Player Matchup

Ymir
Ymir
CrystalPyro
Ymir
Level 28
God Stats
13W - 21L
1,505 SR
Queue Stats
156W - 177L
1,439 Elo+
Party 2
Fenrir
Fenrir
Dbrow077
Fenrir
Level 63
God Stats
6W - 12L
1,663 SR
Queue Stats
171W - 136L
1,568 Elo+
Party 1
Chang'e
Chang'e
Samatz
Chang'e
Level 81
God Stats
16W - 15L
1,593 SR
Queue Stats
478W - 410L
1,566 Elo+
Party 2
Chronos
Chronos
Zeusjuice100
Chronos
Level 42
God Stats
2W - 4L
1,588 SR
Queue Stats
88W - 68L
1,557 Elo+
Party 1
Olorun
Olorun
frilly-rudder1
Olorun
Level 25
God Stats
29W - 29L
1,468 SR
Queue Stats
117W - 119L
1,368 Elo+
Party 1
Team Averages
Level 48
1,563 SR
1,500 Elo+

VS

Team Averages
Level 105
1,582 SR
1,535 Elo+
Cthulhu
Cthulhu
FoxsEmblem
Cthulhu
Level 154
God Stats
8W - 6L
1,532 SR
Queue Stats
361W - 318L
1,526 Elo+
Party 3
Izanami
Izanami
Lord_Taflic
Izanami
Level 29
God Stats
1W - 0L
1,685 SR
Queue Stats
18W - 12L
1,619 Elo+
Party 3
Guan Yu
Guan Yu
MaZo_TricKz
Guan Yu
Level 148
God Stats
1W - 0L
1,501 SR
Queue Stats
81W - 63L
1,550 Elo+
Party 3
Ravana
Ravana
Salvation3203
Ravana
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 43L
1,390 Elo+
Solo
Zeus
Zeus
pattyshack19
Zeus
Level 160
God Stats
3W - 0L
1,692 SR
Queue Stats
52W - 45L
1,590 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 1
4,755
476
2,118
8,698
4,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Dbrow077
Fenrir
11
5 / 1 / 0
6,757
676
5,700
7,191
2,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
Samatz
Chang'e
8
0 / 3 / 1
5,094
509
5,497
7,266
1,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
Zeusjuice100
Chronos
8
0 / 5 / 0
4,640
464
3,999
7,053
1,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 3 / 0
5,065
507
2,032
6,302
1,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FoxsEmblem
Cthulhu
10
2 / 2 / 1
5,793
579
4,598
6,948
3,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
Lord_Taflic
Izanami
11
1 / 1 / 1
6,364
636
4,359
7,291
2,403
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
MaZo_TricKz
Guan Yu
9
4 / 0 / 6
5,798
580
5,127
5,370
2,668
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
2 / 1 / 0
5,533
553
1,896
3,991
1,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
8 / 2 / 4
7,146
715
10,373
7,666
1,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
6
Kills
17
17
Deaths
6
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Fenrir
Dbrow077
Fenrir
5
1
0
5
W
Cthulhu
FoxsEmblem
Cthulhu
2
2
1
1.25
W
Izanami
Lord_Taflic
Izanami
1
1
1
1.5
W
Guan Yu
MaZo_TricKz
Guan Yu
4
0
6
7
W
2
1
0
2
L
Chang'e
Samatz
Chang'e
0
3
1
0.17
L
Chronos
Zeusjuice100
Chronos
0
5
0
0
L
1
3
0
0.33
W
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,346
Damage
26,353
36,510
Taken
31,266
11,808
Mitigated
12,224
8,792
Healing
13,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,118
623
0
844
8,698
4,430
0
5,400
3,109
7,787
0
L
Fenrir
Dbrow077
Fenrir
5,700
1,455
0
2,642
7,191
2,282
0
2,151
4,837
0
32,364
W
Cthulhu
FoxsEmblem
Cthulhu
4,598
292
0
2,332
6,948
3,871
0
1,917
5,031
24,836
0
W
Izanami
Lord_Taflic
Izanami
4,359
2,652
0
2,664
7,291
2,403
1,209
3,743
3,548
0
40,207
W
Guan Yu
MaZo_TricKz
Guan Yu
5,127
661
797
1,756
5,370
2,668
0
2,595
2,597
0
18,293
W
1,896
266
0
2,232
3,991
1,369
0
1,218
2,773
0
25,181
L
Chang'e
Samatz
Chang'e
5,497
712
0
2,352
7,266
1,802
360
418
6,804
28,466
0
L
Chronos
Zeusjuice100
Chronos
3,999
1,147
0
586
7,053
1,632
0
3,528
3,365
25,481
0
L
2,032
1,153
0
2,368
6,302
1,662
0
2,847
2,949
18,330
0
W
10,373
5,996
0
3,318
7,666
1,913
150
3,891
3,561
37,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,311
Gold Earned
30,634
239
Minions Killed
278
0
Camps Cleared
0
914,858
Distance Traveled
954,081
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,755
476
16
2
0
165,927
0
L
Fenrir
6,757
676
66
7
0
209,771
6
W
Cthulhu
5,793
579
39
4
0
175,125
2
W
Izanami
6,364
636
92
9
0
188,608
4
W
Guan Yu
5,798
580
18
2
0
212,047
4
W
Ravana
5,533
553
59
6
0
209,528
2
L
Chang'e
5,094
509
46
5
0
186,260
1
L
Chronos
4,640
464
63
6
0
189,545
0
L
Olorun
5,065
507
48
5
0
163,355
0
W
Zeus
7,146
715
70
7
0
168,773
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role