Player Matchup

Izanami
Izanami
AlmightyJustin4
Izanami
Level 70
God Stats
22W - 15L
1,679 SR
Queue Stats
387W - 388L
1,513 Elo+
Party 3
Mulan
Mulan
Deporto
Mulan
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 39L
1,473 Elo+
Party 3
Bakasura
Bakasura
JOCOOL1990
Bakasura
Level 96
God Stats
3W - 5L
1,505 SR
Queue Stats
161W - 164L
1,463 Elo+
Party 2
Ra
Ra
Slares
Ra
Level 28
God Stats
2W - 5L
1,400 SR
Queue Stats
15W - 19L
1,448 Elo+
Party 2
Fafnir
Fafnir
scarples
Fafnir
Level 38
God Stats
8W - 8L
1,730 SR
Queue Stats
239W - 227L
1,596 Elo+
Solo
Team Averages
Level 51
1,563 SR
1,499 Elo+

VS

Team Averages
Level 48
1,551 SR
1,640 Elo+
Ganesha
Ganesha
DragonDood
Ganesha
Level 123
God Stats
2W - 0L
1,308 SR
Queue Stats
11W - 5L
1,781 Elo+
Party 1
Ra
Ra
GOINWHOLEHOG
Ra
Level 27
God Stats
6W - 5L
1,642 SR
Queue Stats
18W - 7L
1,721 Elo+
Party 1
Gilgamesh
Gilgamesh
HampterMines
Gilgamesh
Level 29
God Stats
2W - 0L
1,898 SR
Queue Stats
21W - 9L
1,724 Elo+
Party 1
Neith
Neith
HeyyBlazekin
Neith
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 21L
1,461 Elo+
Party 1
Jormungandr
Jormungandr
dubblub
Jormungandr
Level 36
God Stats
15W - 12L
1,406 SR
Queue Stats
293W - 302L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 3 / 2
7,340
524
11,232
11,027
3,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mulan
Deporto
Mulan
12
2 / 3 / 3
7,197
514
5,988
9,987
6,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bakasura
JOCOOL1990
Bakasura
12
3 / 6 / 2
7,436
531
5,958
11,247
3,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ra
10
1 / 7 / 3
6,893
492
5,186
8,016
2,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fafnir
scarples
Fafnir
9
0 / 4 / 6
6,318
451
3,878
14,025
14,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DragonDood
Ganesha
10
0 / 4 / 11
6,751
482
4,162
11,725
7,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
9 / 2 / 7
9,034
645
12,596
8,690
3,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
HampterMines
Gilgamesh
14
9 / 1 / 8
8,584
613
13,994
11,072
4,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
3 / 4 / 6
7,009
501
5,085
7,021
2,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
dubblub
Jormungandr
12
2 / 1 / 10
7,482
534
5,175
7,307
5,351
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
65
12
Kills
23
23
Deaths
12
16
Assists
42
Player
Kills
Deaths
Assists
KDA
L
6
3
2
2.33
L
Mulan
Deporto
Mulan
2
3
3
1.17
W
Ganesha
DragonDood
Ganesha
0
4
11
1.38
W
9
2
7
6.25
W
Gilgamesh
HampterMines
Gilgamesh
9
1
8
13
W
3
4
6
1.5
L
Bakasura
JOCOOL1990
Bakasura
3
6
2
0.67
L
Ra
1
7
3
0.36
W
Jormungandr
dubblub
Jormungandr
2
1
10
7
L
Fafnir
scarples
Fafnir
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,242
Damage
41,012
54,302
Taken
45,815
30,303
Mitigated
22,916
11,745
Healing
15,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,232
8,378
0
3,525
11,027
3,617
0
5,330
5,603
0
58,193
L
Mulan
Deporto
Mulan
5,988
417
0
2,834
9,987
6,256
0
4,793
5,096
5,916
25,858
W
Ganesha
DragonDood
Ganesha
4,162
811
0
2,011
11,725
7,943
202
2,096
9,242
12,919
0
W
12,596
1,113
1,537
3,082
8,690
3,078
88
3,282
4,858
66,383
0
W
Gilgamesh
HampterMines
Gilgamesh
13,994
4,933
0
3,974
11,072
4,227
3
2,208
8,105
0
52,381
W
5,085
1,791
0
1,722
7,021
2,317
572
1,164
5,817
0
35,469
L
Bakasura
JOCOOL1990
Bakasura
5,958
3,631
0
1,205
11,247
3,993
0
2,787
8,320
0
43,421
L
Ra
5,186
287
259
972
8,016
2,185
0
2,457
5,443
29,318
0
W
Jormungandr
dubblub
Jormungandr
5,175
989
0
2,757
7,307
5,351
93
1,251
5,259
31,166
0
L
Fafnir
scarples
Fafnir
3,878
515
63
2,887
14,025
14,252
0
5,902
7,907
7,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,184
Gold Earned
38,860
341
Minions Killed
355
0
Camps Cleared
0
1,377,247
Distance Traveled
1,443,829
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,340
524
99
7
0
256,464
5
L
Mulan
7,197
514
69
5
0
253,253
2
W
Ganesha
6,751
482
0
0
0
280,972
7
W
Ra
9,034
645
129
9
0
302,782
5
W
Gilgamesh
8,584
613
95
7
0
320,982
0
W
Neith
7,009
501
69
5
0
259,172
0
L
Bakasura
7,436
531
92
7
0
300,704
3
L
Ra
6,893
492
74
5
0
276,779
1
W
Jormungandr
7,482
534
62
4
0
279,921
2
L
Fafnir
6,318
451
7
1
0
290,047
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role