Player Matchup

Hercules
Hercules
BosterJibrail
Hercules
Level 103
God Stats
6W - 3L
1,544 SR
Queue Stats
216W - 207L
1,564 Elo+
Party 1
Freya
Freya
Elv3rGal4rga777
Freya
Level 52
God Stats
3W - 0L
1,722 SR
Queue Stats
38W - 40L
1,410 Elo+
Party 1
Da Ji
Da Ji
Shikamarshi
Da Ji
Level 146
God Stats
3W - 1L
1,515 SR
Queue Stats
175W - 178L
1,456 Elo+
Solo
Tsukuyomi
Tsukuyomi
TokomySama
Tsukuyomi
Level 79
God Stats
1W - 1L
1,224 SR
Queue Stats
95W - 85L
1,470 Elo+
Party 2
Fenrir
Fenrir
watermelonbaby
Fenrir
Level 98
God Stats
2W - 2L
1,749 SR
Queue Stats
219W - 214L
1,482 Elo+
Party 2
Team Averages
Level 96
1,551 SR
1,476 Elo+

VS

Team Averages
Level 101
1,497 SR
1,489 Elo+
Ravana
Ravana
AlphaCureCorps
Ravana
Level 107
God Stats
0W - 3L
1,160 SR
Queue Stats
166W - 169L
1,430 Elo+
Solo
Chiron
Chiron
BZH JonKalott
Chiron
Level 146
God Stats
6W - 5L
1,598 SR
Queue Stats
459W - 504L
1,433 Elo+
Solo
Fenrir
Fenrir
L3AFY BUG14
Fenrir
Level 143
God Stats
0W - 1L
1,664 SR
Queue Stats
2W - 3L
1,495 Elo+
Solo
Vulcan
Vulcan
ZioLui
Vulcan
Level 62
God Stats
4W - 3L
1,566 SR
Queue Stats
389W - 376L
1,473 Elo+
Solo
Awilix
Awilix
ahighpanda
Awilix
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BosterJibrail
Hercules
20
5 / 3 / 23
11,612
726
17,902
29,495
35,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
11 / 7 / 14
12,770
798
14,973
16,999
6,254
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
4 / 8 / 21
11,438
715
17,101
14,472
6,553
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
TokomySama
Tsukuyomi
20
10 / 5 / 22
13,272
830
20,172
13,281
6,268
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
4 / 6 / 20
10,962
685
9,629
13,969
13,263
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 11
10,107
632
7,493
22,960
15,216
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
6 / 5 / 10
12,087
755
18,081
15,095
6,629
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
20
12 / 4 / 9
13,006
813
9,523
19,829
21,066
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
ZioLui
Vulcan
19
7 / 7 / 11
12,134
758
26,646
13,464
6,038
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
ahighpanda
Awilix
15
1 / 10 / 12
9,697
606
8,246
14,015
5,303
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
81
34
Kills
28
29
Deaths
34
100
Assists
53
Player
Kills
Deaths
Assists
KDA
L
2
8
11
0.94
L
6
5
10
2.2
W
Hercules
BosterJibrail
Hercules
5
3
23
5.5
W
11
7
14
2.57
L
Fenrir
12
4
9
4.13
W
4
8
21
1.81
W
Tsukuyomi
TokomySama
Tsukuyomi
10
5
22
4.2
L
Vulcan
ZioLui
Vulcan
7
7
11
1.79
L
Awilix
ahighpanda
Awilix
1
10
12
0.7
W
4
6
20
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,777
Damage
69,989
88,216
Taken
85,363
67,588
Mitigated
54,252
35,288
Healing
24,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,493
1,323
716
5,152
22,960
15,216
0
2,150
20,354
0
15,736
L
18,081
3,678
2,272
4,086
15,095
6,629
630
2,195
12,597
0
50,044
W
Hercules
BosterJibrail
Hercules
17,902
2,454
1,290
17,586
29,495
35,250
512
7,816
21,483
334
31,418
W
14,973
4,290
560
4,863
16,999
6,254
1,897
6,299
10,574
42,803
0
L
Fenrir
9,523
370
896
7,779
19,829
21,066
90
2,752
16,699
0
19,859
W
17,101
3,405
1,797
1,370
14,472
6,553
962
3,905
10,469
0
21,207
W
Tsukuyomi
TokomySama
Tsukuyomi
20,172
5,628
2,369
2,186
13,281
6,268
1,534
4,779
8,460
0
40,980
L
Vulcan
ZioLui
Vulcan
26,646
11,956
1,620
1,625
13,464
6,038
216
3,327
9,854
45,541
0
L
Awilix
ahighpanda
Awilix
8,246
3,052
213
214
14,015
5,303
405
4,877
9,001
0
11,073
W
9,629
1,046
1,823
1,444
13,969
13,263
850
3,371
10,584
0
19,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,054
Gold Earned
57,031
135
Minions Killed
147
0
Camps Cleared
0
1,391,495
Distance Traveled
1,328,503
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
10,107
632
13
1
0
228,727
0
L
Chiron
12,087
755
66
4
0
263,254
0
W
Hercules
11,612
726
17
1
0
328,241
0
W
Freya
12,770
798
62
4
0
253,780
0
L
Fenrir
13,006
813
21
1
0
311,246
0
W
Da Ji
11,438
715
13
1
0
243,937
0
W
Tsukuyomi
13,272
830
25
2
0
308,738
0
L
Vulcan
12,134
758
44
3
0
262,659
0
L
Awilix
9,697
606
3
0
0
262,617
0
W
Fenrir
10,962
685
18
1
0
256,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role