Player Matchup

Thor
Thor
Alexianx
Thor
Level 23
God Stats
2W - 6L
1,254 SR
Queue Stats
60W - 60L
1,495 Elo+
Solo
Neith
Neith
Alfiriin
Neith
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
IKinGSebas
Guan Yu
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 60L
1,362 Elo+
Solo
Skadi
Skadi
LevaySiska
Skadi
Level 22
God Stats
8W - 6L
1,670 SR
Queue Stats
37W - 44L
1,339 Elo+
Solo
Ymir
Ymir
Xenris
Ymir
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Team Averages
Level 20
1,485 SR
1,439 Elo+

VS

Team Averages
Level 4
1,459 SR
1,492 Elo+
Nemesis
Nemesis
BRGDaddy
Nemesis
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 14L
1,500 Elo+
Party 2
Ra
Ra
BRGShadow
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,500 Elo+
Party 2
Olorun
Olorun
BRGUnicorn
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,500 Elo+
Party 2
Merlin
Merlin
JaceTMF
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,476 Elo+
Solo
Artemis
Artemis
kastoras30
Artemis
Level 8
God Stats
8W - 6L
1,297 SR
Queue Stats
19W - 15L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
4 / 1 / 2
6,578
598
3,048
6,804
2,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Alfiriin
Neith
11
7 / 2 / 1
6,961
633
4,728
3,915
1,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
IKinGSebas
Guan Yu
12
5 / 0 / 0
6,655
605
3,403
6,908
3,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Skadi
9
4 / 4 / 2
5,919
538
3,714
6,801
1,620
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
Xenris
Ymir
8
1 / 1 / 8
5,664
515
2,029
4,857
2,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BRGDaddy
Nemesis
9
2 / 3 / 1
5,619
511
2,426
6,662
1,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 6 / 1
4,545
413
3,101
5,363
977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Olorun
BRGUnicorn
Olorun
8
2 / 6 / 0
5,356
487
2,429
5,796
1,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
JaceTMF
Merlin
9
0 / 3 / 1
5,298
482
2,751
4,142
957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
kastoras30
Artemis
10
4 / 3 / 1
5,940
540
5,344
5,082
1,306
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
21
Kills
8
8
Deaths
21
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
4
1
2
5
W
Neith
Alfiriin
Neith
7
2
1
3.75
L
Nemesis
BRGDaddy
Nemesis
2
3
1
0.83
L
0
6
1
0.08
L
Olorun
BRGUnicorn
Olorun
2
6
0
0.33
W
Guan Yu
IKinGSebas
Guan Yu
5
0
0
5
L
Merlin
JaceTMF
Merlin
0
3
1
0.17
W
Skadi
4
4
2
1.25
W
Ymir
Xenris
Ymir
1
1
8
5
L
Artemis
kastoras30
Artemis
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,922
Damage
16,051
29,285
Taken
27,045
11,329
Mitigated
6,373
8,704
Healing
4,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
3,048
265
0
2,332
6,804
2,167
1,116
655
6,017
0
32,871
W
Neith
Alfiriin
Neith
4,728
1,959
0
491
3,915
1,438
976
2,171
1,706
0
27,302
L
Nemesis
BRGDaddy
Nemesis
2,426
1,325
0
2,729
6,662
1,686
0
266
6,271
0
27,827
L
3,101
837
328
660
5,363
977
99
822
4,541
15,239
0
L
Olorun
BRGUnicorn
Olorun
2,429
854
0
497
5,796
1,447
889
0
5,750
15,986
1,355
W
Guan Yu
IKinGSebas
Guan Yu
3,403
314
0
2,770
6,908
3,616
0
2,554
3,946
0
27,198
L
Merlin
JaceTMF
Merlin
2,751
250
0
414
4,142
957
89
0
3,843
22,353
0
W
Skadi
3,714
1,310
0
1,194
6,801
1,620
0
1,137
5,556
0
28,306
W
Ymir
Xenris
Ymir
2,029
528
198
1,719
4,857
2,488
0
950
3,764
5,132
0
L
Artemis
kastoras30
Artemis
5,344
2,725
0
0
5,082
1,306
476
941
4,141
0
23,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,777
Gold Earned
26,758
250
Minions Killed
232
0
Camps Cleared
0
925,239
Distance Traveled
874,061
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,578
598
77
7
0
178,578
0
W
Neith
6,961
633
60
5
0
175,052
0
L
Nemesis
5,619
511
67
6
0
198,200
2
L
Ra
4,545
413
27
2
0
173,825
1
L
Olorun
5,356
487
35
3
0
148,561
1
W
Guan Yu
6,655
605
54
5
0
242,033
0
L
Merlin
5,298
482
57
5
0
180,290
0
W
Skadi
5,919
538
53
5
0
174,209
0
W
Ymir
5,664
515
6
1
0
155,367
3
L
Artemis
5,940
540
46
4
0
173,185
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role