Player Matchup

Fenrir
Fenrir
Genra1
Fenrir
Level 108
God Stats
2W - 1L
1,504 SR
Queue Stats
12W - 9L
1,422 Elo+
Party 1
Bacchus
Bacchus
akira112
Bacchus
Level 106
God Stats
17W - 23L
1,425 SR
Queue Stats
67W - 93L
1,357 Elo+
Party 1
Chang'e
Chang'e
n1ght1337
Chang'e
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
41W - 59L
1,317 Elo+
Party 1
Team Averages
Level 80
1,476 SR
1,365 Elo+

VS

Team Averages
Level 59
1,523 SR
1,326 Elo+
Geb
Geb
HTheren
Geb
Level 68
God Stats
14W - 12L
1,545 SR
Queue Stats
92W - 99L
1,469 Elo+
Solo
Kukulkan
Kukulkan
PASHYSSS
Kukulkan
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,136 Elo+
Solo
Medusa
Medusa
deandodgersjr
Medusa
Level 67
God Stats
52W - 48L
1,525 SR
Queue Stats
66W - 77L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Genra1
Fenrir
12
10 / 0 / 4
8,464
846
9,335
9,522
6,932
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
akira112
Bacchus
10
3 / 0 / 11
7,790
779
6,129
9,934
10,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
n1ght1337
Chang'e
11
1 / 0 / 11
6,982
698
5,787
5,609
2,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
8
0 / 3 / 0
5,987
599
5,068
9,974
8,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
PASHYSSS
Kukulkan
9
0 / 6 / 0
5,874
587
5,279
7,642
3,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
0 / 5 / 0
5,821
582
6,332
6,125
2,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
0
14
Kills
0
0
Deaths
14
26
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Genra1
Fenrir
10
0
4
12
L
Geb
0
3
0
0
L
Kukulkan
PASHYSSS
Kukulkan
0
6
0
0
W
Bacchus
akira112
Bacchus
3
0
11
8.5
L
0
5
0
0
W
Chang'e
n1ght1337
Chang'e
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,251
Damage
16,679
25,065
Taken
23,741
19,228
Mitigated
14,078
11,064
Healing
2,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Genra1
Fenrir
9,335
1,852
0
2,782
9,522
6,932
357
3,580
5,942
0
21,258
L
Geb
5,068
959
0
2,552
9,974
8,181
0
4,128
5,440
6,610
0
L
Kukulkan
PASHYSSS
Kukulkan
5,279
1,295
0
0
7,642
3,294
0
4,716
2,770
17,876
0
W
Bacchus
akira112
Bacchus
6,129
419
0
2,810
9,934
10,181
378
3,796
6,138
11,061
0
L
6,332
2,688
0
110
6,125
2,603
0
2,639
3,442
0
20,373
W
Chang'e
n1ght1337
Chang'e
5,787
646
2,207
3,265
5,609
2,115
478
3,399
2,210
23,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,236
Gold Earned
17,682
74
Minions Killed
70
3
Camps Cleared
4
587,454
Distance Traveled
472,820
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,464
846
18
2
1
191,788
1
L
Geb
5,987
599
4
0
0
175,413
2
L
Kukulkan
5,874
587
28
3
2
152,789
1
W
Bacchus
7,790
779
6
1
1
214,106
3
L
Medusa
5,821
582
38
4
2
144,618
4
W
Chang'e
6,982
698
50
5
1
181,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role