Player Matchup

Geb
Geb
Silver II
 
Geb
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Silver II
Antaeuss
Anhur
Silver II
Level 85
God Stats
2W - 2L
1,508 SR
Queue Stats
17W - 24L
1,299 MMR
Solo
Guan Yu
Guan Yu
Silver III
dabiju
Guan Yu
Silver III
Level 149
God Stats
1W - 1L
1,580 SR
Queue Stats
8W - 14L
1,260 MMR
Party 1
Thanatos
Thanatos
Gold V
locklamber
Thanatos
Gold V
Level 149
God Stats
7W - 2L
1,901 SR
Queue Stats
234W - 245L
1,282 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
ŁASUCH
Baron Samedi
Gold V
Level 135
God Stats
31W - 17L
1,713 SR
Queue Stats
1,289W - 1,306L
1,297 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,640 SR
1,327 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 101
1,542 SR
1,342 MMR
Cerberus
Cerberus
Gold IV
 
Cerberus
Gold IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Gold V
Bragnar
Nu Wa
Gold V
Level 123
God Stats
10W - 13L
1,519 SR
Queue Stats
225W - 221L
1,409 MMR
Party 2
Neith
Neith
Gold V
Cilleros21
Neith
Gold V
Level 107
God Stats
7W - 12L
1,509 SR
Queue Stats
106W - 112L
1,271 MMR
Solo
Tyr
Tyr
Bronze III
henk11
Tyr
Bronze III
Level 111
God Stats
1W - 2L
1,366 SR
Queue Stats
14W - 22L
1,258 MMR
Solo
Mercury
Mercury
Bronze III
hyhyha
Mercury
Bronze III
Level 58
God Stats
0W - 1L
1,818 SR
Queue Stats
3W - 10L
1,273 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
0 / 1 / 16
10,456
475
10,182
23,388
22,490
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Anhur
Antaeuss
Anhur
18
2 / 4 / 4
11,164
507
5,877
13,925
4,428
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
dabiju
Guan Yu
19
8 / 1 / 6
12,337
561
9,418
10,745
13,350
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
locklamber
Thanatos
20
9 / 3 / 11
13,101
596
14,099
21,756
9,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
ŁASUCH
Baron Samedi
19
7 / 1 / 13
12,796
582
21,789
11,098
4,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AthenaTsukuyomiOlorunArtioGilgamesh

VS

Bans
AchillesCliodhnaMulanMorgan Le FayPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
0 / 4 / 6
8,744
397
7,144
23,201
24,176
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
Bragnar
Nu Wa
18
4 / 5 / 3
10,942
497
14,046
12,094
3,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
19
6 / 5 / 3
11,849
539
16,212
14,531
5,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tyr
henk11
Tyr
15
0 / 5 / 2
9,167
417
5,099
18,007
14,595
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
hyhyha
Mercury
15
0 / 7 / 6
9,385
427
4,435
14,753
4,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
30
26
Kills
10
10
Deaths
26
50
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
1
16
8
L
Cerberus
 
Cerberus
0
4
6
0.75
W
Anhur
Antaeuss
Anhur
2
4
4
1
L
Nu Wa
Bragnar
Nu Wa
4
5
3
1.1
L
Neith
6
5
3
1.5
W
Guan Yu
dabiju
Guan Yu
8
1
6
11
L
Tyr
henk11
Tyr
0
5
2
0.2
L
Mercury
hyhyha
Mercury
0
7
6
0.43
W
Thanatos
locklamber
Thanatos
9
3
11
4.83
W
Baron Samedi
ŁASUCH
Baron Samedi
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,365
Damage
46,936
80,912
Taken
82,586
54,282
Mitigated
52,776
44,492
Healing
25,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
10,182
867
3,446
4,714
23,388
22,490
160
3,911
19,287
35,323
0
L
Cerberus
 
Cerberus
7,144
173
0
9,133
23,201
24,176
0
14,386
8,815
41,410
0
W
Anhur
Antaeuss
Anhur
5,877
2,222
0
4,510
13,925
4,428
1,206
2,742
11,149
0
86,273
L
Nu Wa
Bragnar
Nu Wa
14,046
2,273
0
3,570
12,094
3,526
0
4,337
7,757
67,623
0
L
Neith
16,212
6,997
0
3,155
14,531
5,484
0
5,339
9,192
0
102,083
W
Guan Yu
dabiju
Guan Yu
9,418
389
2,239
3,507
10,745
13,350
670
2,898
7,649
8,106
61,310
L
Tyr
henk11
Tyr
5,099
358
0
4,024
18,007
14,595
170
6,713
11,294
0
49,468
L
Mercury
hyhyha
Mercury
4,435
921
0
5,385
14,753
4,995
0
5,210
9,543
0
63,550
W
Thanatos
locklamber
Thanatos
14,099
3,467
0
16,646
21,756
9,458
1,913
5,591
15,887
0
119,164
W
Baron Samedi
ŁASUCH
Baron Samedi
21,789
2,140
2,949
6,481
11,098
4,556
2,159
5,254
5,417
104,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,854
Gold Earned
50,087
667
Minions Killed
573
0
Camps Cleared
0
2,170,821
Distance Traveled
1,958,552
32
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,456
475
41
2
0
427,291
8
L
Cerberus
8,744
397
93
4
0
386,207
4
W
Anhur
11,164
507
144
7
0
381,700
6
L
Nu Wa
10,942
497
105
5
0
369,951
13
L
Neith
11,849
539
161
7
0
348,637
4
W
Guan Yu
12,337
561
129
6
0
470,166
7
L
Tyr
9,167
417
109
5
0
407,877
1
L
Mercury
9,385
427
105
5
0
445,880
6
W
Thanatos
13,101
596
171
8
0
475,379
4
W
Baron Samedi
12,796
582
182
8
0
416,285
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role