Player Matchup

Izanami
Izanami
Breydon0
Izanami
Level 29
God Stats
1W - 3L
1,531 SR
Queue Stats
57W - 40L
1,659 Elo+
Solo
Zeus
Zeus
Mata_ChangaPR
Zeus
Level 18
God Stats
1W - 2L
1,294 SR
Queue Stats
60W - 100L
1,464 Elo+
Solo
Cerberus
Cerberus
YeomanEros
Cerberus
Level 29
God Stats
23W - 21L
1,458 SR
Queue Stats
364W - 400L
1,546 Elo+
Solo
Kali
Kali
iloverottweilers
Kali
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
178W - 153L
1,534 Elo+
Solo
Tiamat
Tiamat
jammyboi201
Tiamat
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,665 Elo+
Solo
Team Averages
Level 22
1,456 SR
1,574 Elo+

VS

Team Averages
Level 15
1,530 SR
1,635 Elo+
Osiris
Osiris
Bars102
Osiris
Level 10
God Stats
2W - 2L
1,474 SR
Queue Stats
3W - 2L
1,536 Elo+
Solo
Hera
Hera
Currxn2081
Hera
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
216W - 191L
1,621 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JimmyWap-
Ah Muzen Cab
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 6L
1,820 Elo+
Solo
Fenrir
Fenrir
JustAFenrirMain
Fenrir
Level 15
God Stats
21W - 19L
1,572 SR
Queue Stats
57W - 65L
1,607 Elo+
Solo
Tiamat
Tiamat
LeeRoyJenkinz69
Tiamat
Level 18
God Stats
4W - 2L
1,604 SR
Queue Stats
124W - 142L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Breydon0
Izanami
18
11 / 4 / 3
11,885
660
15,146
13,645
4,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 7 / 2
8,628
479
3,259
10,254
2,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
YeomanEros
Cerberus
13
2 / 6 / 10
9,166
509
7,806
19,629
18,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
0 / 2 / 1
6,678
371
1,369
5,306
1,501
Tiamat
12
0 / 7 / 1
7,604
422
1,734
12,238
4,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Bars102
Osiris
14
0 / 8 / 3
8,467
470
1,300
11,383
4,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
6 / 1 / 10
12,003
667
14,430
8,089
1,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
JimmyWap-
Ah Muzen Cab
19
10 / 3 / 4
12,574
699
13,924
12,341
3,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
7 / 1 / 9
10,991
611
8,566
11,317
6,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 4 / 2
9,582
532
2,808
11,490
3,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
54
17
Kills
26
26
Deaths
17
17
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Osiris
Bars102
Osiris
0
8
3
0.19
L
Izanami
Breydon0
Izanami
11
4
3
3.13
W
6
1
10
11
W
Ah Muzen Cab
JimmyWap-
Ah Muzen Cab
10
3
4
4
W
7
1
9
11.5
W
3
4
2
1
L
4
7
2
0.71
L
Cerberus
YeomanEros
Cerberus
2
6
10
1.17
L
0
2
1
0.25
L
Tiamat
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,314
Damage
41,028
61,072
Taken
54,620
32,156
Mitigated
20,641
13,567
Healing
19,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Bars102
Osiris
1,300
160
0
219
11,383
4,605
331
1,726
9,614
0
22,672
L
Izanami
Breydon0
Izanami
15,146
10,069
0
5,139
13,645
4,887
1,854
3,660
9,985
0
102,209
W
14,430
3,312
0
3,631
8,089
1,368
1,949
2,305
5,758
89,707
0
W
Ah Muzen Cab
JimmyWap-
Ah Muzen Cab
13,924
7,749
0
5,770
12,341
3,965
2,332
5,247
6,882
0
101,117
W
8,566
2,137
0
4,957
11,317
6,749
0
2,665
8,514
0
46,709
W
2,808
433
90
5,080
11,490
3,954
358
1,771
9,652
56,091
0
L
3,259
535
0
2,060
10,254
2,863
0
4,401
5,853
35,504
0
L
Cerberus
YeomanEros
Cerberus
7,806
83
239
3,727
19,629
18,157
0
7,121
12,508
29,057
0
L
1,369
705
0
1,050
5,306
1,501
0
590
4,716
0
21,937
L
Tiamat
1,734
498
0
1,352
12,238
4,748
0
1,538
10,700
39,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,961
Gold Earned
53,617
475
Minions Killed
522
0
Camps Cleared
0
1,419,166
Distance Traveled
1,725,859
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,467
470
39
2
0
343,329
0
L
Izanami
11,885
660
193
11
0
313,643
8
W
Hera
12,003
667
165
9
0
361,759
0
W
Ah Muzen Cab
12,574
699
160
9
0
349,050
0
W
Fenrir
10,991
611
76
4
0
374,501
2
W
Tiamat
9,582
532
82
5
0
297,220
3
L
Zeus
8,628
479
83
5
0
292,752
3
L
Cerberus
9,166
509
69
4
0
358,615
1
L
Kali
6,678
371
57
3
0
145,074
1
L
Tiamat
7,604
422
73
4
0
309,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role