Player Matchup

Sol
Sol
G_RomanZ
Sol
Level 62
God Stats
21W - 20L
1,533 SR
Queue Stats
184W - 258L
1,336 Elo+
Party 1
Arachne
Arachne
GabrielPGil
Arachne
Level 49
God Stats
3W - 6L
1,249 SR
Queue Stats
136W - 195L
1,317 Elo+
Party 1
Cthulhu
Cthulhu
O nilista
Cthulhu
Level 30
God Stats
6W - 7L
1,437 SR
Queue Stats
57W - 96L
1,272 Elo+
Party 1
Neith
Neith
Poisoned_Dog
Neith
Level 45
God Stats
15W - 12L
1,557 SR
Queue Stats
179W - 230L
1,422 Elo+
Solo
Amaterasu
Amaterasu
guilhermeanqleal
Amaterasu
Level 68
God Stats
77W - 112L
1,398 SR
Queue Stats
236W - 305L
1,344 Elo+
Party 1
Team Averages
Level 51
1,435 SR
1,338 Elo+

VS

Team Averages
Level 37
1,431 SR
1,350 Elo+
Artio
Artio
 
Artio
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
AlgumMendigo
Loki
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 128L
1,242 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MrDiMouse
Ah Muzen Cab
Level 33
God Stats
1W - 7L
1,244 SR
Queue Stats
109W - 132L
1,409 Elo+
Solo
Chang'e
Chang'e
Zefryn01
Chang'e
Level 37
God Stats
8W - 4L
1,412 SR
Queue Stats
191W - 218L
1,398 Elo+
Solo
Erlang Shen
Erlang Shen
jaguarman_17
Erlang Shen
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 107L
1,201 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 3
9,180
510
10,307
11,278
3,709
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
GabrielPGil
Arachne
17
7 / 4 / 2
10,401
578
9,341
14,965
5,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
O nilista
Cthulhu
15
2 / 3 / 3
8,721
485
8,796
13,303
11,998
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 3 / 3
8,863
492
12,797
13,527
3,915
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Amaterasu
19
6 / 1 / 3
11,547
642
9,993
16,647
9,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
2 / 2 / 2
8,105
450
5,076
17,641
19,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 3 / 5
8,874
493
5,953
12,076
4,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Muzen Cab
MrDiMouse
Ah Muzen Cab
14
2 / 3 / 1
8,067
448
12,013
13,299
4,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Zefryn01
Chang'e
15
7 / 5 / 3
9,684
538
12,452
16,905
6,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
jaguarman_17
Erlang Shen
14
1 / 5 / 4
7,884
438
8,413
14,630
10,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
31
18
Kills
16
16
Deaths
18
14
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
2
2
2
1.5
L
4
3
5
2.17
W
1
5
3
0.5
W
Arachne
GabrielPGil
Arachne
7
4
2
2
L
Ah Muzen Cab
MrDiMouse
Ah Muzen Cab
2
3
1
0.83
W
Cthulhu
O nilista
Cthulhu
2
3
3
1.17
W
2
3
3
1.17
L
Chang'e
Zefryn01
Chang'e
7
5
3
1.7
W
Amaterasu
6
1
3
7.5
L
Erlang Shen
jaguarman_17
Erlang Shen
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,234
Damage
43,907
69,720
Taken
74,551
34,572
Mitigated
44,739
36,132
Healing
27,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
5,076
330
221
6,736
17,641
19,526
196
3,416
13,553
26,565
0
L
5,953
1,484
0
3,448
12,076
4,009
38
2,363
9,713
0
41,757
W
10,307
4,695
0
4,507
11,278
3,709
1,740
4,027
6,999
48,777
0
W
Arachne
GabrielPGil
Arachne
9,341
6,999
233
8,463
14,965
5,346
343
3,200
11,579
0
57,867
L
Ah Muzen Cab
MrDiMouse
Ah Muzen Cab
12,013
5,486
0
5,292
13,299
4,643
886
3,275
9,467
0
69,849
W
Cthulhu
O nilista
Cthulhu
8,796
886
484
4,005
13,303
11,998
0
2,695
10,580
29,137
0
W
12,797
6,973
0
6,921
13,527
3,915
864
4,867
8,634
0
59,788
L
Chang'e
Zefryn01
Chang'e
12,452
1,224
1,474
5,916
16,905
6,073
0
6,780
10,031
57,096
0
W
Amaterasu
9,993
5,117
0
11,519
16,647
9,604
2,204
2,093
14,400
0
83,954
L
Erlang Shen
jaguarman_17
Erlang Shen
8,413
4,304
0
3,977
14,630
10,488
72
1,946
12,684
0
40,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,712
Gold Earned
42,614
496
Minions Killed
411
0
Camps Cleared
0
1,692,083
Distance Traveled
1,670,121
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,105
450
26
1
0
313,200
5
L
Loki
8,874
493
81
5
0
380,651
1
W
Sol
9,180
510
87
5
0
314,342
1
W
Arachne
10,401
578
102
6
0
385,380
0
L
Ah Muzen Cab
8,067
448
124
7
0
317,000
2
W
Cthulhu
8,721
485
54
3
0
337,146
1
W
Neith
8,863
492
101
6
0
272,541
4
L
Chang'e
9,684
538
110
6
0
330,313
7
W
Amaterasu
11,547
642
152
8
0
382,674
0
L
Erlang Shen
7,884
438
70
4
0
328,957
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role