Player Matchup

Achilles
Achilles
 
Achilles
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
TastyActor39860
Zeus
Level 24
God Stats
0W - 1L
1,635 SR
Queue Stats
7W - 3L
1,651 Elo+
Solo
Serqet
Serqet
TyrTopADC
Serqet
Level 18
God Stats
11W - 12L
1,500 SR
Queue Stats
63W - 67L
1,482 Elo+
Solo
Ymir
Ymir
unaturalpsyche
Ymir
Level 28
God Stats
6W - 4L
1,414 SR
Queue Stats
84W - 81L
1,474 Elo+
Solo
Cliodhna
Cliodhna
xTheus013
Cliodhna
Level 26
God Stats
21W - 34L
1,894 SR
Queue Stats
100W - 118L
1,542 Elo+
Solo
Team Averages
Level 25
1,589 SR
1,530 Elo+

VS

Team Averages
Level 21
1,642 SR
1,500 Elo+
Ao Kuang
Ao Kuang
AnthonyDePolo13
Ao Kuang
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,428 Elo+
Solo
Mulan
Mulan
Darkopenitolol01
Mulan
Level 15
God Stats
7W - 3L
1,851 SR
Queue Stats
33W - 25L
1,586 Elo+
Solo
Cupid
Cupid
MaMaLaLaHiLL
Cupid
Level 29
God Stats
3W - 1L
1,636 SR
Queue Stats
98W - 86L
1,538 Elo+
Solo
Susano
Susano
trofeoshellkiler
Susano
Level 7
God Stats
4W - 5L
1,568 SR
Queue Stats
6W - 6L
1,368 Elo+
Solo
Ares
Ares
xMufasa5711
Ares
Level 28
God Stats
4W - 5L
1,657 SR
Queue Stats
98W - 94L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
2 / 3 / 0
6,666
513
6,814
12,624
8,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
7 / 2 / 2
7,354
566
7,818
6,229
1,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
TyrTopADC
Serqet
10
4 / 7 / 1
6,858
528
3,845
8,478
2,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 3 / 1
5,392
415
1,694
12,517
5,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
xTheus013
Cliodhna
10
0 / 6 / 1
6,067
467
3,568
9,675
2,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
9
0 / 3 / 1
5,733
441
1,361
5,344
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
3 / 0 / 1
7,540
580
11,044
10,248
8,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
15 / 2 / 1
8,800
677
16,993
7,084
2,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 6 / 3
6,507
501
4,921
7,899
2,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 2 / 8
6,187
476
1,991
10,256
5,389
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
13
Kills
21
21
Deaths
13
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
3
0
0.67
W
Ao Kuang
0
3
1
0.17
W
3
0
1
3.5
W
15
2
1
7.75
L
7
2
2
4
L
Serqet
TyrTopADC
Serqet
4
7
1
0.64
W
3
6
3
0.75
L
0
3
1
0.17
W
0
2
8
2
L
Cliodhna
xTheus013
Cliodhna
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,739
Damage
36,310
49,523
Taken
40,831
18,951
Mitigated
20,630
13,660
Healing
11,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,814
1,627
0
5,033
12,624
8,359
0
1,903
9,735
0
36,298
W
Ao Kuang
1,361
296
0
197
5,344
2,311
0
1,872
3,362
20,468
0
W
11,044
939
0
6,503
10,248
8,262
0
0
9,445
10,964
35,221
W
16,993
9,670
209
2,835
7,084
2,369
2,010
1,684
4,672
0
46,597
L
7,818
1,440
0
1,560
6,229
1,221
185
1,131
5,008
37,985
0
L
Serqet
TyrTopADC
Serqet
3,845
1,293
121
1,532
8,478
2,184
0
205
8,273
0
22,169
W
4,921
336
0
1,062
7,899
2,299
0
2,810
4,518
0
25,940
L
1,694
252
0
2,158
12,517
5,087
0
1,563
10,897
16,612
0
W
1,991
341
75
150
10,256
5,389
0
2,654
7,054
20,159
0
L
Cliodhna
xTheus013
Cliodhna
3,568
448
0
3,256
9,675
2,100
3
580
9,009
0
39,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,337
Gold Earned
34,767
334
Minions Killed
295
0
Camps Cleared
0
1,182,886
Distance Traveled
1,205,522
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,666
513
84
6
0
256,275
3
W
Ao Kuang
5,733
441
52
4
0
226,269
0
W
Mulan
7,540
580
86
7
0
260,972
6
W
Cupid
8,800
677
87
7
0
221,545
2
L
Zeus
7,354
566
87
7
0
223,267
3
L
Serqet
6,858
528
49
4
0
217,435
2
W
Susano
6,507
501
47
4
0
271,906
0
L
Ymir
5,392
415
29
2
0
231,449
0
W
Ares
6,187
476
23
2
0
224,830
3
L
Cliodhna
6,067
467
85
7
0
254,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role