Player Matchup

Pele
Pele
BookOfNotes
Pele
Level 160
God Stats
59W - 23L
1,816 SR
Queue Stats
721W - 374L
1,694 Elo+
Party 1
Bellona
Bellona
GTgame
Bellona
Level 89
God Stats
0W - 1L
1,722 SR
Queue Stats
45W - 38L
1,668 Elo+
Solo
Eset
Eset
GruTheCruel
Eset
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
507W - 455L
1,624 Elo+
Solo
Baron Samedi
Baron Samedi
PrinceWillhelm
Baron Samedi
Level 141
God Stats
22W - 11L
1,667 SR
Queue Stats
287W - 267L
1,522 Elo+
Party 1
Gilgamesh
Gilgamesh
Sђız
Gilgamesh
Level 160
God Stats
0W - 2L
1,731 SR
Queue Stats
390W - 330L
1,662 Elo+
Solo
Team Averages
Level 141
1,687 SR
1,634 Elo+

VS

Team Averages
Level 143
1,615 SR
1,586 Elo+
Terra
Terra
Cynard
Terra
Level 155
God Stats
21W - 15L
1,647 SR
Queue Stats
363W - 354L
1,562 Elo+
Party 2
Sun Wukong
Sun Wukong
Jacobite
Sun Wukong
Level 146
God Stats
10W - 4L
1,721 SR
Queue Stats
173W - 149L
1,584 Elo+
Party 2
Fenrir
Fenrir
Neptune1789
Fenrir
Level 127
God Stats
13W - 8L
1,597 SR
Queue Stats
76W - 72L
1,644 Elo+
Solo
Zhong Kui
Zhong Kui
NikanHTLR
Zhong Kui
Level 128
God Stats
6W - 6L
1,443 SR
Queue Stats
130W - 139L
1,543 Elo+
Solo
Nu Wa
Nu Wa
RebornWinter
Nu Wa
Level 158
God Stats
5W - 3L
1,670 SR
Queue Stats
207W - 175L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 3 / 2
12,177
554
19,893
20,447
22,584
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
GTgame
Bellona
16
2 / 9 / 1
10,089
459
8,461
21,008
10,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 8 / 7
9,021
410
7,821
20,045
19,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
PrinceWillhelm
Baron Samedi
15
1 / 6 / 2
9,481
431
11,481
14,035
6,569
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
Sђız
Gilgamesh
17
3 / 7 / 3
10,987
499
13,574
19,067
12,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Cynard
Terra
16
2 / 1 / 24
12,059
548
6,057
18,522
22,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
Jacobite
Sun Wukong
19
3 / 4 / 10
12,869
585
16,702
23,336
20,368
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
18
12 / 5 / 9
13,096
595
15,144
19,985
10,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Zhong Kui
NikanHTLR
Zhong Kui
20
9 / 3 / 10
14,740
670
15,247
19,482
14,681
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
7 / 2 / 16
14,705
668
20,932
9,687
4,238
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
102
15
Kills
33
33
Deaths
15
15
Assists
69
Player
Kills
Deaths
Assists
KDA
L
9
3
2
3.33
W
Terra
Cynard
Terra
2
1
24
14
L
Bellona
GTgame
Bellona
2
9
1
0.28
L
0
8
7
0.44
W
Sun Wukong
Jacobite
Sun Wukong
3
4
10
2
W
Fenrir
12
5
9
3.3
W
Zhong Kui
NikanHTLR
Zhong Kui
9
3
10
4.67
L
Baron Samedi
PrinceWillhelm
Baron Samedi
1
6
2
0.33
W
7
2
16
7.5
L
Gilgamesh
Sђız
Gilgamesh
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,230
Damage
74,082
94,602
Taken
91,012
71,971
Mitigated
72,632
23,174
Healing
39,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,893
4,689
0
3,911
20,447
22,584
0
6,075
14,372
754
84,980
W
Terra
Cynard
Terra
6,057
1,136
3,438
5,344
18,522
22,360
582
6,718
11,804
15,292
0
L
Bellona
GTgame
Bellona
8,461
3,839
0
5,014
21,008
10,495
1,382
11,045
9,963
0
75,128
L
7,821
1,244
1,001
3,706
20,045
19,911
0
10,597
9,448
31,201
0
W
Sun Wukong
Jacobite
Sun Wukong
16,702
3,572
0
10,587
23,336
20,368
729
3,858
19,478
0
86,201
W
Fenrir
15,144
6,688
0
7,531
19,985
10,985
4,448
5,741
14,244
0
67,791
W
Zhong Kui
NikanHTLR
Zhong Kui
15,247
3,954
0
9,855
19,482
14,681
4,935
3,834
15,648
130,505
14,504
L
Baron Samedi
PrinceWillhelm
Baron Samedi
11,481
430
1,057
3,807
14,035
6,569
779
6,421
7,614
67,904
0
W
20,932
3,857
236
2,177
9,687
4,238
6,242
2,733
6,954
124,352
0
L
Gilgamesh
Sђız
Gilgamesh
13,574
2,739
0
4,678
19,067
12,412
0
6,732
12,335
0
88,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,755
Gold Earned
67,469
604
Minions Killed
671
0
Camps Cleared
0
1,886,518
Distance Traveled
2,218,304
15
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
12,177
554
158
7
0
417,244
6
W
Terra
12,059
548
24
1
0
465,403
12
L
Bellona
10,089
459
136
6
0
395,138
1
L
Eset
9,021
410
42
2
0
325,003
2
W
Sun Wukong
12,869
585
166
8
0
488,448
7
W
Fenrir
13,096
595
91
4
0
447,758
4
W
Zhong Kui
14,740
670
204
9
0
398,459
6
L
Baron Samedi
9,481
431
121
6
0
325,191
4
W
Nu Wa
14,705
668
186
8
0
418,236
4
L
Gilgamesh
10,987
499
147
7
0
423,942
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role