Player Matchup

Anubis
Anubis
Gold V
M1 Killjoy
Anubis
Gold V
Level 146
God Stats
0W - 1L
1,555 SR
Queue Stats
7W - 4L
1,713 MMR
Solo
Bacchus
Bacchus
Platinum IV
adriano739
Bacchus
Platinum IV
Level 125
God Stats
32W - 51L
1,483 SR
Queue Stats
309W - 401L
1,807 MMR
Solo
Charybdis
Charybdis
Gold III
tatyooliver
Charybdis
Gold III
Level 105
God Stats
16W - 15L
1,594 SR
Queue Stats
96W - 109L
1,574 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 125
1,544 SR
1,698 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,500 SR
1,708 MMR
Zeus
Zeus
Gold III
 
Zeus
Gold III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold IV
AmedeoMusic
Ganesha
Gold IV
Level 130
God Stats
3W - 5L
1,346 SR
Queue Stats
366W - 421L
1,659 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
SorryYouWhat
Gilgamesh
Platinum III
Level 140
God Stats
10W - 9L
1,653 SR
Queue Stats
558W - 624L
1,967 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
M1 Killjoy
Anubis
13
1 / 8 / 1
8,814
588
6,256
12,164
5,231
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
adriano739
Bacchus
10
0 / 10 / 1
8,322
555
3,060
20,029
21,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
tatyooliver
Charybdis
13
3 / 2 / 1
9,366
624
9,865
13,040
3,855
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
IzanamiGebAchillesOdinKumbhakarna

VS

Bans
ArtioVulcanScyllaSolPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
7 / 0 / 9
11,024
735
13,862
5,998
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
AmedeoMusic
Ganesha
15
0 / 1 / 19
10,850
723
7,597
11,662
10,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
SorryYouWhat
Gilgamesh
14
12 / 3 / 6
11,177
745
17,459
16,735
7,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
53
4
Kills
19
20
Deaths
4
3
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
7
0
9
11.5
W
Ganesha
AmedeoMusic
Ganesha
0
1
19
9.5
L
Anubis
M1 Killjoy
Anubis
1
8
1
0.19
W
Gilgamesh
SorryYouWhat
Gilgamesh
12
3
6
5
L
Bacchus
adriano739
Bacchus
0
10
1
0.05
L
Charybdis
tatyooliver
Charybdis
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,181
Damage
38,918
45,233
Taken
34,395
30,623
Mitigated
20,350
5,752
Healing
8,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
13,862
1,149
0
705
5,998
1,932
1,370
1,669
4,329
53,006
0
W
Ganesha
AmedeoMusic
Ganesha
7,597
633
0
3,410
11,662
10,518
200
3,996
7,666
25,430
0
L
Anubis
M1 Killjoy
Anubis
6,256
140
0
3,176
12,164
5,231
0
4,363
7,414
29,959
0
W
Gilgamesh
SorryYouWhat
Gilgamesh
17,459
6,196
0
4,560
16,735
7,900
696
4,233
12,502
0
34,102
L
Bacchus
adriano739
Bacchus
3,060
675
0
526
20,029
21,537
12
8,659
10,851
9,283
0
L
Charybdis
tatyooliver
Charybdis
9,865
5,394
0
2,050
13,040
3,855
0
8,625
4,148
0
31,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,502
Gold Earned
33,051
121
Minions Killed
162
3
Camps Cleared
10
717,463
Distance Traveled
883,323
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,024
735
112
7
4
295,730
7
W
Ganesha
10,850
723
3
0
1
302,240
3
L
Anubis
8,814
588
67
4
1
218,788
3
W
Gilgamesh
11,177
745
47
3
5
285,353
0
L
Bacchus
8,322
555
12
1
0
222,161
1
L
Charybdis
9,366
624
42
3
2
276,514
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role