Player Matchup

Horus
Horus
 
Horus
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
 
Olorun
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
snowiecutie
Nu Wa
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 45L
1,608 Elo+
Solo
Team Averages
Level 100
1,500 SR
1,536 Elo+

VS

Team Averages
Level 36
1,364 SR
1,155 Elo+
Bacchus
Bacchus
BurryMcCokkiner
Bacchus
Level 86
God Stats
20W - 44L
1,361 SR
Queue Stats
94W - 180L
1,225 Elo+
Party 2
Scylla
Scylla
StaticWinter
Scylla
Level 5
God Stats
0W - 3L
1,231 SR
Queue Stats
7W - 26L
1,032 Elo+
Party 2
Cupid
Cupid
iHateWhitez
Cupid
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 67L
1,208 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
9 / 2 / 10
7,748
969
7,709
7,741
4,537
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
 
Olorun
11
6 / 0 / 13
7,605
951
6,893
2,613
1,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
6 / 2 / 12
7,752
969
8,890
5,163
1,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 8 / 2
6,660
833
3,949
11,971
11,209
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
8
0 / 7 / 0
4,880
610
557
7,102
1,908
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 6 / 1
5,945
743
2,453
8,477
2,516
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
7
21
Kills
4
4
Deaths
21
35
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
9
2
10
7
W
Olorun
 
Olorun
6
0
13
12.5
L
2
8
2
0.38
L
Scylla
0
7
0
0
L
2
6
1
0.42
W
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,492
Damage
6,959
15,517
Taken
27,550
7,477
Mitigated
15,633
5,714
Healing
3,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,709
3,299
224
1,894
7,741
4,537
495
1,571
6,170
0
16,412
W
Olorun
 
Olorun
6,893
3,077
1,054
1,298
2,613
1,038
1,032
1,528
1,085
21,064
1,886
L
3,949
369
390
542
11,971
11,209
0
5,440
6,531
7,275
0
L
Scylla
557
413
0
0
7,102
1,908
0
4,613
2,489
9,378
0
L
2,453
762
487
1,684
8,477
2,516
0
4,621
3,856
0
12,871
W
8,890
3,121
0
1,244
5,163
1,902
236
1,760
3,403
24,488
3,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,105
Gold Earned
17,485
88
Minions Killed
39
7
Camps Cleared
1
421,403
Distance Traveled
358,922
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,748
969
20
3
0
132,224
0
W
Olorun
7,605
951
34
4
3
143,899
4
L
Bacchus
6,660
833
7
1
1
135,597
0
L
Scylla
4,880
610
11
1
0
99,804
0
L
Cupid
5,945
743
21
3
0
123,521
0
W
Nu Wa
7,752
969
34
4
4
145,280
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role