Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Sayphen
Olorun
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 100L
1,570 Elo+
Party 2
Apollo
Apollo
skilleras
Apollo
Level 83
God Stats
0W - 2L
1,302 SR
Queue Stats
112W - 136L
1,473 Elo+
Solo
Team Averages
Level 121
1,434 SR
1,514 Elo+

VS

Team Averages
Level 87
1,439 SR
1,594 Elo+
Ao Kuang
Ao Kuang
Toruk97
Ao Kuang
Level 91
God Stats
2W - 0L
1,502 SR
Queue Stats
253W - 198L
1,570 Elo+
Party 1
Loki
Loki
XViBlacKX
Loki
Level 43
God Stats
1W - 0L
1,426 SR
Queue Stats
84W - 49L
1,630 Elo+
Party 1
Da Ji
Da Ji
anderoregi
Da Ji
Level 128
God Stats
1W - 1L
1,388 SR
Queue Stats
129W - 108L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
1 / 5 / 3
8,791
676
3,484
13,774
14,058
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Olorun
Sayphen
Olorun
13
3 / 5 / 1
9,309
716
7,578
10,472
4,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
skilleras
Apollo
10
0 / 9 / 0
7,416
570
5,752
13,144
3,654
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Toruk97
Ao Kuang
14
9 / 2 / 8
10,455
804
10,887
11,115
5,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Loki
15
5 / 1 / 13
10,048
773
11,319
8,403
3,269
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Da Ji
14
5 / 2 / 13
10,096
777
11,709
10,933
4,709
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
53
4
Kills
19
19
Deaths
5
4
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
5
3
0.5
L
Olorun
Sayphen
Olorun
3
5
1
0.7
W
Ao Kuang
Toruk97
Ao Kuang
9
2
8
6.5
W
Loki
5
1
13
11.5
W
Da Ji
5
2
13
5.75
L
Apollo
skilleras
Apollo
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,814
Damage
33,915
37,390
Taken
30,451
22,391
Mitigated
13,247
6,602
Healing
5,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,484
451
1,365
1,009
13,774
14,058
207
4,234
9,007
10,207
0
L
Olorun
Sayphen
Olorun
7,578
4,075
707
2,371
10,472
4,679
1,458
2,550
7,559
27,494
2,362
W
Ao Kuang
Toruk97
Ao Kuang
10,887
2,198
0
3,853
11,115
5,269
1,561
3,283
7,508
32,293
0
W
Loki
11,319
2,173
0
822
8,403
3,269
663
3,030
5,373
0
39,273
W
Da Ji
11,709
2,037
0
428
10,933
4,709
543
4,519
6,414
0
37,421
L
Apollo
skilleras
Apollo
5,752
2,771
0
1,150
13,144
3,654
0
3,213
9,676
0
22,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,516
Gold Earned
30,599
116
Minions Killed
148
4
Camps Cleared
8
618,773
Distance Traveled
805,298
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,791
676
14
1
0
201,525
3
L
Olorun
9,309
716
55
4
2
209,731
3
W
Ao Kuang
10,455
804
38
3
3
267,483
6
W
Loki
10,048
773
52
4
2
277,261
4
W
Da Ji
10,096
777
58
4
3
260,554
5
L
Apollo
7,416
570
47
4
2
207,517
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role