Player Matchup

Ra
Ra
Akayus8Bit
Ra
Level 89
God Stats
5W - 9L
1,295 SR
Queue Stats
326W - 353L
1,491 Elo+
Party 3
Anhur
Anhur
TheLeviethan
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,361 Elo+
Solo
Ao Kuang
Ao Kuang
davvera
Ao Kuang
Level 6
God Stats
0W - 2L
1,187 SR
Queue Stats
2W - 2L
1,558 Elo+
Party 2
Bellona
Bellona
neldin11
Bellona
Level 20
God Stats
1W - 2L
1,545 SR
Queue Stats
28W - 24L
1,570 Elo+
Party 2
Sobek
Sobek
xXSaiyanPrinceXx
Sobek
Level 11
God Stats
5W - 10L
1,458 SR
Queue Stats
26W - 43L
1,461 Elo+
Party 3
Team Averages
Level 26
1,397 SR
1,488 Elo+

VS

Team Averages
Level 22
1,589 SR
1,515 Elo+
Anubis
Anubis
AngryCommunist
Anubis
Level 7
God Stats
1W - 0L
1,554 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Callasir
Tyr
Level 18
God Stats
4W - 1L
1,596 SR
Queue Stats
15W - 10L
1,649 Elo+
Solo
Zeus
Zeus
Isumir
Zeus
Level 30
God Stats
8W - 8L
1,497 SR
Queue Stats
71W - 70L
1,542 Elo+
Party 1
Thanatos
Thanatos
Maurgorth
Thanatos
Level 30
God Stats
3W - 3L
1,667 SR
Queue Stats
40W - 42L
1,385 Elo+
Solo
Merlin
Merlin
Simplycyty
Merlin
Level 27
God Stats
41W - 26L
1,631 SR
Queue Stats
70W - 65L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 0
8,179
545
4,720
7,144
2,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 10 / 0
5,213
348
1,797
9,111
1,864
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
davvera
Ao Kuang
10
1 / 6 / 0
6,586
439
5,437
13,388
3,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
neldin11
Bellona
10
0 / 10 / 2
6,400
427
9,800
13,292
10,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 3
5,767
384
1,190
10,913
7,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 8
9,049
603
12,863
11,766
5,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
12 / 1 / 1
9,953
664
14,082
16,561
12,698
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zeus
Isumir
Zeus
14
7 / 1 / 7
9,303
620
9,248
5,929
2,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
Maurgorth
Thanatos
13
3 / 1 / 9
8,209
547
2,554
7,017
2,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Simplycyty
Merlin
13
3 / 0 / 3
8,249
550
3,441
3,532
1,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
61
4
Kills
33
33
Deaths
4
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
8
1
8
12
W
12
1
1
12.5
W
Zeus
Isumir
Zeus
7
1
7
10.5
W
Thanatos
Maurgorth
Thanatos
3
1
9
7.5
W
Merlin
Simplycyty
Merlin
3
0
3
4.5
L
0
10
0
0
L
Ao Kuang
davvera
Ao Kuang
1
6
0
0.17
L
Bellona
neldin11
Bellona
0
10
2
0.1
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,944
Damage
42,188
53,848
Taken
44,805
24,365
Mitigated
24,549
9,927
Healing
28,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,720
251
483
1,250
7,144
2,269
0
3,532
3,518
47,175
0
W
12,863
1,250
0
8,217
11,766
5,947
92
3,573
8,007
50,759
0
W
14,082
1,713
0
8,848
16,561
12,698
790
1,607
14,874
0
61,653
W
Zeus
Isumir
Zeus
9,248
2,906
0
3,591
5,929
2,008
1,012
2,775
3,062
57,473
5,408
W
Thanatos
Maurgorth
Thanatos
2,554
421
11
6,511
7,017
2,829
454
2,184
4,751
0
40,172
W
Merlin
Simplycyty
Merlin
3,441
102
0
866
3,532
1,067
0
652
2,700
39,929
0
L
1,797
624
0
969
9,111
1,864
160
7,386
1,645
0
12,139
L
Ao Kuang
davvera
Ao Kuang
5,437
1,544
0
4,805
13,388
3,144
0
4,843
8,421
29,076
0
L
Bellona
neldin11
Bellona
9,800
3,941
0
201
13,292
10,071
0
1,407
11,885
0
30,346
L
1,190
68
0
2,219
10,913
7,017
0
7,428
3,415
11,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,145
Gold Earned
44,763
276
Minions Killed
459
0
Camps Cleared
0
1,338,096
Distance Traveled
1,433,583
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,179
545
133
9
0
290,072
7
W
Anubis
9,049
603
61
4
0
289,152
3
W
Tyr
9,953
664
125
8
0
318,446
2
W
Zeus
9,303
620
105
7
0
281,221
7
W
Thanatos
8,209
547
86
6
0
255,879
5
W
Merlin
8,249
550
82
5
0
288,885
6
L
Anhur
5,213
348
25
2
0
242,549
2
L
Ao Kuang
6,586
439
53
4
0
278,162
1
L
Bellona
6,400
427
54
4
0
246,332
3
L
Sobek
5,767
384
11
1
0
280,981
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role