Player Matchup

Jing Wei
Jing Wei
Darkhazo
Jing Wei
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Detnuah525
Zeus
Level 16
God Stats
22W - 20L
1,489 SR
Queue Stats
65W - 49L
1,368 Elo+
Solo
Nu Wa
Nu Wa
KweenPlease
Nu Wa
Level 28
God Stats
14W - 8L
1,531 SR
Queue Stats
138W - 147L
1,391 Elo+
Solo
Jormungandr
Jormungandr
daemonerror
Jormungandr
Level 28
God Stats
46W - 48L
1,491 SR
Queue Stats
136W - 202L
1,350 Elo+
Solo
Anhur
Anhur
topocajun123
Anhur
Level 29
God Stats
11W - 10L
1,532 SR
Queue Stats
260W - 244L
1,460 Elo+
Solo
Team Averages
Level 24
1,509 SR
1,414 Elo+

VS

Team Averages
Level 14
1,538 SR
1,396 Elo+
Cthulhu
Cthulhu
Drczi
Cthulhu
Level 25
God Stats
23W - 18L
1,514 SR
Queue Stats
95W - 89L
1,443 Elo+
Solo
Merlin
Merlin
Esqueci3145
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,357 Elo+
Solo
Kali
Kali
FNHSx
Kali
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Solo
Hades
Hades
RyneSlim
Hades
Level 14
God Stats
5W - 1L
1,565 SR
Queue Stats
27W - 23L
1,467 Elo+
Solo
Sun Wukong
Sun Wukong
eZaF_Bulletz
Sun Wukong
Level 7
God Stats
2W - 3L
1,610 SR
Queue Stats
15W - 20L
1,210 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Darkhazo
Jing Wei
19
1 / 2 / 13
11,802
908
13,104
11,809
3,598
Hidden Dagger

Hidden Dagger

+15
Physical Power

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
6 / 3 / 10
12,164
936
13,669
9,672
2,573
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
5 / 3 / 14
12,767
982
19,933
9,867
2,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
daemonerror
Jormungandr
20
4 / 0 / 17
12,515
963
9,110
11,003
9,305
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

20
10 / 1 / 11
13,962
1,074
19,030
13,675
4,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

317

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Drczi
Cthulhu
15
0 / 0 / 0
9,778
752
2,150
2,883
1,249
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
17
0 / 12 / 3
10,585
814
9,177
21,019
5,635
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kali
FNHSx
Kali
15
0 / 3 / 0
9,640
742
843
4,744
1,537
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hades
RyneSlim
Hades
19
9 / 6 / 0
14,372
1,106
29,304
29,850
12,786
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
eZaF_Bulletz
Sun Wukong
17
0 / 5 / 4
11,158
858
8,633
20,979
10,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
16
26
Kills
9
9
Deaths
26
65
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Darkhazo
Jing Wei
1
2
13
3.75
W
6
3
10
3.67
L
Cthulhu
Drczi
Cthulhu
0
0
0
0
L
Merlin
0
12
3
0.13
L
Kali
FNHSx
Kali
0
3
0
0
W
5
3
14
4
L
Hades
RyneSlim
Hades
9
6
0
1.5
W
Jormungandr
daemonerror
Jormungandr
4
0
17
12.5
L
Sun Wukong
eZaF_Bulletz
Sun Wukong
0
5
4
0.4
W
10
1
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,846
Damage
50,107
56,026
Taken
79,475
22,125
Mitigated
31,351
11,194
Healing
9,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Darkhazo
Jing Wei
13,104
9,503
0
1,399
11,809
3,598
0
8,687
2,882
0
36,060
W
13,669
2,085
96
592
9,672
2,573
0
8,377
1,152
21,114
0
L
Cthulhu
Drczi
Cthulhu
2,150
36
15
129
2,883
1,249
0
2,286
597
4,530
0
L
Merlin
9,177
1,093
42
1,538
21,019
5,635
0
13,378
7,641
25,830
0
L
Kali
FNHSx
Kali
843
368
0
307
4,744
1,537
0
3,020
1,724
0
1,478
W
19,933
3,877
277
637
9,867
2,407
0
8,711
1,055
34,006
0
L
Hades
RyneSlim
Hades
29,304
105
817
6,192
29,850
12,786
0
15,306
14,544
69,512
0
W
Jormungandr
daemonerror
Jormungandr
9,110
2,826
0
4,175
11,003
9,305
0
5,782
5,132
31,188
0
L
Sun Wukong
eZaF_Bulletz
Sun Wukong
8,633
1,540
0
818
20,979
10,144
0
8,722
12,257
0
15,525
W
19,030
15,781
0
4,018
13,675
4,242
0
9,074
4,188
0
51,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,210
Gold Earned
55,533
217
Minions Killed
143
13
Camps Cleared
0
1,119,678
Distance Traveled
716,469
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,802
908
67
5
0
244,894
1
W
Zeus
12,164
936
18
1
0
194,221
0
L
Cthulhu
9,778
752
5
0
0
39,445
0
L
Merlin
10,585
814
16
1
0
193,942
0
L
Kali
9,640
742
1
0
0
42,885
0
W
Nu Wa
12,767
982
35
3
2
220,952
0
L
Hades
14,372
1,106
109
8
0
183,216
0
W
Jormungandr
12,515
963
29
2
1
252,500
2
L
Sun Wukong
11,158
858
12
1
0
256,981
2
W
Anhur
13,962
1,074
68
5
10
207,111
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role