 SR
Queue Stats
64W - 76L
1,409 Elo+
Solo
Achilles
Achilles
KevDeK8ng
Achilles
Level 31
God Stats
2W - 2L
1,456 SR
Queue Stats
64W - 63L
1,335 Elo+
Party 1
Jing Wei
Jing Wei
Ze505ro
Jing Wei
Level 17
God Stats
1W - 0L
1,711 SR
Queue Stats
12W - 14L
1,307 Elo+
Solo
Fenrir
Fenrir
crystal046
Fenrir
Level 29
God Stats
16W - 10L
1,542 SR
Queue Stats
86W - 102L
1,334 Elo+
Solo
Cerberus
Cerberus
jeff_WAR_
Cerberus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 59L
1,311 Elo+
Party 1
Team Averages
Level 26
1,487 SR
1,339 Elo+

VS

Team Averages
Level 19
1,340 SR
1,361 Elo+
Rama
Rama
KingXavX
Rama
Level 29
God Stats
2W - 4L
1,270 SR
Queue Stats
127W - 168L
1,344 Elo+
Party 2
Anhur
Anhur
M3xAlpha1268
Anhur
Level 12
God Stats
2W - 4L
1,500 SR
Queue Stats
5W - 15L
1,241 Elo+
Solo
Cerberus
Cerberus
thunderuxx
Cerberus
Level 26
God Stats
7W - 14L
1,139 SR
Queue Stats
108W - 142L
1,335 Elo+
Party 2
Thanatos
Thanatos
unaichu46
Thanatos
Level 28
God Stats
0W - 2L
1,292 SR
Queue Stats
67W - 66L
1,387 Elo+
Party 3
Ra
Ra
yaghez9
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 8
8,440
528
5,551
7,526
2,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
KevDeK8ng
Achilles
12
4 / 2 / 3
7,998
500
7,352
10,237
7,893
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Ze505ro
Jing Wei
12
3 / 3 / 3
7,486
468
5,948
7,019
1,924
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
crystal046
Fenrir
13
8 / 3 / 4
8,526
533
8,066
9,051
2,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
jeff_WAR_
Cerberus
9
0 / 7 / 3
6,582
411
4,092
17,770
9,377
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
9 / 2 / 4
8,186
512
10,673
8,801
3,082
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 6 / 4
5,919
370
3,841
11,022
2,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
thunderuxx
Cerberus
11
3 / 1 / 10
7,940
496
6,955
10,205
9,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thanatos
unaichu46
Thanatos
11
6 / 6 / 0
7,374
461
9,752
14,822
4,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 6 / 3
5,942
371
2,679
6,622
1,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
39
19
Kills
18
18
Deaths
21
21
Assists
21
Player
Kills
Deaths
Assists
KDA
W
4
3
8
2.67
W
Achilles
KevDeK8ng
Achilles
4
2
3
2.75
L
Rama
9
2
4
5.5
L
0
6
4
0.33
W
Jing Wei
Ze505ro
Jing Wei
3
3
3
1.5
W
Fenrir
crystal046
Fenrir
8
3
4
3.33
W
Cerberus
jeff_WAR_
Cerberus
0
7
3
0.21
L
Cerberus
thunderuxx
Cerberus
3
1
10
8
L
Thanatos
unaichu46
Thanatos
6
6
0
1
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,009
Damage
33,900
51,603
Taken
51,472
24,092
Mitigated
22,175
13,223
Healing
17,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,551
1,015
265
1,247
7,526
2,147
995
1,821
5,705
39,891
0
W
Achilles
KevDeK8ng
Achilles
7,352
2,027
0
2,267
10,237
7,893
180
1,377
8,860
0
33,555
L
Rama
10,673
8,920
0
2,230
8,801
3,082
1,799
1,618
7,141
0
40,258
L
3,841
2,159
0
2,536
11,022
2,926
725
1,347
9,597
0
26,577
W
Jing Wei
Ze505ro
Jing Wei
5,948
3,764
0
1,488
7,019
1,924
664
1,872
5,147
0
36,537
W
Fenrir
crystal046
Fenrir
8,066
2,166
0
3,312
9,051
2,751
0
818
8,233
0
36,532
W
Cerberus
jeff_WAR_
Cerberus
4,092
576
1,201
3,443
17,770
9,377
0
3,746
14,024
18,807
0
L
Cerberus
thunderuxx
Cerberus
6,955
554
0
2,065
10,205
9,876
357
2,710
7,465
20,833
0
L
Thanatos
unaichu46
Thanatos
9,752
3,212
0
10,597
14,822
4,642
214
2,109
12,555
0
35,882
L
2,679
1,070
35
431
6,622
1,649
0
1,497
5,071
21,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,032
Gold Earned
35,361
333
Minions Killed
244
0
Camps Cleared
0
1,432,857
Distance Traveled
1,238,649
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,440
528
71
4
0
306,333
0
W
Achilles
7,998
500
66
4
0
286,487
2
L
Rama
8,186
512
72
5
0
253,284
4
L
Anhur
5,919
370
44
3
0
232,867
0
W
Jing Wei
7,486
468
80
5
0
272,399
0
W
Fenrir
8,526
533
60
4
0
307,637
1
W
Cerberus
6,582
411
56
4
0
260,001
0
L
Cerberus
7,940
496
34
2
0
297,116
0
L
Thanatos
7,374
461
62
4
0
233,622
0
L
Ra
5,942
371
32
2
0
221,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role