Player Matchup

Geb
Geb
BurntPaddy
Geb
Level 28
God Stats
7W - 1L
1,771 SR
Queue Stats
91W - 94L
1,494 Elo+
Party 1
Bastet
Bastet
HeartlessMother
Bastet
Level 97
God Stats
3W - 0L
1,727 SR
Queue Stats
48W - 38L
1,487 Elo+
Party 2
Izanami
Izanami
Honeybadged97
Izanami
Level 29
God Stats
21W - 14L
1,686 SR
Queue Stats
95W - 103L
1,443 Elo+
Party 1
King Arthur
King Arthur
JabaDos
King Arthur
Level 18
God Stats
2W - 1L
1,727 SR
Queue Stats
51W - 50L
1,475 Elo+
Party 2
Ra
Ra
MrWollter
Ra
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 23L
1,435 Elo+
Party 2
Team Averages
Level 37
1,682 SR
1,467 Elo+

VS

Team Averages
Level 19
1,396 SR
1,466 Elo+
Zeus
Zeus
Brutetal
Zeus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Discordia
Discordia
Crysena
Discordia
Level 25
God Stats
0W - 1L
1,342 SR
Queue Stats
4W - 4L
1,442 Elo+
Party 3
Skadi
Skadi
DerOlleJenkins
Skadi
Level 25
God Stats
1W - 3L
1,383 SR
Queue Stats
87W - 66L
1,605 Elo+
Party 3
Olorun
Olorun
MLV1511
Olorun
Level 5
God Stats
3W - 5L
1,279 SR
Queue Stats
5W - 8L
1,340 Elo+
Solo
Thanatos
Thanatos
aproffis
Thanatos
Level 22
God Stats
1W - 1L
1,476 SR
Queue Stats
7W - 8L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 15
10,400
495
9,482
25,949
26,027
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
16 / 0 / 11
11,757
560
21,093
14,093
5,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
18
8 / 4 / 5
11,788
561
15,752
16,306
6,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
JabaDos
King Arthur
17
2 / 0 / 2
10,959
522
2,487
10,080
10,047
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 3 / 10
10,376
494
8,176
14,180
6,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
3
0 / 4 / 2
5,674
270
0
3,626
152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
Crysena
Discordia
15
2 / 8 / 11
10,038
478
13,418
13,586
3,446
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
9 / 8 / 2
10,465
498
25,024
24,476
8,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
MLV1511
Olorun
7
0 / 2 / 2
6,327
301
886
6,506
1,273
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thanatos
aproffis
Thanatos
11
3 / 12 / 3
8,252
393
9,324
21,546
5,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
34
34
Kills
14
14
Deaths
34
43
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Zeus
0
4
2
0.25
W
4
7
15
1.64
L
Discordia
Crysena
Discordia
2
8
11
0.94
L
9
8
2
1.25
W
16
0
11
21.5
W
Izanami
8
4
5
2.63
W
King Arthur
JabaDos
King Arthur
2
0
2
3
L
Olorun
MLV1511
Olorun
0
2
2
0.5
W
4
3
10
3
L
Thanatos
aproffis
Thanatos
3
12
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,990
Damage
48,652
80,608
Taken
69,740
53,609
Mitigated
18,877
18,851
Healing
14,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
0
0
0
0
3,626
152
0
488
3,104
0
0
W
9,482
1,239
2,411
2,844
25,949
26,027
31
6,290
18,154
23,148
0
L
Discordia
Crysena
Discordia
13,418
1,879
880
1,111
13,586
3,446
238
3,730
9,786
39,378
0
L
25,024
13,155
0
4,471
24,476
8,039
304
6,805
17,573
0
77,353
W
21,093
4,717
0
3,864
14,093
5,428
642
875
13,218
0
56,419
W
Izanami
15,752
9,743
0
2,458
16,306
6,104
7,393
2,404
13,902
0
100,112
W
King Arthur
JabaDos
King Arthur
2,487
0
0
1,978
10,080
10,047
2,697
1,067
9,013
7,094
62,263
L
Olorun
MLV1511
Olorun
886
149
0
595
6,506
1,273
0
1,406
4,904
10,767
0
W
8,176
192
2,001
3,295
14,180
6,003
1,255
3,735
10,445
55,633
0
L
Thanatos
aproffis
Thanatos
9,324
2,271
0
6,960
21,546
5,967
0
4,829
16,517
0
30,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,280
Gold Earned
40,756
463
Minions Killed
258
0
Camps Cleared
0
2,001,379
Distance Traveled
1,029,896
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,674
270
0
0
0
4,857
0
W
Geb
10,400
495
19
1
0
361,395
0
L
Discordia
10,038
478
53
3
0
321,543
1
L
Skadi
10,465
498
132
6
0
324,980
5
W
Bastet
11,757
560
67
3
0
467,894
0
W
Izanami
11,788
561
141
7
0
370,712
1
W
King Arthur
10,959
522
131
6
0
427,418
4
L
Olorun
6,327
301
24
1
0
86,431
0
W
Ra
10,376
494
105
5
0
373,960
0
L
Thanatos
8,252
393
49
2
0
292,085
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role