Player Matchup

Neith
Neith
Goodfox
Neith
Level 27
God Stats
32W - 24L
1,496 SR
Queue Stats
68W - 72L
1,330 Elo+
Solo
Aphrodite
Aphrodite
Mrcaptaaiin
Aphrodite
Level 100
God Stats
3W - 3L
1,606 SR
Queue Stats
100W - 107L
1,532 Elo+
Party 2
Zeus
Zeus
ValentineC
Zeus
Level 7
God Stats
2W - 2L
1,552 SR
Queue Stats
5W - 8L
1,345 Elo+
Solo
Nemesis
Nemesis
daddy36
Nemesis
Level 8
God Stats
4W - 8L
1,245 SR
Queue Stats
87W - 119L
1,102 Elo+
Party 2
Bellona
Bellona
jotijoti
Bellona
Level 14
God Stats
2W - 1L
1,520 SR
Queue Stats
17W - 20L
1,364 Elo+
Solo
Team Averages
Level 31
1,484 SR
1,335 Elo+

VS

Team Averages
Level 19
1,360 SR
1,271 Elo+
Sol
Sol
Adam18
Sol
Level 27
God Stats
0W - 2L
1,184 SR
Queue Stats
11W - 15L
1,285 Elo+
Solo
Fenrir
Fenrir
Aiigata
Fenrir
Level 14
God Stats
13W - 18L
1,250 SR
Queue Stats
24W - 49L
1,175 Elo+
Party 1
Aphrodite
Aphrodite
Evelynviolet
Aphrodite
Level 20
God Stats
14W - 13L
1,502 SR
Queue Stats
75W - 105L
1,344 Elo+
Solo
Khepri
Khepri
MuffinHead12
Khepri
Level 12
God Stats
0W - 2L
1,251 SR
Queue Stats
30W - 53L
1,153 Elo+
Party 1
Ah Puch
Ah Puch
jopanog
Ah Puch
Level 24
God Stats
2W - 2L
1,614 SR
Queue Stats
103W - 104L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Goodfox
Neith
20
12 / 0 / 17
13,240
1,103
20,434
7,784
3,329
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
Mrcaptaaiin
Aphrodite
20
1 / 1 / 32
12,873
1,073
13,206
16,879
15,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
13 / 3 / 24
13,784
1,149
44,499
13,596
5,296
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
daddy36
Nemesis
20
12 / 2 / 19
13,084
1,090
29,242
19,126
9,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
jotijoti
Bellona
20
8 / 1 / 17
13,787
1,149
14,093
15,366
15,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

228

VS

Team 2 Tickets

30

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Adam18
Sol
18
2 / 4 / 4
11,746
979
19,442
21,651
7,889
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Aiigata
Fenrir
16
1 / 13 / 2
9,963
830
7,646
26,547
9,398
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
Evelynviolet
Aphrodite
17
0 / 11 / 4
10,190
849
12,395
21,576
13,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
16
0 / 9 / 4
9,919
827
3,911
37,761
19,970
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Puch
jopanog
Ah Puch
17
4 / 9 / 2
12,169
1,014
22,421
21,149
8,004
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

155
Kill Participation
23
46
Kills
7
7
Deaths
46
109
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sol
Adam18
Sol
2
4
4
1
L
Fenrir
Aiigata
Fenrir
1
13
2
0.15
L
Aphrodite
Evelynviolet
Aphrodite
0
11
4
0.18
W
Neith
Goodfox
Neith
12
0
17
20.5
W
Aphrodite
Mrcaptaaiin
Aphrodite
1
1
32
17
L
Khepri
0
9
4
0.22
W
13
3
24
8.33
W
Nemesis
daddy36
Nemesis
12
2
19
10.75
L
Ah Puch
jopanog
Ah Puch
4
9
2
0.56
W
Bellona
jotijoti
Bellona
8
1
17
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,474
Damage
65,815
72,751
Taken
128,684
48,957
Mitigated
58,818
31,745
Healing
21,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Adam18
Sol
19,442
5,383
0
5,354
21,651
7,889
0
10,330
11,321
65,823
0
L
Fenrir
Aiigata
Fenrir
7,646
765
0
195
26,547
9,398
0
8,510
18,037
0
13,187
L
Aphrodite
Evelynviolet
Aphrodite
12,395
2,674
4,544
5,337
21,576
13,557
0
11,916
9,660
22,728
0
W
Neith
Goodfox
Neith
20,434
7,494
0
2,585
7,784
3,329
0
5,418
2,366
0
50,998
W
Aphrodite
Mrcaptaaiin
Aphrodite
13,206
1,426
5,907
9,363
16,879
15,479
0
15,178
1,701
23,209
0
L
Khepri
3,911
489
0
3,151
37,761
19,970
0
15,262
22,499
8,163
0
W
44,499
7,036
440
3,614
13,596
5,296
0
11,249
2,347
58,322
0
W
Nemesis
daddy36
Nemesis
29,242
15,869
0
4,608
19,126
9,838
0
14,305
4,687
0
38,587
L
Ah Puch
jopanog
Ah Puch
22,421
2,133
0
2,616
21,149
8,004
0
11,687
9,462
58,706
0
W
Bellona
jotijoti
Bellona
14,093
6,292
2,350
2,878
15,366
15,015
0
12,019
3,347
0
35,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,768
Gold Earned
53,987
207
Minions Killed
221
13
Camps Cleared
3
1,281,976
Distance Traveled
1,059,821
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,746
979
96
8
1
221,744
1
L
Fenrir
9,963
830
11
1
1
218,653
4
L
Aphrodite
10,190
849
16
1
0
213,163
0
W
Neith
13,240
1,103
77
6
4
247,372
0
W
Aphrodite
12,873
1,073
27
2
0
258,887
0
L
Khepri
9,919
827
8
1
0
197,428
1
W
Zeus
13,784
1,149
31
3
0
235,869
0
W
Nemesis
13,084
1,090
20
2
3
273,077
3
L
Ah Puch
12,169
1,014
90
8
1
208,833
3
W
Bellona
13,787
1,149
52
4
6
266,771
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role