Player Matchup

Mulan
Mulan
Bronze III
KneeGroow88
Mulan
Bronze III
Level 45
God Stats
0W - 4L
1,462 SR
Queue Stats
0W - 12L
1,400 MMR
Party 1
Sol
Sol
Silver V
MATTSS83
Sol
Silver V
Level 61
God Stats
0W - 3L
1,445 SR
Queue Stats
13W - 44L
727 MMR
Party 1
Hercules
Hercules
Bronze III
elmassucio
Hercules
Bronze III
Level 53
God Stats
1W - 6L
1,312 SR
Queue Stats
2W - 15L
1,500 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 53
1,407 SR
1,209 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 68
1,523 SR
966 MMR
Raijin
Raijin
Silver I
FR-U_apokalispe
Raijin
Silver I
Level 71
God Stats
4W - 5L
1,715 SR
Queue Stats
211W - 273L
1,191 MMR
Party 2
Sylvanus
Sylvanus
Silver V
iFuZz_TroOpicaL_
Sylvanus
Silver V
Level 86
God Stats
7W - 8L
1,461 SR
Queue Stats
74W - 113L
698 MMR
Party 2
Neith
Neith
Bronze I
priseau
Neith
Bronze I
Level 47
God Stats
1W - 1L
1,394 SR
Queue Stats
27W - 47L
1,008 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 4
11,897
567
17,244
27,972
23,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
5 / 3 / 3
12,524
596
17,229
22,871
7,784
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
elmassucio
Hercules
15
2 / 3 / 4
11,832
563
13,064
49,860
41,425
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AnubisMorgan Le FayAthenaGilgameshSerqet

VS

Bans
ChaacAresPoseidonFenrirAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 4
13,426
639
40,263
17,127
9,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 4 / 7
14,063
670
15,115
29,196
41,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
priseau
Neith
16
3 / 2 / 6
12,607
600
31,221
16,966
8,568
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
9
Kills
10
10
Deaths
9
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
5
3
4
2.33
L
2
4
4
1
L
5
3
3
2.17
L
Hercules
elmassucio
Hercules
2
3
4
1.33
W
2
4
7
1.38
W
Neith
priseau
Neith
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,537
Damage
86,599
100,703
Taken
63,289
72,715
Mitigated
59,319
49,711
Healing
34,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
40,263
3,515
587
6,063
17,127
9,172
248
4,202
12,394
90,266
0
L
17,244
1,239
0
9,875
27,972
23,506
517
16,858
10,477
8,281
34,318
L
17,229
4,304
803
9,569
22,871
7,784
997
14,167
8,108
51,826
0
L
Hercules
elmassucio
Hercules
13,064
3,123
872
28,592
49,860
41,425
0
22,639
26,110
0
39,712
W
15,115
4,163
7,152
12,537
29,196
41,579
212
11,767
16,618
26,778
0
W
Neith
priseau
Neith
31,221
16,943
60
8,131
16,966
8,568
2,153
4,528
11,991
0
73,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,253
Gold Earned
40,096
198
Minions Killed
226
7
Camps Cleared
12
1,170,169
Distance Traveled
1,117,323
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
13,426
639
142
7
4
367,674
0
L
Mulan
11,897
567
71
3
1
393,041
3
L
Sol
12,524
596
83
4
3
372,676
1
L
Hercules
11,832
563
44
2
3
404,452
5
W
Sylvanus
14,063
670
22
1
3
355,998
2
W
Neith
12,607
600
62
3
5
393,651
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role