Player Matchup

Cerberus
Cerberus
EchoJulio
Cerberus
Level 18
God Stats
12W - 23L
1,374 SR
Queue Stats
79W - 63L
1,475 Elo+
Solo
Chaac
Chaac
GhandiG335
Chaac
Level 23
God Stats
3W - 4L
1,448 SR
Queue Stats
59W - 75L
1,383 Elo+
Solo
Fenrir
Fenrir
SIuqs
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,179 Elo+
Solo
Izanami
Izanami
bouliscool
Izanami
Level 17
God Stats
12W - 16L
1,462 SR
Queue Stats
106W - 151L
1,377 Elo+
Solo
Chernobog
Chernobog
xMr-_-Hep
Chernobog
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 68L
1,389 Elo+
Solo
Team Averages
Level 18
1,457 SR
1,361 Elo+

VS

Team Averages
Level 37
1,546 SR
1,290 Elo+
Charybdis
Charybdis
DefenseGamer
Charybdis
Level 7
God Stats
11W - 17L
1,308 SR
Queue Stats
30W - 37L
1,035 Elo+
Party 1
Geb
Geb
EvilMonkeyz
Geb
Level 124
God Stats
12W - 7L
1,672 SR
Queue Stats
382W - 374L
1,494 Elo+
Party 1
Ra
Ra
KICKtriggered
Ra
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 21L
1,299 Elo+
Solo
Sun Wukong
Sun Wukong
Spiirst
Sun Wukong
Level 23
God Stats
2W - 0L
1,751 SR
Queue Stats
19W - 25L
1,263 Elo+
Solo
Ne Zha
Ne Zha
TopShotaa00
Ne Zha
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 79L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EchoJulio
Cerberus
14
2 / 7 / 1
9,808
446
7,133
29,144
30,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
15
0 / 7 / 3
9,622
437
9,915
21,914
17,883
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
SIuqs
Fenrir
14
1 / 9 / 1
9,251
421
4,704
17,695
7,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
bouliscool
Izanami
13
1 / 7 / 1
8,661
394
5,092
10,976
3,375
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chernobog
xMr-_-Hep
Chernobog
14
2 / 6 / 1
9,080
413
16,480
14,293
5,794
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DefenseGamer
Charybdis
15
0 / 1 / 9
9,509
432
5,321
9,859
3,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 1 / 17
11,766
535
8,299
24,283
28,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
23 / 2 / 7
14,738
670
39,029
22,333
13,356
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sun Wukong
Spiirst
Sun Wukong
17
5 / 0 / 8
11,687
531
8,841
14,374
10,254
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ne Zha
18
5 / 2 / 6
12,145
552
5,898
19,151
7,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
83
6
Kills
36
36
Deaths
6
7
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Charybdis
DefenseGamer
Charybdis
0
1
9
4.5
L
Cerberus
EchoJulio
Cerberus
2
7
1
0.36
W
3
1
17
11.5
L
Chaac
0
7
3
0.21
W
23
2
7
13.25
L
Fenrir
SIuqs
Fenrir
1
9
1
0.17
W
Sun Wukong
Spiirst
Sun Wukong
5
0
8
9
W
Ne Zha
5
2
6
4
L
Izanami
bouliscool
Izanami
1
7
1
0.21
L
Chernobog
xMr-_-Hep
Chernobog
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,324
Damage
67,388
94,022
Taken
90,000
64,804
Mitigated
63,167
23,615
Healing
34,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
DefenseGamer
Charybdis
5,321
2,564
0
3,315
9,859
3,474
2,732
679
9,180
0
54,885
L
Cerberus
EchoJulio
Cerberus
7,133
349
0
9,690
29,144
30,114
206
13,639
15,163
40,920
0
W
8,299
1,266
0
3,047
24,283
28,384
509
2,723
21,560
38,594
0
L
Chaac
9,915
777
0
4,781
21,914
17,883
342
10,221
11,436
7,781
40,773
W
39,029
5,533
4,353
14,764
22,333
13,356
2,521
3,376
18,957
136,420
0
L
Fenrir
SIuqs
Fenrir
4,704
1,099
0
3,081
17,695
7,638
0
8,939
8,568
0
44,903
W
Sun Wukong
Spiirst
Sun Wukong
8,841
2,574
0
1,428
14,374
10,254
1,901
1,067
12,291
0
55,692
W
Ne Zha
5,898
3,282
0
7,581
19,151
7,699
4,107
1,123
18,028
0
81,854
L
Izanami
bouliscool
Izanami
5,092
3,435
246
1,643
10,976
3,375
1,116
5,523
5,275
0
43,963
L
Chernobog
xMr-_-Hep
Chernobog
16,480
9,238
417
3,757
14,293
5,794
708
7,935
6,252
0
68,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,422
Gold Earned
59,845
451
Minions Killed
564
0
Camps Cleared
0
1,704,063
Distance Traveled
2,085,425
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,509
432
102
5
0
384,546
1
L
Cerberus
9,808
446
71
3
0
363,833
2
W
Geb
11,766
535
29
1
0
407,302
2
L
Chaac
9,622
437
95
4
0
379,846
0
W
Ra
14,738
670
199
9
0
426,126
1
L
Fenrir
9,251
421
76
3
0
345,062
0
W
Sun Wukong
11,687
531
96
4
0
425,204
5
W
Ne Zha
12,145
552
138
6
0
442,247
1
L
Izanami
8,661
394
76
3
0
262,100
0
L
Chernobog
9,080
413
133
6
0
353,222
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role