Player Matchup

Sol
Sol
ElDomino166
Sol
Level 106
God Stats
3W - 3L
1,621 SR
Queue Stats
237W - 219L
1,580 Elo+
Party 1
Sylvanus
Sylvanus
EngageRidley
Sylvanus
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
Euphemi
Bakasura
Level 29
God Stats
1W - 5L
1,357 SR
Queue Stats
47W - 59L
1,449 Elo+
Party 1
Horus
Horus
MałyFakerLeoś
Horus
Level 29
God Stats
1W - 4L
1,301 SR
Queue Stats
78W - 77L
1,579 Elo+
Party 1
Medusa
Medusa
Raksor2444
Medusa
Level 97
God Stats
3W - 3L
1,644 SR
Queue Stats
231W - 218L
1,571 Elo+
Party 1
Team Averages
Level 58
1,485 SR
1,536 Elo+

VS

Team Averages
Level 59
1,438 SR
1,478 Elo+
Sobek
Sobek
Excalivers
Sobek
Level 43
God Stats
2W - 3L
1,187 SR
Queue Stats
191W - 189L
1,472 Elo+
Party 2
Mulan
Mulan
Katinette
Mulan
Level 38
God Stats
8W - 8L
1,579 SR
Queue Stats
327W - 315L
1,475 Elo+
Solo
Hou Yi
Hou Yi
Nappygohan
Hou Yi
Level 149
God Stats
2W - 0L
1,626 SR
Queue Stats
44W - 49L
1,490 Elo+
Party 3
Bastet
Bastet
SakonThisNuts
Bastet
Level 26
God Stats
2W - 2L
1,478 SR
Queue Stats
44W - 43L
1,486 Elo+
Party 3
Scylla
Scylla
plsnoflame123
Scylla
Level 39
God Stats
2W - 3L
1,322 SR
Queue Stats
117W - 107L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 0
6,406
641
5,090
4,340
1,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sylvanus
EngageRidley
Sylvanus
7
0 / 2 / 1
4,698
470
1,958
4,761
1,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bakasura
Euphemi
Bakasura
8
1 / 4 / 2
5,198
520
3,065
6,676
2,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 2 / 1
5,291
529
2,511
5,900
3,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Medusa
Raksor2444
Medusa
8
1 / 1 / 0
4,926
493
3,239
4,355
1,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
8
1 / 1 / 2
5,227
523
1,526
6,505
2,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mulan
Katinette
Mulan
11
4 / 1 / 2
6,721
672
6,728
6,005
3,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hou Yi
Nappygohan
Hou Yi
11
4 / 0 / 0
6,646
665
6,254
4,748
1,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 3 / 2
5,095
510
1,741
6,139
1,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 2 / 1
6,201
620
1,698
3,735
1,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
7
Kills
10
10
Deaths
7
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
4
1
0
4
L
Sylvanus
EngageRidley
Sylvanus
0
2
1
0.25
L
Bakasura
Euphemi
Bakasura
1
4
2
0.5
W
Sobek
1
1
2
2
W
Mulan
Katinette
Mulan
4
1
2
5
L
1
2
1
0.75
W
Hou Yi
Nappygohan
Hou Yi
4
0
0
4
L
Medusa
Raksor2444
Medusa
1
1
0
1
W
0
3
2
0.33
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,863
Damage
17,947
26,032
Taken
27,132
11,092
Mitigated
10,355
8,917
Healing
10,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,090
1,583
0
1,797
4,340
1,527
0
1,836
2,222
33,227
4,868
L
Sylvanus
EngageRidley
Sylvanus
1,958
647
461
1,567
4,761
1,915
0
683
4,078
3,563
0
L
Bakasura
Euphemi
Bakasura
3,065
2,042
0
1,601
6,676
2,561
0
654
5,846
0
18,797
W
Sobek
1,526
147
173
3,235
6,505
2,844
0
1,399
5,063
8,561
0
W
Mulan
Katinette
Mulan
6,728
789
0
2,040
6,005
3,563
0
332
5,089
3,324
32,089
L
2,511
1,378
122
1,716
5,900
3,634
0
196
5,428
0
17,000
W
Hou Yi
Nappygohan
Hou Yi
6,254
4,177
0
1,701
4,748
1,285
0
867
3,871
0
42,484
L
Medusa
Raksor2444
Medusa
3,239
1,477
0
1,653
4,355
1,455
0
314
4,041
0
32,005
W
1,741
600
0
2,526
6,139
1,484
0
1,202
4,675
0
23,723
W
1,698
200
0
645
3,735
1,179
0
2,785
950
32,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,519
Gold Earned
29,890
248
Minions Killed
305
0
Camps Cleared
0
975,291
Distance Traveled
1,010,708
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,406
641
82
8
0
199,960
3
L
Sylvanus
4,698
470
6
1
0
188,852
2
L
Bakasura
5,198
520
52
5
0
199,120
0
W
Sobek
5,227
523
14
1
0
208,437
3
W
Mulan
6,721
672
70
7
0
181,092
2
L
Horus
5,291
529
43
4
0
206,618
1
W
Hou Yi
6,646
665
90
9
0
185,737
3
L
Medusa
4,926
493
65
7
0
180,741
1
W
Bastet
5,095
510
52
5
0
228,151
7
W
Scylla
6,201
620
79
8
0
207,291
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role