Player Matchup

Bellona
Bellona
 
Bellona
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Adolfo6862
Aphrodite
Level 28
God Stats
19W - 28L
1,381 SR
Queue Stats
88W - 106L
1,361 Elo+
Solo
Cthulhu
Cthulhu
EgyJones
Cthulhu
Level 28
God Stats
2W - 4L
1,532 SR
Queue Stats
48W - 65L
1,414 Elo+
Solo
Sol
Sol
JimmyPage73
Sol
Level 29
God Stats
4W - 1L
1,319 SR
Queue Stats
81W - 83L
1,460 Elo+
Solo
Team Averages
Level 26
1,446 SR
1,447 Elo+

VS

Team Averages
Level 11
1,528 SR
1,598 Elo+
Ares
Ares
Edu36311330
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ra
Ra
EduWinter
Ra
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Johhny17
Gilgamesh
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,568 Elo+
Solo
Izanami
Izanami
Weather-01
Izanami
Level 16
God Stats
2W - 3L
1,639 SR
Queue Stats
6W - 12L
1,434 Elo+
Solo
Bellona
Bellona
oPaiTaChatoxD
Bellona
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 5L
1,986 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
2 / 1 / 1
7,236
603
6,740
8,384
7,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
 
Nemesis
10
2 / 4 / 2
6,155
513
2,978
8,912
2,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
Adolfo6862
Aphrodite
11
5 / 3 / 4
7,366
614
3,798
7,363
2,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
EgyJones
Cthulhu
10
1 / 1 / 8
6,696
558
2,477
4,048
3,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
9 / 1 / 1
7,684
640
11,180
7,398
2,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 2
5,002
417
1,683
11,037
6,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 4 / 2
4,763
397
1,819
3,997
858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Johhny17
Gilgamesh
9
0 / 1 / 1
5,048
421
2,293
8,849
3,443
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Weather-01
Izanami
8
0 / 6 / 0
4,869
406
3,235
7,045
1,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
12
9 / 2 / 0
7,516
626
10,475
10,247
7,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
19
Kills
9
10
Deaths
19
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
1
1
2.5
W
Nemesis
 
Nemesis
2
4
2
0.75
W
Aphrodite
Adolfo6862
Aphrodite
5
3
4
2.33
L
0
6
2
0.17
L
0
4
2
0.25
W
Cthulhu
EgyJones
Cthulhu
1
1
8
5
W
9
1
1
9.5
L
Gilgamesh
Johhny17
Gilgamesh
0
1
1
0.5
L
Izanami
Weather-01
Izanami
0
6
0
0
L
Bellona
9
2
0
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,173
Damage
19,505
36,105
Taken
41,175
17,939
Mitigated
19,154
17,387
Healing
7,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,740
2,797
0
3,803
8,384
7,229
1,530
0
8,384
0
42,802
W
Nemesis
 
Nemesis
2,978
1,285
0
2,618
8,912
2,396
0
406
8,450
0
28,011
W
Aphrodite
Adolfo6862
Aphrodite
3,798
527
1,698
3,483
7,363
2,250
1,122
1,133
6,006
24,989
0
L
1,683
99
0
1,267
11,037
6,059
0
7,735
3,302
7,152
0
L
1,819
269
0
534
3,997
858
0
1,244
2,621
8,708
0
W
Cthulhu
EgyJones
Cthulhu
2,477
494
0
1,009
4,048
3,230
50
794
3,254
12,376
0
W
11,180
5,535
0
4,776
7,398
2,834
320
1,036
6,362
54,933
7,768
L
Gilgamesh
Johhny17
Gilgamesh
2,293
455
0
2,510
8,849
3,443
0
621
8,211
0
21,811
L
Izanami
Weather-01
Izanami
3,235
2,469
0
925
7,045
1,737
717
4,423
2,620
0
24,575
L
Bellona
10,475
4,067
0
2,659
10,247
7,057
0
1,904
8,173
0
47,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,137
Gold Earned
27,198
337
Minions Killed
209
0
Camps Cleared
0
1,140,929
Distance Traveled
1,046,857
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,236
603
95
8
0
261,414
2
W
Nemesis
6,155
513
56
5
0
248,559
0
W
Aphrodite
7,366
614
53
4
0
218,200
1
L
Ares
5,002
417
11
1
0
217,185
0
L
Ra
4,763
397
23
2
0
134,693
0
W
Cthulhu
6,696
558
21
2
0
216,767
2
W
Sol
7,684
640
112
9
0
195,989
5
L
Gilgamesh
5,048
421
40
3
0
240,826
2
L
Izanami
4,869
406
56
5
0
211,617
1
L
Bellona
7,516
626
79
7
0
242,536
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role