Player Matchup

Charybdis
Charybdis
AdaTheLamb
Charybdis
Level 148
God Stats
5W - 8L
1,349 SR
Queue Stats
1,292W - 1,032L
1,601 Elo+
Solo
Janus
Janus
AnchorZZ
Janus
Level 159
God Stats
9W - 6L
1,515 SR
Queue Stats
193W - 145L
1,694 Elo+
Party 2
Gilgamesh
Gilgamesh
Êros
Gilgamesh
Level 159
God Stats
35W - 24L
1,655 SR
Queue Stats
135W - 128L
1,662 Elo+
Party 2
Team Averages
Level 155
1,506 SR
1,652 Elo+

VS

Team Averages
Level 97
1,521 SR
1,481 Elo+
Bellona
Bellona
 
Bellona
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
AGN Bulletproof
Bakasura
Level 36
God Stats
0W - 1L
1,591 SR
Queue Stats
3W - 7L
1,376 Elo+
Party 1
Sylvanus
Sylvanus
PrimroseZero
Sylvanus
Level 109
God Stats
8W - 11L
1,473 SR
Queue Stats
125W - 123L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AdaTheLamb
Charybdis
11
4 / 1 / 10
7,967
797
7,134
4,712
1,271
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
AnchorZZ
Janus
12
7 / 1 / 7
8,115
812
11,235
5,525
1,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Êros
Gilgamesh
11
5 / 3 / 9
7,796
780
8,092
10,661
6,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
2 / 5 / 0
7,339
734
4,577
9,487
5,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
9
0 / 9 / 4
6,387
639
3,026
10,986
4,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
PrimroseZero
Sylvanus
11
3 / 2 / 2
7,509
751
5,318
10,273
9,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
16
Kills
5
5
Deaths
16
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
5
0
0.4
L
Bakasura
0
9
4
0.22
W
Charybdis
AdaTheLamb
Charybdis
4
1
10
9
W
Janus
AnchorZZ
Janus
7
1
7
10.5
L
Sylvanus
PrimroseZero
Sylvanus
3
2
2
2
W
Gilgamesh
Êros
Gilgamesh
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,461
Damage
12,921
20,898
Taken
30,746
9,729
Mitigated
20,564
3,023
Healing
6,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
4,577
1,732
0
1,185
9,487
5,711
0
3,594
5,558
0
13,695
L
Bakasura
3,026
2,069
0
741
10,986
4,919
0
4,203
6,575
0
7,475
W
Charybdis
AdaTheLamb
Charybdis
7,134
3,901
0
760
4,712
1,271
1,402
977
3,725
0
23,440
W
Janus
AnchorZZ
Janus
11,235
991
0
1,645
5,525
1,672
250
1,463
4,052
35,320
0
L
Sylvanus
PrimroseZero
Sylvanus
5,318
1,307
716
3,424
10,273
9,934
0
4,099
5,835
21,581
0
W
Gilgamesh
Êros
Gilgamesh
8,092
1,806
0
618
10,661
6,786
0
3,071
7,425
0
15,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,878
Gold Earned
21,235
130
Minions Killed
79
5
Camps Cleared
4
625,129
Distance Traveled
474,716
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,339
734
27
3
2
155,996
1
L
Bakasura
6,387
639
21
2
1
169,317
3
W
Charybdis
7,967
797
51
5
2
200,314
0
W
Janus
8,115
812
62
6
3
212,572
3
L
Sylvanus
7,509
751
31
3
1
149,403
1
W
Gilgamesh
7,796
780
17
2
0
212,243
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role