Player Matchup

Ymir
Ymir
P1AY4B100D5890
Ymir
Level 65
God Stats
10W - 6L
1,676 SR
Queue Stats
10W - 6L
1,647 Elo+
Party 1
Hun Batz
Hun Batz
SicK SkOp3 LMS
Hun Batz
Level 149
God Stats
9W - 5L
1,678 SR
Queue Stats
468W - 356L
1,564 Elo+
Party 1
Zeus
Zeus
WhY5OS3RIOUs797
Zeus
Level 100
God Stats
34W - 20L
1,673 SR
Queue Stats
45W - 32L
1,535 Elo+
Party 1
Team Averages
Level 105
1,676 SR
1,582 Elo+

VS

Team Averages
Level 62
1,528 SR
1,440 Elo+
Da Ji
Da Ji
BigTaTaTsunade
Da Ji
Level 33
God Stats
1W - 2L
1,520 SR
Queue Stats
14W - 14L
1,404 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
HeichouHealer
Ah Muzen Cab
Level 40
God Stats
14W - 6L
1,661 SR
Queue Stats
55W - 57L
1,392 Elo+
Solo
Kukulkan
Kukulkan
Speedy_2point0
Kukulkan
Level 113
God Stats
1W - 1L
1,404 SR
Queue Stats
12W - 8L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 10
10,445
746
6,314
19,146
24,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
12
4 / 9 / 6
9,361
669
12,395
15,865
4,794
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
8 / 7 / 4
10,876
777
11,835
12,372
5,413
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 4 / 5
11,975
855
15,062
12,646
4,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Muzen Cab
HeichouHealer
Ah Muzen Cab
14
3 / 8 / 15
10,703
765
12,200
13,920
4,227
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
16
7 / 3 / 12
11,493
821
15,375
9,893
3,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
54
15
Kills
22
22
Deaths
15
20
Assists
32
Player
Kills
Deaths
Assists
KDA
W
12
4
5
3.63
W
Ah Muzen Cab
HeichouHealer
Ah Muzen Cab
3
8
15
1.31
L
3
6
10
1.33
L
Hun Batz
4
9
6
0.78
W
Kukulkan
7
3
12
4.33
L
8
7
4
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,544
Damage
42,637
47,383
Taken
36,459
34,690
Mitigated
12,461
3,338
Healing
6,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,062
3,213
0
2,619
12,646
4,655
160
7,182
5,464
0
40,080
W
Ah Muzen Cab
HeichouHealer
Ah Muzen Cab
12,200
3,670
122
1,845
13,920
4,227
655
6,415
7,505
0
32,270
L
6,314
830
0
1,642
19,146
24,483
0
9,066
10,080
14,021
0
L
Hun Batz
12,395
3,121
0
65
15,865
4,794
0
2,750
13,115
0
34,810
W
Kukulkan
15,375
1,670
354
1,606
9,893
3,579
132
5,037
4,856
49,477
0
L
11,835
1,341
596
1,035
12,372
5,413
0
3,951
8,421
39,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,682
Gold Earned
34,171
177
Minions Killed
164
5
Camps Cleared
8
700,258
Distance Traveled
722,742
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,975
855
44
3
4
244,308
1
W
Ah Muzen Cab
10,703
765
48
3
0
228,736
2
L
Ymir
10,445
746
30
2
0
223,871
1
L
Hun Batz
9,361
669
58
4
4
245,372
3
W
Kukulkan
11,493
821
72
5
4
249,698
2
L
Zeus
10,876
777
89
6
1
231,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role