Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 2
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Valen360Grados
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,443 Elo+
Solo
Hercules
Hercules
Wazda360
Hercules
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,478 Elo+
Solo
Raijin
Raijin
lbecker
Raijin
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,407 Elo+
Solo
Artemis
Artemis
player28365
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,403 Elo+
Solo
Team Averages
Level 9
1,500 SR
1,446 Elo+

VS

Team Averages
Level 16
1,633 SR
1,462 Elo+
Hera
Hera
HowMir
Hera
Level 7
God Stats
3W - 0L
1,817 SR
Queue Stats
36W - 49L
1,726 Elo+
Solo
Ymir
Ymir
MaverickPoo
Ymir
Level 5
God Stats
2W - 0L
1,661 SR
Queue Stats
7W - 4L
1,439 Elo+
Solo
Izanami
Izanami
Minty43
Izanami
Level 28
God Stats
29W - 17L
1,624 SR
Queue Stats
81W - 97L
1,455 Elo+
Solo
Mercury
Mercury
NONIDERNITE
Mercury
Level 27
God Stats
5W - 6L
1,565 SR
Queue Stats
83W - 86L
1,486 Elo+
Solo
King Arthur
King Arthur
olflacarottte
King Arthur
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 15L
1,203 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
6
2 / 3 / 1
4,754
528
1,547
5,259
2,765
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
2 / 3 / 0
4,391
488
2,391
6,347
1,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hercules
Wazda360
Hercules
7
1 / 1 / 0
4,584
509
3,872
6,241
3,865
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
lbecker
Raijin
4
0 / 5 / 1
3,777
420
1,064
3,683
1,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
player28365
Artemis
5
0 / 7 / 1
3,721
413
1,332
5,187
1,276
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
HowMir
Hera
12
7 / 0 / 1
7,029
781
4,589
3,515
875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 1 / 1
4,380
487
2,118
4,866
2,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
Minty43
Izanami
5
1 / 0 / 0
4,136
460
531
2,780
466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mercury
NONIDERNITE
Mercury
10
8 / 1 / 4
6,258
695
4,738
4,845
1,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

King Arthur
olflacarottte
King Arthur
7
2 / 3 / 4
4,810
534
2,461
5,137
2,369
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
5
Kills
18
19
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
3
1
0.83
W
Hera
HowMir
Hera
7
0
1
7.5
W
0
1
1
0.5
W
Izanami
Minty43
Izanami
1
0
0
1
W
Mercury
NONIDERNITE
Mercury
8
1
4
10
L
2
3
0
0.67
L
Hercules
Wazda360
Hercules
1
1
0
1
L
Raijin
lbecker
Raijin
0
5
1
0.1
W
King Arthur
olflacarottte
King Arthur
2
3
4
1.33
L
Artemis
player28365
Artemis
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,206
Damage
14,437
26,717
Taken
21,143
10,793
Mitigated
7,034
5,200
Healing
4,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,547
331
0
489
5,259
2,765
248
375
4,884
10,406
0
W
Hera
HowMir
Hera
4,589
1,040
0
855
3,515
875
345
410
3,005
47,070
0
W
2,118
1,161
0
1,976
4,866
2,001
350
0
4,866
11,786
0
W
Izanami
Minty43
Izanami
531
322
0
1,235
2,780
466
950
0
2,780
0
9,385
W
Mercury
NONIDERNITE
Mercury
4,738
2,569
0
125
4,845
1,323
0
536
4,257
0
25,405
L
2,391
738
0
1,496
6,347
1,833
0
1,687
4,620
0
15,611
L
Hercules
Wazda360
Hercules
3,872
1,399
0
2,663
6,241
3,865
0
2,118
4,123
0
22,296
L
Raijin
lbecker
Raijin
1,064
142
0
355
3,683
1,054
300
1,928
1,605
9,877
0
W
King Arthur
olflacarottte
King Arthur
2,461
548
0
228
5,137
2,369
199
1,487
3,624
1,126
9,976
L
Artemis
player28365
Artemis
1,332
829
0
197
5,187
1,276
119
895
4,158
0
6,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,227
Gold Earned
26,613
119
Minions Killed
218
0
Camps Cleared
0
746,661
Distance Traveled
785,370
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,754
528
24
3
0
134,329
1
W
Hera
7,029
781
113
13
0
176,534
1
W
Ymir
4,380
487
16
2
0
142,620
0
W
Izanami
4,136
460
15
2
0
91,058
1
W
Mercury
6,258
695
59
7
0
210,372
0
L
Fenrir
4,391
488
29
3
0
170,797
0
L
Hercules
4,584
509
37
4
0
180,249
0
L
Raijin
3,777
420
18
2
0
96,250
0
W
King Arthur
4,810
534
15
2
0
164,786
1
L
Artemis
3,721
413
11
1
0
165,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role