Player Matchup

He Bo
He Bo
 
He Bo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
DennisSense122
Raijin
Level 80
God Stats
6W - 2L
1,839 SR
Queue Stats
265W - 301L
1,365 Elo+
Party 2
Hun Batz
Hun Batz
Stack39122
Hun Batz
Level 102
God Stats
0W - 1L
1,253 SR
Queue Stats
94W - 107L
1,403 Elo+
Party 2
Merlin
Merlin
VenomxRoycii
Merlin
Level 67
God Stats
2W - 2L
1,758 SR
Queue Stats
212W - 211L
1,369 Elo+
Party 2
Sobek
Sobek
akarda
Sobek
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 39L
1,439 Elo+
Solo
Team Averages
Level 99
1,570 SR
1,415 Elo+

VS

Team Averages
Level 82
1,352 SR
1,372 Elo+
Xbalanque
Xbalanque
Arina916
Xbalanque
Level 94
God Stats
1W - 3L
1,151 SR
Queue Stats
111W - 134L
1,345 Elo+
Solo
Discordia
Discordia
CraySyx
Discordia
Level 66
God Stats
7W - 2L
1,515 SR
Queue Stats
89W - 100L
1,381 Elo+
Party 1
Kuzenbo
Kuzenbo
Eli_N08
Kuzenbo
Level 54
God Stats
4W - 3L
1,258 SR
Queue Stats
109W - 123L
1,370 Elo+
Party 1
Kumbhakarna
Kumbhakarna
RayMadU
Kumbhakarna
Level 87
God Stats
4W - 2L
1,433 SR
Queue Stats
114W - 128L
1,382 Elo+
Party 1
Zeus
Zeus
WonderWar33
Zeus
Level 107
God Stats
5W - 6L
1,405 SR
Queue Stats
375W - 366L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
2 / 6 / 5
7,503
750
7,200
11,584
5,108
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 7 / 4
8,023
802
8,881
10,742
4,556
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
Stack39122
Hun Batz
14
5 / 7 / 4
8,660
866
11,092
12,256
5,448
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
14
1 / 7 / 7
8,093
809
10,029
10,091
4,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
akarda
Sobek
15
3 / 6 / 6
8,378
838
6,132
16,483
18,918
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Arina916
Xbalanque
15
8 / 4 / 16
9,570
957
11,816
11,747
5,816
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Discordia
CraySyx
Discordia
17
10 / 1 / 15
10,062
1,006
16,987
7,408
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Eli_N08
Kuzenbo
14
3 / 3 / 21
9,062
906
6,094
12,272
18,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kumbhakarna
RayMadU
Kumbhakarna
15
5 / 3 / 16
9,560
956
5,892
15,274
19,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
7 / 3 / 17
9,479
948
12,226
8,976
3,807
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
118
14
Kills
33
33
Deaths
14
26
Assists
85
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
6
5
0.75
W
Xbalanque
Arina916
Xbalanque
8
4
16
4
W
Discordia
CraySyx
Discordia
10
1
15
17.5
L
3
7
4
0.71
W
Kuzenbo
Eli_N08
Kuzenbo
3
3
21
4.5
W
Kumbhakarna
RayMadU
Kumbhakarna
5
3
16
4.33
L
Hun Batz
Stack39122
Hun Batz
5
7
4
1
L
Merlin
1
7
7
0.64
W
7
3
17
5.17
L
Sobek
akarda
Sobek
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,334
Damage
53,015
61,156
Taken
55,677
38,432
Mitigated
50,375
16,032
Healing
23,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
7,200
584
1,604
3,490
11,584
5,108
0
9,181
2,053
13,667
0
W
Xbalanque
Arina916
Xbalanque
11,816
4,672
1,102
4,342
11,747
5,816
2,127
7,934
3,813
0
18,860
W
Discordia
CraySyx
Discordia
16,987
912
2,004
3,158
7,408
3,158
473
3,383
4,025
27,667
0
L
8,881
1,214
420
1,404
10,742
4,556
0
7,669
2,879
17,101
0
W
Kuzenbo
Eli_N08
Kuzenbo
6,094
2,078
1,268
2,575
12,272
18,412
380
5,691
6,581
8,488
0
W
Kumbhakarna
RayMadU
Kumbhakarna
5,892
505
911
3,807
15,274
19,182
378
9,818
5,456
11,594
0
L
Hun Batz
Stack39122
Hun Batz
11,092
1,538
385
2,214
12,256
5,448
0
8,831
3,173
0
18,670
L
Merlin
10,029
297
0
1,650
10,091
4,402
0
6,281
3,546
24,915
0
W
12,226
1,657
492
3,385
8,976
3,807
1,569
5,416
3,560
25,085
0
L
Sobek
akarda
Sobek
6,132
617
635
4,230
16,483
18,918
0
7,877
8,306
11,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,657
Gold Earned
47,733
75
Minions Killed
87
0
Camps Cleared
0
823,115
Distance Traveled
1,067,874
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,503
750
18
2
0
137,689
0
W
Xbalanque
9,570
957
23
2
0
216,681
1
W
Discordia
10,062
1,006
21
2
0
225,854
0
L
Raijin
8,023
802
19
2
0
141,646
1
W
Kuzenbo
9,062
906
2
0
0
219,715
0
W
Kumbhakarna
9,560
956
18
2
0
207,682
0
L
Hun Batz
8,660
866
11
1
0
177,943
1
L
Merlin
8,093
809
26
3
0
178,190
0
W
Zeus
9,479
948
23
2
0
197,942
1
L
Sobek
8,378
838
1
0
0
187,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role