Player Matchup

Sun Wukong
Sun Wukong
BOJESTVENNO
Sun Wukong
Level 16
God Stats
8W - 0L
2,002 SR
Queue Stats
23W - 34L
1,347 Elo+
Party 1
Cernunnos
Cernunnos
Lophol
Cernunnos
Level 17
God Stats
5W - 0L
1,894 SR
Queue Stats
30W - 46L
1,345 Elo+
Party 1
Kukulkan
Kukulkan
MaDamePatriCia
Kukulkan
Level 16
God Stats
3W - 5L
1,203 SR
Queue Stats
48W - 64L
1,258 Elo+
Solo
Hun Batz
Hun Batz
crabeno
Hun Batz
Level 16
God Stats
2W - 1L
1,551 SR
Queue Stats
24W - 32L
1,370 Elo+
Party 1
Poseidon
Poseidon
nupochemu
Poseidon
Level 6
God Stats
2W - 1L
1,509 SR
Queue Stats
3W - 7L
1,172 Elo+
Solo
Team Averages
Level 14
1,632 SR
1,298 Elo+

VS

Team Averages
Level 20
1,285 SR
1,332 Elo+
Sun Wukong
Sun Wukong
Fearnuttin
Sun Wukong
Level 24
God Stats
6W - 5L
1,277 SR
Queue Stats
71W - 75L
1,271 Elo+
Solo
Cthulhu
Cthulhu
Kipez
Cthulhu
Level 18
God Stats
1W - 2L
1,285 SR
Queue Stats
1W - 2L
1,223 Elo+
Solo
Horus
Horus
LordRigor
Horus
Level 8
God Stats
0W - 4L
1,144 SR
Queue Stats
14W - 26L
1,210 Elo+
Solo
Olorun
Olorun
Puhbonk
Olorun
Level 28
God Stats
112W - 106L
1,459 SR
Queue Stats
212W - 214L
1,401 Elo+
Solo
Yemoja
Yemoja
Rudy4Sek
Yemoja
Level 20
God Stats
1W - 2L
1,260 SR
Queue Stats
56W - 45L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BOJESTVENNO
Sun Wukong
20
5 / 4 / 11
13,210
944
20,116
29,719
31,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cernunnos
Lophol
Cernunnos
20
5 / 5 / 19
14,120
1,009
21,416
23,946
9,779
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
20
6 / 2 / 23
15,533
1,110
46,661
13,436
5,583
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
crabeno
Hun Batz
20
15 / 10 / 9
16,081
1,149
33,248
24,087
10,256
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
nupochemu
Poseidon
20
5 / 2 / 21
14,389
1,028
21,184
18,021
6,836
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Team 1 Tickets

88

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Fearnuttin
Sun Wukong
20
7 / 7 / 8
14,541
1,039
20,977
31,109
23,743
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
Kipez
Cthulhu
20
3 / 8 / 14
13,281
949
19,769
33,763
37,818
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
LordRigor
Horus
20
2 / 8 / 15
13,332
952
10,009
30,812
38,871
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Olorun
Puhbonk
Olorun
20
8 / 11 / 13
15,723
1,123
39,538
33,225
13,204
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
Rudy4Sek
Yemoja
20
3 / 2 / 16
14,121
1,009
12,619
20,460
25,629
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
89
36
Kills
23
23
Deaths
36
83
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BOJESTVENNO
Sun Wukong
5
4
11
2.63
L
Sun Wukong
Fearnuttin
Sun Wukong
7
7
8
1.57
L
Cthulhu
Kipez
Cthulhu
3
8
14
1.25
W
Cernunnos
Lophol
Cernunnos
5
5
19
2.9
L
Horus
LordRigor
Horus
2
8
15
1.19
W
Kukulkan
6
2
23
8.75
L
Olorun
Puhbonk
Olorun
8
11
13
1.32
L
Yemoja
Rudy4Sek
Yemoja
3
2
16
5.5
W
Hun Batz
crabeno
Hun Batz
15
10
9
1.95
W
Poseidon
nupochemu
Poseidon
5
2
21
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

142,625
Damage
102,912
109,209
Taken
149,369
63,510
Mitigated
139,265
11,569
Healing
56,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BOJESTVENNO
Sun Wukong
20,116
2,635
0
2,230
29,719
31,056
0
18,882
10,309
4,714
23,805
L
Sun Wukong
Fearnuttin
Sun Wukong
20,977
3,586
0
7,707
31,109
23,743
0
13,727
16,906
0
40,446
L
Cthulhu
Kipez
Cthulhu
19,769
2,249
1,729
6,190
33,763
37,818
0
17,658
15,680
29,915
0
W
Cernunnos
Lophol
Cernunnos
21,416
11,134
0
3,328
23,946
9,779
0
15,504
8,025
0
34,091
L
Horus
LordRigor
Horus
10,009
5,569
9,106
7,252
30,812
38,871
0
14,990
15,278
0
15,254
W
Kukulkan
46,661
529
0
1,340
13,436
5,583
0
9,059
4,040
94,139
0
L
Olorun
Puhbonk
Olorun
39,538
22,906
2,100
11,067
33,225
13,204
0
15,976
17,013
87,436
0
L
Yemoja
Rudy4Sek
Yemoja
12,619
3,741
9,158
2,267
20,460
25,629
0
8,581
11,682
34,519
0
W
Hun Batz
crabeno
Hun Batz
33,248
9,231
0
448
24,087
10,256
0
13,320
10,301
0
43,537
W
Poseidon
nupochemu
Poseidon
21,184
1,934
372
3,851
18,021
6,836
0
13,164
4,608
50,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,333
Gold Earned
70,998
266
Minions Killed
244
7
Camps Cleared
6
1,336,099
Distance Traveled
1,300,295
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,210
944
24
2
1
304,569
2
L
Sun Wukong
14,541
1,039
55
4
3
301,592
6
L
Cthulhu
13,281
949
23
2
0
201,925
0
W
Cernunnos
14,120
1,009
24
2
0
270,082
0
L
Horus
13,332
952
4
0
0
276,916
0
W
Kukulkan
15,533
1,110
129
9
5
268,616
0
L
Olorun
15,723
1,123
115
8
2
244,579
0
L
Yemoja
14,121
1,009
47
3
1
275,283
0
W
Hun Batz
16,081
1,149
32
2
1
220,322
1
W
Poseidon
14,389
1,028
57
4
0
272,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role