Player Matchup

Chronos
Chronos
 
Chronos
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
 
Geb
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
DenNo1s
Tiamat
Level 139
God Stats
4W - 2L
1,759 SR
Queue Stats
188W - 172L
1,640 Elo+
Solo
Osiris
Osiris
Kahvipannu33
Osiris
Level 148
God Stats
0W - 2L
1,434 SR
Queue Stats
247W - 246L
1,685 Elo+
Solo
Arachne
Arachne
verygoodpers0n
Arachne
Level 75
God Stats
15W - 11L
1,675 SR
Queue Stats
224W - 240L
1,585 Elo+
Solo
Team Averages
Level 131
1,574 SR
1,582 Elo+

VS

Team Averages
Level 156
1,679 SR
1,732 Elo+
Ullr
Ullr
BeAzrael
Ullr
Level 160
God Stats
7W - 0L
1,500 SR
Queue Stats
151W - 55L
1,908 Elo+
Party 1
Thor
Thor
Calvìn
Thor
Level 160
God Stats
2W - 1L
1,768 SR
Queue Stats
75W - 22L
1,870 Elo+
Party 1
Zhong Kui
Zhong Kui
PınkPanther
Zhong Kui
Level 159
God Stats
4W - 2L
1,823 SR
Queue Stats
285W - 285L
1,639 Elo+
Party 2
Amaterasu
Amaterasu
Ybiky
Amaterasu
Level 144
God Stats
7W - 0L
1,871 SR
Queue Stats
242W - 224L
1,613 Elo+
Solo
Artio
Artio
atlerim
Artio
Level 156
God Stats
11W - 22L
1,435 SR
Queue Stats
264W - 271L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
0 / 4 / 0
7,035
503
7,652
11,166
2,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Geb
 
Geb
8
0 / 2 / 1
5,413
387
3,210
8,140
5,100
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Tiamat
DenNo1s
Tiamat
13
0 / 3 / 0
7,299
521
4,294
8,444
2,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
13
1 / 2 / 0
7,338
524
6,063
11,030
5,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 2 / 0
6,557
468
5,004
9,557
5,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
14
2 / 1 / 3
8,271
591
6,720
9,363
2,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Thor
Calvìn
Thor
15
1 / 1 / 1
8,392
599
8,320
9,227
3,659
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
PınkPanther
Zhong Kui
14
4 / 0 / 3
8,212
587
7,117
4,930
3,432
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Amaterasu
Ybiky
Amaterasu
14
4 / 0 / 4
8,082
577
4,791
8,239
4,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artio
atlerim
Artio
11
2 / 0 / 6
7,074
505
5,378
11,653
6,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
2
Kills
13
13
Deaths
2
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
4
0
0
L
Geb
 
Geb
0
2
1
0.25
W
Ullr
2
1
3
3.5
W
Thor
Calvìn
Thor
1
1
1
1.5
L
Tiamat
DenNo1s
Tiamat
0
3
0
0
L
Osiris
1
2
0
0.5
W
Zhong Kui
PınkPanther
Zhong Kui
4
0
3
5.5
W
Amaterasu
Ybiky
Amaterasu
4
0
4
6
W
Artio
atlerim
Artio
2
0
6
5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,223
Damage
32,326
48,337
Taken
43,412
21,527
Mitigated
21,045
16,272
Healing
20,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
7,652
2,448
0
4,208
11,166
2,551
0
934
10,232
55,489
0
L
Geb
 
Geb
3,210
745
0
894
8,140
5,100
0
3,277
4,863
9,901
0
W
Ullr
6,720
2,475
0
2,510
9,363
2,929
414
5,828
3,535
0
70,474
W
Thor
Calvìn
Thor
8,320
1,986
0
3,194
9,227
3,659
0
87
9,140
1,937
60,796
L
Tiamat
DenNo1s
Tiamat
4,294
942
0
1,988
8,444
2,895
0
4,031
4,413
51,615
0
L
Osiris
6,063
2,052
0
4,933
11,030
5,645
0
2,018
9,012
1,072
48,212
W
Zhong Kui
PınkPanther
Zhong Kui
7,117
1,075
0
2,640
4,930
3,432
32
2,283
2,647
56,796
0
W
Amaterasu
Ybiky
Amaterasu
4,791
1,808
0
3,461
8,239
4,459
533
3,251
4,988
0
55,659
W
Artio
atlerim
Artio
5,378
302
1,290
7,718
11,653
6,566
0
4,171
7,482
19,509
0
L
5,004
3,108
0
4,249
9,557
5,336
0
2,620
6,937
0
41,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,642
Gold Earned
40,031
417
Minions Killed
531
0
Camps Cleared
0
1,347,057
Distance Traveled
1,439,886
13
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,035
503
109
8
0
247,843
1
L
Geb
5,413
387
14
1
0
248,538
2
W
Ullr
8,271
591
125
9
0
263,319
4
W
Thor
8,392
599
148
11
0
277,258
7
L
Tiamat
7,299
521
119
9
0
252,751
2
L
Osiris
7,338
524
98
7
0
291,293
4
W
Zhong Kui
8,212
587
115
8
0
283,001
6
W
Amaterasu
8,082
577
112
8
0
305,583
4
W
Artio
7,074
505
31
2
0
310,725
4
L
Arachne
6,557
468
77
6
0
306,632
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role