Player Matchup

Fenrir
Fenrir
Demonic_Skillz21
Fenrir
Level 94
God Stats
0W - 3L
1,778 SR
Queue Stats
6W - 10L
1,518 Elo+
Party 1
Geb
Geb
JediMindTriks420
Geb
Level 120
God Stats
1W - 3L
1,720 SR
Queue Stats
167W - 149L
1,451 Elo+
Party 1
Cthulhu
Cthulhu
SpenserBreezy
Cthulhu
Level 143
God Stats
8W - 19L
1,386 SR
Queue Stats
62W - 75L
1,415 Elo+
Solo
Team Averages
Level 119
1,628 SR
1,461 Elo+

VS

Team Averages
Level 103
1,496 SR
1,430 Elo+
Ra
Ra
Pyraxel
Ra
Level 66
God Stats
1W - 1L
1,263 SR
Queue Stats
380W - 430L
1,443 Elo+
Solo
Cernunnos
Cernunnos
Saltyoldguy-
Cernunnos
Level 122
God Stats
5W - 3L
1,603 SR
Queue Stats
173W - 181L
1,454 Elo+
Solo
Geb
Geb
SonOfHades000
Geb
Level 120
God Stats
7W - 2L
1,624 SR
Queue Stats
252W - 290L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 2
7,911
609
7,427
12,093
6,560
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 1 / 4
7,637
587
6,509
13,974
13,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
13
3 / 1 / 2
8,371
644
6,760
13,467
8,267
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 5
8,190
630
7,446
5,366
1,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
Saltyoldguy-
Cernunnos
14
6 / 2 / 2
9,425
725
17,626
11,055
3,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
0 / 1 / 8
8,279
637
5,898
9,314
7,236
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
5
Kills
8
8
Deaths
5
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
L
0
1
4
2
W
2
2
5
2.25
W
Cernunnos
Saltyoldguy-
Cernunnos
6
2
2
3.5
W
0
1
8
4
L
Cthulhu
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,696
Damage
30,970
39,534
Taken
25,735
27,915
Mitigated
12,972
11,539
Healing
9,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,427
1,400
0
2,072
12,093
6,560
0
4,296
7,543
0
19,235
L
6,509
920
565
3,991
13,974
13,088
0
4,413
9,321
21,407
0
W
7,446
507
1,497
2,045
5,366
1,759
0
2,322
2,837
23,025
0
W
Cernunnos
Saltyoldguy-
Cernunnos
17,626
10,647
0
2,916
11,055
3,977
956
5,269
5,304
0
43,029
W
5,898
742
461
3,065
9,314
7,236
50
5,182
3,871
17,205
0
L
Cthulhu
6,760
130
657
4,254
13,467
8,267
0
4,777
8,375
25,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,919
Gold Earned
25,894
98
Minions Killed
136
5
Camps Cleared
7
637,452
Distance Traveled
699,990
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,911
609
31
2
0
206,506
2
L
Geb
7,637
587
33
3
3
230,156
3
W
Ra
8,190
630
49
4
2
235,292
0
W
Cernunnos
9,425
725
67
5
4
213,951
1
W
Geb
8,279
637
20
2
1
250,747
2
L
Cthulhu
8,371
644
34
3
2
200,790
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role