Player Matchup

Gilgamesh
Gilgamesh
EquinoxQT
Gilgamesh
Level 103
God Stats
2W - 2L
1,476 SR
Queue Stats
191W - 157L
1,486 Elo+
Solo
Janus
Janus
GrimHawk
Janus
Level 118
God Stats
2W - 4L
1,489 SR
Queue Stats
284W - 313L
1,455 Elo+
Solo
Sol
Sol
ImperialNed
Sol
Level 148
God Stats
3W - 8L
1,320 SR
Queue Stats
325W - 348L
1,475 Elo+
Solo
Eset
Eset
LIKE A GOAT
Eset
Level 109
God Stats
0W - 2L
1,284 SR
Queue Stats
82W - 78L
1,542 Elo+
Solo
Medusa
Medusa
death approachs
Medusa
Level 114
God Stats
1W - 2L
1,295 SR
Queue Stats
52W - 63L
1,457 Elo+
Solo
Team Averages
Level 118
1,373 SR
1,483 Elo+

VS

Team Averages
Level 133
1,501 SR
1,486 Elo+
Eset
Eset
ALS_CHills
Eset
Level 108
God Stats
6W - 3L
1,429 SR
Queue Stats
155W - 170L
1,480 Elo+
Solo
Jormungandr
Jormungandr
DArK TJ CHiMBo
Jormungandr
Level 146
God Stats
3W - 1L
1,607 SR
Queue Stats
218W - 246L
1,405 Elo+
Solo
Ravana
Ravana
Spilly12345
Ravana
Level 125
God Stats
3W - 7L
1,261 SR
Queue Stats
907W - 865L
1,561 Elo+
Solo
Nox
Nox
StrayAssassin x
Nox
Level 156
God Stats
4W - 3L
1,580 SR
Queue Stats
289W - 311L
1,487 Elo+
Solo
Khepri
Khepri
Tadashi2077
Khepri
Level 129
God Stats
3W - 1L
1,628 SR
Queue Stats
292W - 310L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EquinoxQT
Gilgamesh
10
1 / 3 / 4
7,668
639
3,768
4,176
1,136
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
GrimHawk
Janus
16
0 / 6 / 4
8,249
687
8,079
9,692
3,276
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
4 / 3 / 6
10,105
842
15,287
8,306
3,176
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 8 / 4
8,793
733
5,733
11,686
3,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 6 / 6
8,433
703
11,099
12,742
5,098
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 13
9,567
797
5,528
9,374
4,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
DArK TJ CHiMBo
Jormungandr
17
5 / 3 / 16
10,170
848
10,525
15,589
10,398
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ravana
17
5 / 1 / 17
10,050
838
11,348
11,839
9,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
7 / 3 / 11
10,015
835
7,060
11,137
5,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Khepri
17
5 / 2 / 18
10,062
839
9,059
11,916
14,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
101
11
Kills
26
26
Deaths
12
24
Assists
75
Player
Kills
Deaths
Assists
KDA
W
4
3
13
3.5
W
Jormungandr
DArK TJ CHiMBo
Jormungandr
5
3
16
4.33
L
Gilgamesh
EquinoxQT
Gilgamesh
1
3
4
1
L
Janus
GrimHawk
Janus
0
6
4
0.33
L
4
3
6
2.33
L
4
8
4
0.75
W
Ravana
5
1
17
13.5
W
7
3
11
4.17
W
Khepri
5
2
18
7
L
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,966
Damage
43,520
46,602
Taken
59,855
16,662
Mitigated
43,004
8,837
Healing
24,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,528
214
4,404
1,716
9,374
4,252
1,339
6,154
3,163
17,036
0
W
Jormungandr
DArK TJ CHiMBo
Jormungandr
10,525
1,152
916
4,496
15,589
10,398
838
5,492
9,984
24,425
0
L
Gilgamesh
EquinoxQT
Gilgamesh
3,768
577
0
0
4,176
1,136
0
2,988
1,085
0
3,869
L
Janus
GrimHawk
Janus
8,079
1,070
853
1,612
9,692
3,276
0
7,273
2,235
23,717
0
L
15,287
982
312
1,680
8,306
3,176
0
4,423
3,688
35,532
0
L
5,733
208
817
1,184
11,686
3,976
0
8,107
3,301
12,967
0
W
Ravana
11,348
1,769
1,786
3,236
11,839
9,182
1,774
6,915
4,804
0
14,490
W
7,060
240
1,410
2,004
11,137
5,053
1,424
5,310
5,739
23,084
0
W
Khepri
9,059
401
2,821
1,932
11,916
14,119
892
4,597
7,066
18,866
0
L
11,099
4,394
649
1,730
12,742
5,098
0
9,381
3,122
0
19,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,248
Gold Earned
49,864
110
Minions Killed
126
0
Camps Cleared
0
794,645
Distance Traveled
1,102,917
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,567
797
35
3
0
199,582
2
W
Jormungandr
10,170
848
25
2
0
200,186
0
L
Gilgamesh
7,668
639
1
0
0
38,293
0
L
Janus
8,249
687
28
2
0
198,748
0
L
Sol
10,105
842
58
5
0
206,692
1
L
Eset
8,793
733
11
1
0
161,856
0
W
Ravana
10,050
838
9
1
0
248,493
0
W
Nox
10,015
835
41
3
0
207,214
1
W
Khepri
10,062
839
16
1
0
247,442
2
L
Medusa
8,433
703
12
1
0
189,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role