Player Matchup

Fenrir
Fenrir
Gold V
AnneFrank55
Fenrir
Gold V
Level 129
God Stats
6W - 0L
1,761 SR
Queue Stats
30W - 34L
1,586 MMR
Solo
Sol
Sol
Platinum II
CAPSMOKER
Sol
Platinum II
Level 118
God Stats
8W - 6L
1,773 SR
Queue Stats
216W - 277L
2,101 MMR
Solo
Bacchus
Bacchus
Bronze III
Kryptojew
Bacchus
Bronze III
Level 82
God Stats
1W - 0L
1,817 SR
Queue Stats
2W - 3L
1,534 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 110
1,784 SR
1,741 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,622 SR
1,178 MMR
Odin
Odin
Gold IV
LuffiNail
Odin
Gold IV
Level 127
God Stats
3W - 3L
1,595 SR
Queue Stats
47W - 47L
1,243 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Silver I
Sebacran
Morgan Le Fay
Silver I
Level 123
God Stats
2W - 3L
1,581 SR
Queue Stats
105W - 111L
1,233 MMR
Party 1
Neith
Neith
Silver I
ZNKgame
Neith
Silver I
Level 126
God Stats
7W - 7L
1,688 SR
Queue Stats
96W - 104L
1,057 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
7 / 0 / 8
8,170
817
10,426
9,241
6,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
9 / 1 / 6
8,990
899
10,210
5,985
2,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
Kryptojew
Bacchus
10
1 / 0 / 12
7,629
763
3,606
7,494
8,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
GilgameshArtioThothTiamatGeb

VS

Bans
PersephoneAresAnhurAthenaGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
8
0 / 5 / 1
5,672
567
2,995
10,885
5,495
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morgan Le Fay
Sebacran
Morgan Le Fay
9
1 / 7 / 0
6,028
603
6,375
7,906
2,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
ZNKgame
Neith
9
0 / 5 / 0
5,899
590
6,456
7,631
2,397
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
2
17
Kills
1
1
Deaths
17
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
7
0
8
11
W
9
1
6
12
W
Bacchus
Kryptojew
Bacchus
1
0
12
7
L
Odin
0
5
1
0.1
L
Morgan Le Fay
Sebacran
Morgan Le Fay
1
7
0
0.14
L
Neith
ZNKgame
Neith
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,242
Damage
15,826
22,720
Taken
26,422
17,472
Mitigated
10,557
8,307
Healing
2,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
10,426
2,391
0
3,360
9,241
6,564
192
2,585
6,446
0
21,288
W
10,210
3,950
0
2,787
5,985
2,525
2,622
2,387
3,376
41,549
3,687
W
Bacchus
Kryptojew
Bacchus
3,606
443
0
2,160
7,494
8,383
57
1,630
5,623
7,999
0
L
Odin
2,995
456
0
750
10,885
5,495
0
4,936
5,610
0
6,397
L
Morgan Le Fay
Sebacran
Morgan Le Fay
6,375
415
0
555
7,906
2,665
0
4,266
3,426
16,364
0
L
Neith
ZNKgame
Neith
6,456
2,455
0
1,201
7,631
2,397
43
3,697
3,677
0
21,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,789
Gold Earned
17,599
122
Minions Killed
78
6
Camps Cleared
2
588,056
Distance Traveled
536,365
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,170
817
23
2
3
219,303
7
W
Sol
8,990
899
91
9
3
184,023
3
W
Bacchus
7,629
763
8
1
0
184,730
1
L
Odin
5,672
567
13
1
0
195,473
1
L
Morgan Le Fay
6,028
603
20
2
1
171,099
1
L
Neith
5,899
590
45
5
1
169,793
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role