Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
TopFlightDaddy02
Cliodhna
Level 25
God Stats
2W - 8L
1,237 SR
Queue Stats
11W - 24L
1,198 Elo+
Solo
Baron Samedi
Baron Samedi
anadonro
Baron Samedi
Level 122
God Stats
3W - 4L
1,483 SR
Queue Stats
98W - 128L
1,229 Elo+
Party 1
Team Averages
Level 72
1,407 SR
1,309 Elo+

VS

Team Averages
Level 66
1,413 SR
1,477 Elo+
Merlin
Merlin
 
Merlin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Devolah
Xing Tian
Level 146
God Stats
0W - 3L
1,391 SR
Queue Stats
38W - 24L
1,623 Elo+
Solo
Chiron
Chiron
NotTheHomierudy
Chiron
Level 23
God Stats
5W - 6L
1,347 SR
Queue Stats
26W - 34L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
0 / 1 / 6
9,543
734
3,205
11,634
10,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
5 / 4 / 0
9,678
744
8,564
11,110
4,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
anadonro
Baron Samedi
13
1 / 1 / 5
8,987
691
8,889
9,853
5,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
5 / 4 / 1
9,459
728
13,275
11,057
4,922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Devolah
Xing Tian
12
1 / 2 / 5
8,750
673
4,832
15,988
15,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

3
0 / 0 / 1
5,327
410
0
581
296

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
6
Kills
6
6
Deaths
6
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
6
3
L
Merlin
 
Merlin
5
4
1
1.38
L
Xing Tian
Devolah
Xing Tian
1
2
5
1.75
L
0
0
1
0.5
W
5
4
0
1.25
W
Baron Samedi
anadonro
Baron Samedi
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,658
Damage
18,107
32,597
Taken
27,626
21,011
Mitigated
20,901
11,416
Healing
1,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
3,205
183
0
1,290
11,634
10,365
396
5,957
5,221
13,364
0
L
Merlin
 
Merlin
13,275
605
13
607
11,057
4,922
0
5,789
5,268
52,852
0
L
Xing Tian
Devolah
Xing Tian
4,832
608
0
552
15,988
15,683
0
6,255
9,733
16,268
0
L
0
0
0
0
581
296
0
581
0
0
0
W
8,564
1,323
34
1,618
11,110
4,850
1,265
6,086
5,024
0
29,527
W
Baron Samedi
anadonro
Baron Samedi
8,889
706
3,068
5,406
9,853
5,796
542
6,336
3,517
38,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,208
Gold Earned
23,536
127
Minions Killed
91
4
Camps Cleared
5
738,097
Distance Traveled
401,762
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,543
734
1
0
0
261,142
2
L
Merlin
9,459
728
74
6
4
198,379
0
L
Xing Tian
8,750
673
17
1
1
202,327
4
L
Chiron
5,327
410
0
0
0
1,056
0
W
Cliodhna
9,678
744
47
4
2
249,030
1
W
Baron Samedi
8,987
691
79
6
2
227,925
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role