Player Matchup

Kumbhakarna
Kumbhakarna
DelsinBoy
Kumbhakarna
Level 47
God Stats
15W - 12L
1,512 SR
Queue Stats
337W - 318L
1,448 Elo+
Party 2
Cliodhna
Cliodhna
L4R5355
Cliodhna
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
272W - 250L
1,479 Elo+
Party 2
Zeus
Zeus
Myg0tPwner
Zeus
Level 36
God Stats
9W - 9L
1,595 SR
Queue Stats
52W - 58L
1,475 Elo+
Party 4
Nu Wa
Nu Wa
NarenXen
Nu Wa
Level 28
God Stats
1W - 1L
1,681 SR
Queue Stats
144W - 127L
1,496 Elo+
Party 2
Izanami
Izanami
Skinkkeli
Izanami
Level 28
God Stats
0W - 1L
1,704 SR
Queue Stats
37W - 42L
1,496 Elo+
Party 4
Team Averages
Level 37
1,599 SR
1,479 Elo+

VS

Team Averages
Level 69
1,544 SR
1,576 Elo+
Merlin
Merlin
Damaso1812
Merlin
Level 49
God Stats
21W - 29L
1,487 SR
Queue Stats
50W - 64L
1,468 Elo+
Solo
Hun Batz
Hun Batz
LaBoulleMagique
Hun Batz
Level 69
God Stats
4W - 1L
1,500 SR
Queue Stats
69W - 47L
1,540 Elo+
Party 3
Gilgamesh
Gilgamesh
MerguezNinja
Gilgamesh
Level 88
God Stats
7W - 4L
1,612 SR
Queue Stats
59W - 39L
1,536 Elo+
Party 3
Thor
Thor
NotAshbweh
Thor
Level 14
God Stats
1W - 0L
1,377 SR
Queue Stats
9W - 2L
1,799 Elo+
Party 1
Baron Samedi
Baron Samedi
dacdawgg
Baron Samedi
Level 126
God Stats
1W - 0L
1,743 SR
Queue Stats
25W - 26L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
DelsinBoy
Kumbhakarna
20
1 / 6 / 20
13,841
1,153
7,730
29,144
44,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cliodhna
L4R5355
Cliodhna
19
9 / 9 / 11
14,371
1,198
22,093
22,338
10,131
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
14 / 9 / 6
15,472
1,289
35,800
19,219
8,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
NarenXen
Nu Wa
19
1 / 12 / 17
12,076
1,006
15,589
16,764
6,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
Skinkkeli
Izanami
19
1 / 8 / 12
11,715
976
13,316
25,065
10,622
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

87

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Damaso1812
Merlin
20
6 / 8 / 18
13,481
1,123
21,635
16,012
5,455
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hun Batz
20
9 / 6 / 16
13,249
1,104
16,878
20,758
7,513
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gilgamesh
MerguezNinja
Gilgamesh
20
10 / 5 / 20
14,242
1,187
18,190
22,079
23,890
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
14 / 3 / 25
15,032
1,253
28,849
25,344
19,100
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
dacdawgg
Baron Samedi
20
5 / 4 / 26
13,897
1,158
20,512
17,749
21,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
149
26
Kills
44
44
Deaths
26
66
Assists
105
Player
Kills
Deaths
Assists
KDA
W
Merlin
Damaso1812
Merlin
6
8
18
1.88
L
Kumbhakarna
DelsinBoy
Kumbhakarna
1
6
20
1.83
L
Cliodhna
L4R5355
Cliodhna
9
9
11
1.61
W
Hun Batz
9
6
16
2.83
W
Gilgamesh
MerguezNinja
Gilgamesh
10
5
20
4
L
14
9
6
1.89
L
Nu Wa
NarenXen
Nu Wa
1
12
17
0.79
W
14
3
25
8.83
L
Izanami
Skinkkeli
Izanami
1
8
12
0.88
W
Baron Samedi
dacdawgg
Baron Samedi
5
4
26
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,528
Damage
106,064
112,530
Taken
101,942
79,686
Mitigated
77,540
4,220
Healing
16,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Damaso1812
Merlin
21,635
738
0
7
16,012
5,455
0
9,359
6,567
62,727
0
L
Kumbhakarna
DelsinBoy
Kumbhakarna
7,730
345
0
1,510
29,144
44,311
0
12,616
14,667
18,856
0
L
Cliodhna
L4R5355
Cliodhna
22,093
3,019
0
328
22,338
10,131
0
8,895
12,811
0
44,036
W
Hun Batz
16,878
3,779
0
1,228
20,758
7,513
0
12,491
8,077
0
48,484
W
Gilgamesh
MerguezNinja
Gilgamesh
18,190
4,205
0
578
22,079
23,890
0
11,888
9,988
10,465
34,558
L
35,800
3,492
129
2,106
19,219
8,014
0
7,556
11,108
57,864
0
L
Nu Wa
NarenXen
Nu Wa
15,589
3,896
0
137
16,764
6,608
0
4,424
11,913
31,982
0
W
28,849
5,701
0
4,672
25,344
19,100
0
13,583
11,457
0
42,137
L
Izanami
Skinkkeli
Izanami
13,316
7,552
0
10
25,065
10,622
0
9,888
14,430
0
56,342
W
Baron Samedi
dacdawgg
Baron Samedi
20,512
750
4,594
5,294
17,749
21,582
0
10,742
6,734
33,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,475
Gold Earned
69,901
230
Minions Killed
287
9
Camps Cleared
7
1,207,014
Distance Traveled
1,179,494
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,481
1,123
89
7
1
200,654
0
L
Kumbhakarna
13,841
1,153
16
1
1
280,906
0
L
Cliodhna
14,371
1,198
46
4
4
253,608
0
W
Hun Batz
13,249
1,104
78
7
5
258,208
1
W
Gilgamesh
14,242
1,187
53
4
0
239,434
0
L
Zeus
15,472
1,289
48
4
1
230,028
1
L
Nu Wa
12,076
1,006
34
3
1
205,286
0
W
Thor
15,032
1,253
38
3
1
239,803
0
L
Izanami
11,715
976
86
7
2
237,186
0
W
Baron Samedi
13,897
1,158
29
2
0
241,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role