Player Matchup

Geb
Geb
Crumbliess
Geb
Level 27
God Stats
7W - 7L
1,499 SR
Queue Stats
44W - 44L
1,444 Elo+
Solo
Neith
Neith
Petrababa
Neith
Level 15
God Stats
5W - 3L
1,390 SR
Queue Stats
10W - 7L
1,285 Elo+
Party 2
Merlin
Merlin
RipTearForsaken
Merlin
Level 25
God Stats
41W - 26L
1,612 SR
Queue Stats
73W - 59L
1,529 Elo+
Solo
Chaac
Chaac
Yung_Thicc_Chin
Chaac
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 19L
1,382 Elo+
Solo
Hou Yi
Hou Yi
szakos
Hou Yi
Level 16
God Stats
7W - 5L
1,152 SR
Queue Stats
7W - 5L
1,273 Elo+
Party 2
Team Averages
Level 18
1,431 SR
1,382 Elo+

VS

Team Averages
Level 11
1,447 SR
1,362 Elo+
Neith
Neith
Aлексей
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,099 Elo+
Solo
Bacchus
Bacchus
Cheeserrt
Bacchus
Level 15
God Stats
2W - 3L
1,501 SR
Queue Stats
44W - 40L
1,573 Elo+
Party 1
King Arthur
King Arthur
McLoviinIt
King Arthur
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 42L
1,565 Elo+
Party 1
Thor
Thor
RySny95
Thor
Level 8
God Stats
1W - 5L
1,232 SR
Queue Stats
1W - 5L
1,224 Elo+
Solo
Geb
Geb
pőrőty
Geb
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 13
8,082
1,347
7,665
7,766
6,976
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Petrababa
Neith
13
6 / 1 / 7
8,259
1,377
11,314
4,768
2,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 0 / 8
7,750
1,292
11,675
3,336
1,181
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 3 / 10
7,190
1,198
8,259
8,627
6,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Hou Yi
szakos
Hou Yi
13
3 / 1 / 10
7,517
1,253
5,496
5,511
2,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

398

VS

Team 2 Tickets

229

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
5,670
945
0
661
114
Bacchus
Cheeserrt
Bacchus
12
1 / 3 / 4
7,154
1,192
5,475
13,939
14,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
McLoviinIt
King Arthur
12
1 / 7 / 4
6,895
1,149
6,396
13,540
8,794
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
RySny95
Thor
12
3 / 3 / 2
7,623
1,271
9,430
11,682
3,761
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 4 / 3
6,283
1,047
4,401
12,409
8,661
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
18
17
Kills
5
5
Deaths
18
48
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Bacchus
Cheeserrt
Bacchus
1
3
4
1
W
2
0
13
8.5
L
King Arthur
McLoviinIt
King Arthur
1
7
4
0.43
W
Neith
Petrababa
Neith
6
1
7
9.5
W
4
0
8
8
L
Thor
RySny95
Thor
3
3
2
1.33
W
2
3
10
2.33
L
0
4
3
0.38
W
Hou Yi
szakos
Hou Yi
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,409
Damage
25,702
30,008
Taken
52,231
19,404
Mitigated
35,780
7,229
Healing
536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
661
114
0
0
523
0
0
L
Bacchus
Cheeserrt
Bacchus
5,475
687
0
396
13,939
14,450
0
4,959
8,427
16,141
0
W
7,665
1,086
1,964
1,719
7,766
6,976
0
2,532
5,234
15,662
0
L
King Arthur
McLoviinIt
King Arthur
6,396
1,314
0
90
13,540
8,794
0
6,019
7,129
0
15,017
W
Neith
Petrababa
Neith
11,314
6,162
0
1,198
4,768
2,022
0
1,387
3,381
0
22,148
W
11,675
542
0
0
3,336
1,181
0
1,273
2,063
21,145
0
L
Thor
RySny95
Thor
9,430
749
0
50
11,682
3,761
0
3,929
7,598
0
22,885
W
8,259
1,353
0
2,148
8,627
6,607
0
2,871
5,756
0
19,817
L
4,401
634
0
0
12,409
8,661
0
3,671
8,332
7,600
0
W
Hou Yi
szakos
Hou Yi
5,496
2,447
0
200
5,511
2,618
0
1,813
3,698
0
12,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,798
Gold Earned
33,625
121
Minions Killed
73
6
Camps Cleared
3
602,677
Distance Traveled
504,361
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,670
945
0
0
0
12,101
0
L
Bacchus
7,154
1,192
23
4
1
124,974
0
W
Geb
8,082
1,347
14
2
1
129,047
0
L
King Arthur
6,895
1,149
15
3
0
111,542
0
W
Neith
8,259
1,377
28
5
0
117,883
0
W
Merlin
7,750
1,292
31
5
1
115,533
0
L
Thor
7,623
1,271
31
5
1
130,922
0
W
Chaac
7,190
1,198
27
5
3
123,194
0
L
Geb
6,283
1,047
4
1
1
124,822
2
W
Hou Yi
7,517
1,253
21
4
1
117,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role