Player Matchup

Hou Yi
Hou Yi
ExpelledGhost
Hou Yi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,517 Elo+
Party 1
Hun Batz
Hun Batz
Gamesee
Hun Batz
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,265 Elo+
Party 1
Merlin
Merlin
Ummiyup
Merlin
Level 7
God Stats
1W - 2L
1,561 SR
Queue Stats
6W - 12L
1,578 Elo+
Party 1
Susano
Susano
YourKitteh
Susano
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,398 Elo+
Solo
Kuzenbo
Kuzenbo
doorhinged
Kuzenbo
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 11L
1,432 Elo+
Party 1
Team Averages
Level 14
1,512 SR
1,438 Elo+

VS

Team Averages
Level 20
1,521 SR
1,458 Elo+
Hachiman
Hachiman
AKMSTG44911
Hachiman
Level 29
God Stats
3W - 2L
1,535 SR
Queue Stats
69W - 76L
1,477 Elo+
Solo
Bellona
Bellona
IIIImachineLLII
Bellona
Level 10
God Stats
10W - 5L
1,663 SR
Queue Stats
10W - 13L
1,405 Elo+
Solo
Khepri
Khepri
MSC0895
Khepri
Level 27
God Stats
4W - 0L
1,413 SR
Queue Stats
27W - 25L
1,418 Elo+
Solo
Eset
Eset
Rannical
Eset
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 5L
1,477 Elo+
Solo
Sun Wukong
Sun Wukong
TheDarkMatew2
Sun Wukong
Level 25
God Stats
13W - 14L
1,495 SR
Queue Stats
21W - 20L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 7 / 0
5,760
480
4,169
8,202
2,081
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hun Batz
Gamesee
Hun Batz
7
1 / 3 / 2
5,478
457
753
4,155
935
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Merlin
Ummiyup
Merlin
9
0 / 6 / 2
5,787
482
3,110
7,046
2,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
YourKitteh
Susano
10
2 / 7 / 2
6,773
564
3,248
8,638
3,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
doorhinged
Kuzenbo
7
0 / 7 / 0
4,938
412
1,925
10,365
5,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AKMSTG44911
Hachiman
11
8 / 1 / 8
7,279
607
8,062
4,451
1,901
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Breastplate

Breastplate

+20
Physical Protection

15
5 / 0 / 2
8,276
690
3,174
5,371
3,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
MSC0895
Khepri
11
3 / 1 / 14
7,341
612
4,892
11,646
10,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Eset
13
9 / 2 / 5
8,106
676
9,007
7,093
2,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
TheDarkMatew2
Sun Wukong
13
4 / 1 / 0
8,017
668
3,919
7,929
5,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
58
5
Kills
29
30
Deaths
5
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AKMSTG44911
Hachiman
8
1
8
12
L
2
7
0
0.29
L
Hun Batz
Gamesee
Hun Batz
1
3
2
0.67
W
5
0
2
6
W
Khepri
MSC0895
Khepri
3
1
14
10
W
Eset
9
2
5
5.75
W
Sun Wukong
TheDarkMatew2
Sun Wukong
4
1
0
4
L
Merlin
Ummiyup
Merlin
0
6
2
0.17
L
Susano
YourKitteh
Susano
2
7
2
0.43
L
Kuzenbo
doorhinged
Kuzenbo
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,205
Damage
29,054
38,406
Taken
36,490
14,139
Mitigated
24,153
3,035
Healing
12,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AKMSTG44911
Hachiman
8,062
5,437
873
1,277
4,451
1,901
649
730
3,668
0
36,804
L
4,169
1,990
64
568
8,202
2,081
0
4,366
3,676
0
21,511
L
Hun Batz
Gamesee
Hun Batz
753
0
0
657
4,155
935
0
664
3,469
0
13,101
W
3,174
1,469
0
2,781
5,371
3,474
0
638
4,629
0
72,185
W
Khepri
MSC0895
Khepri
4,892
1,054
0
2,724
11,646
10,893
0
1,543
10,005
23,451
0
W
Eset
9,007
1,134
423
2,248
7,093
2,158
630
1,663
5,226
42,671
0
W
Sun Wukong
TheDarkMatew2
Sun Wukong
3,919
1,100
0
2,238
7,929
5,727
2,101
157
7,435
0
45,685
L
Merlin
Ummiyup
Merlin
3,110
136
0
794
7,046
2,175
352
4,113
2,721
23,658
0
L
Susano
YourKitteh
Susano
3,248
323
0
388
8,638
3,122
0
1,107
7,200
0
26,622
L
Kuzenbo
doorhinged
Kuzenbo
1,925
962
0
564
10,365
5,826
0
3,148
7,092
6,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,736
Gold Earned
39,019
178
Minions Killed
448
0
Camps Cleared
0
1,031,089
Distance Traveled
1,156,354
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,279
607
66
6
0
217,602
6
L
Hou Yi
5,760
480
35
3
0
202,999
0
L
Hun Batz
5,478
457
25
2
0
184,136
0
W
Bellona
8,276
690
156
13
0
309,930
4
W
Khepri
7,341
612
35
3
0
215,810
4
W
Eset
8,106
676
80
7
0
222,477
1
W
Sun Wukong
8,017
668
111
9
0
190,535
2
L
Merlin
5,787
482
67
6
0
204,141
2
L
Susano
6,773
564
45
4
0
238,319
0
L
Kuzenbo
4,938
412
6
1
0
201,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role