Player Matchup

Loki
Loki
Izwiks
Loki
Level 25
God Stats
9W - 11L
1,329 SR
Queue Stats
33W - 59L
1,241 Elo+
Party 1
Ra
Ra
Josabelle
Ra
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 53L
1,207 Elo+
Party 1
Athena
Athena
RiasDark
Athena
Level 22
God Stats
3W - 6L
1,305 SR
Queue Stats
22W - 36L
1,263 Elo+
Solo
Cliodhna
Cliodhna
SRBGS88
Cliodhna
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,295 Elo+
Solo
Neith
Neith
kkrd
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 21
1,427 SR
1,301 Elo+

VS

Team Averages
Level 18
1,358 SR
1,269 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BigCoomer27
Danzaburou
Level 9
God Stats
12W - 7L
1,342 SR
Queue Stats
16W - 19L
1,244 Elo+
Party 3
Olorun
Olorun
Tomcio40TK1
Olorun
Level 14
God Stats
7W - 3L
1,599 SR
Queue Stats
21W - 24L
1,321 Elo+
Party 3
Sobek
Sobek
Zimmeeh
Sobek
Level 46
God Stats
1W - 1L
1,128 SR
Queue Stats
12W - 7L
1,312 Elo+
Party 2
Cthulhu
Cthulhu
ahuahamba
Cthulhu
Level 6
God Stats
3W - 2L
1,222 SR
Queue Stats
9W - 7L
970 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Izwiks
Loki
11
3 / 4 / 0
7,069
505
5,559
10,300
3,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 4 / 1
6,262
447
4,572
5,792
1,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
RiasDark
Athena
10
1 / 4 / 1
5,698
407
3,102
8,704
3,013
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
SRBGS88
Cliodhna
10
0 / 7 / 1
5,806
415
3,770
10,102
3,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
kkrd
Neith
10
0 / 6 / 2
6,215
444
4,765
7,920
2,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
1 / 1 / 7
6,186
442
3,212
7,684
2,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
BigCoomer27
Danzaburou
12
8 / 1 / 8
7,975
570
9,159
6,480
2,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
14
9 / 0 / 4
8,285
592
7,660
8,431
3,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
Zimmeeh
Sobek
11
6 / 0 / 14
8,017
573
6,233
8,442
7,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cthulhu
ahuahamba
Cthulhu
9
1 / 2 / 4
5,873
420
2,705
4,126
3,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
62
4
Kills
25
25
Deaths
4
5
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
1
7
4.5
W
Danzaburou
BigCoomer27
Danzaburou
8
1
8
12
L
Loki
Izwiks
Loki
3
4
0
0.75
L
0
4
1
0.13
L
Athena
RiasDark
Athena
1
4
1
0.38
L
Cliodhna
SRBGS88
Cliodhna
0
7
1
0.07
W
Olorun
9
0
4
11
W
Sobek
Zimmeeh
Sobek
6
0
14
13
W
Cthulhu
ahuahamba
Cthulhu
1
2
4
1.5
L
Neith
kkrd
Neith
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,768
Damage
28,969
42,818
Taken
35,163
14,102
Mitigated
19,373
7,966
Healing
14,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
3,212
720
0
1,659
7,684
2,225
0
682
6,974
0
19,460
W
Danzaburou
BigCoomer27
Danzaburou
9,159
4,935
0
1,934
6,480
2,251
265
1,449
4,991
0
28,853
L
Loki
Izwiks
Loki
5,559
1,412
0
3,638
10,300
3,165
0
2,668
7,558
0
45,169
L
4,572
695
336
858
5,792
1,982
99
3,623
2,126
29,154
0
L
Athena
RiasDark
Athena
3,102
660
0
1,340
8,704
3,013
0
1,952
6,709
13,505
0
L
Cliodhna
SRBGS88
Cliodhna
3,770
272
0
1,263
10,102
3,045
0
4,624
5,435
0
30,145
W
Olorun
7,660
4,058
881
4,812
8,431
3,959
166
2,670
5,617
44,479
4,770
W
Sobek
Zimmeeh
Sobek
6,233
1,114
466
3,541
8,442
7,725
75
2,459
5,897
15,297
0
W
Cthulhu
ahuahamba
Cthulhu
2,705
130
328
469
4,126
3,213
114
116
4,010
16,389
0
L
Neith
kkrd
Neith
4,765
1,842
0
531
7,920
2,897
732
2,815
4,806
0
27,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,050
Gold Earned
36,336
294
Minions Killed
239
0
Camps Cleared
0
1,240,629
Distance Traveled
1,315,850
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,186
442
49
4
0
265,088
5
W
Danzaburou
7,975
570
35
3
0
279,087
0
L
Loki
7,069
505
92
7
0
231,460
0
L
Ra
6,262
447
66
5
0
237,624
0
L
Athena
5,698
407
15
1
0
256,263
3
L
Cliodhna
5,806
415
62
4
0
282,985
0
W
Olorun
8,285
592
105
8
0
263,053
3
W
Sobek
8,017
573
22
2
0
300,230
4
W
Cthulhu
5,873
420
28
2
0
208,392
2
L
Neith
6,215
444
59
4
0
232,297
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role