Player Matchup

Tiamat
Tiamat
ShimadaEcho
Tiamat
Level 45
God Stats
4W - 3L
1,499 SR
Queue Stats
88W - 98L
1,398 Elo+
Party 1
Da Ji
Da Ji
SmoothCriminal15
Da Ji
Level 31
God Stats
18W - 32L
1,412 SR
Queue Stats
141W - 154L
1,577 Elo+
Solo
Mulan
Mulan
erican32
Mulan
Level 21
God Stats
4W - 4L
1,614 SR
Queue Stats
79W - 71L
1,520 Elo+
Party 1
Cernunnos
Cernunnos
ironwar123
Cernunnos
Level 62
God Stats
7W - 4L
1,500 SR
Queue Stats
131W - 161L
1,389 Elo+
Solo
Yemoja
Yemoja
warfield1118
Yemoja
Level 129
God Stats
22W - 11L
1,621 SR
Queue Stats
92W - 88L
1,467 Elo+
Solo
Team Averages
Level 58
1,529 SR
1,470 Elo+

VS

Team Averages
Level 69
1,491 SR
1,442 Elo+
Izanami
Izanami
BroodjeBefKaas
Izanami
Level 28
God Stats
10W - 10L
1,440 SR
Queue Stats
77W - 107L
1,366 Elo+
Party 2
Mulan
Mulan
Direwolf40312
Mulan
Level 158
God Stats
11W - 16L
1,421 SR
Queue Stats
813W - 891L
1,463 Elo+
Solo
Ares
Ares
Tukuhh
Ares
Level 48
God Stats
3W - 9L
1,314 SR
Queue Stats
194W - 184L
1,424 Elo+
Solo
Loki
Loki
bl0ndemar1e
Loki
Level 63
God Stats
2W - 1L
1,757 SR
Queue Stats
220W - 242L
1,505 Elo+
Party 2
Sol
Sol
sshaffeR
Sol
Level 48
God Stats
22W - 22L
1,522 SR
Queue Stats
152W - 182L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
5 / 4 / 7
9,715
540
10,596
10,447
5,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
10 / 1 / 5
10,438
580
10,016
9,259
3,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
erican32
Mulan
16
9 / 2 / 8
10,678
593
16,712
15,978
12,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cernunnos
ironwar123
Cernunnos
15
2 / 2 / 6
9,181
510
8,066
8,998
3,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
12
2 / 0 / 6
8,211
456
4,405
9,047
6,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 1
8,664
481
6,173
10,917
3,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
1 / 5 / 0
7,952
442
6,440
13,298
8,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ares
Tukuhh
Ares
13
1 / 6 / 1
8,170
454
6,975
16,160
14,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
4 / 8 / 4
8,653
481
6,975
15,103
5,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 6 / 1
7,661
426
5,079
12,813
4,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
16
28
Kills
9
9
Deaths
28
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
L
1
5
0
0.2
W
Tiamat
5
4
7
2.13
W
10
1
5
12.5
L
Ares
Tukuhh
Ares
1
6
1
0.25
L
4
8
4
0.75
W
Mulan
erican32
Mulan
9
2
8
6.5
W
Cernunnos
ironwar123
Cernunnos
2
2
6
2.5
L
0
6
1
0.08
W
Yemoja
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,795
Damage
31,642
53,729
Taken
68,291
32,126
Mitigated
35,619
20,000
Healing
14,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,173
2,988
0
2,460
10,917
3,411
0
2,475
8,395
0
54,165
L
6,440
1,344
0
3,302
13,298
8,076
0
2,087
10,451
1,643
40,404
W
Tiamat
10,596
443
0
3,510
10,447
5,288
99
3,958
6,441
49,271
0
W
10,016
2,813
0
3,887
9,259
3,802
367
1,110
8,066
0
71,720
L
Ares
Tukuhh
Ares
6,975
449
0
1,971
16,160
14,219
101
2,547
13,399
25,600
0
L
6,975
2,958
0
1,323
15,103
5,304
0
3,280
11,262
0
54,518
W
Mulan
erican32
Mulan
16,712
3,101
0
4,670
15,978
12,937
346
1,980
13,413
7,936
50,269
W
Cernunnos
ironwar123
Cernunnos
8,066
3,513
0
2,660
8,998
3,435
742
3,755
5,243
0
67,422
L
5,079
793
0
5,136
12,813
4,609
0
5,352
6,778
45,993
4,927
W
Yemoja
4,405
983
1,595
3,678
9,047
6,664
185
1,552
7,495
21,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,223
Gold Earned
41,100
471
Minions Killed
416
0
Camps Cleared
0
1,656,098
Distance Traveled
1,527,376
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,664
481
120
7
0
313,816
0
L
Mulan
7,952
442
101
6
0
302,028
1
W
Tiamat
9,715
540
84
5
0
337,377
2
W
Da Ji
10,438
580
111
6
0
325,522
0
L
Ares
8,170
454
23
1
0
306,379
3
L
Loki
8,653
481
80
4
0
311,261
0
W
Mulan
10,678
593
114
6
0
331,881
0
W
Cernunnos
9,181
510
129
7
0
315,098
0
L
Sol
7,661
426
92
5
0
293,892
5
W
Yemoja
8,211
456
33
2
0
346,220
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role