Player Matchup

Gilgamesh
Gilgamesh
Silver II
 
Gilgamesh
Silver II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold II
 
Ra
Gold II
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Diamond I
Cloods
Hou Yi
Diamond I
Level 154
God Stats
6W - 6L
1,690 SR
Queue Stats
317W - 301L
2,592 MMR
Solo
Ao Kuang
Ao Kuang
Silver IV
DaniusGatoGamer
Ao Kuang
Silver IV
Level 85
God Stats
2W - 0L
1,530 SR
Queue Stats
29W - 53L
491 MMR
Solo
Bacchus
Bacchus
Platinum I
HtFallen
Bacchus
Platinum I
Level 149
God Stats
15W - 12L
1,728 SR
Queue Stats
680W - 702L
1,905 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 121
1,590 SR
1,598 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 118
1,588 SR
1,747 MMR
Kumbhakarna
Kumbhakarna
Bronze I
 
Kumbhakarna
Bronze I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver I
AmericanSausege
Izanami
Silver I
Level 89
God Stats
31W - 34L
1,327 SR
Queue Stats
56W - 59L
1,457 MMR
Solo
Arachne
Arachne
Masters
DrivingIsland97
Arachne
Masters
Level 128
God Stats
3W - 1L
1,728 SR
Queue Stats
923W - 894L
2,405 MMR
Solo
Osiris
Osiris
Platinum II
HeartbeatSonic
Osiris
Platinum II
Level 146
God Stats
1W - 1L
1,682 SR
Queue Stats
30W - 34L
1,877 MMR
Solo
Neith
Neith
Gold III
PvPCobra
Neith
Gold III
Level 68
God Stats
26W - 15L
1,705 SR
Queue Stats
140W - 153L
1,496 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
18
4 / 2 / 8
11,492
638
9,397
15,340
14,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ra
 
Ra
17
2 / 2 / 12
10,867
604
9,429
12,672
5,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
Cloods
Hou Yi
18
18 / 1 / 3
12,860
714
24,567
18,378
6,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
16
9 / 2 / 3
11,388
633
7,324
16,651
5,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
HtFallen
Bacchus
15
1 / 0 / 24
10,680
593
8,841
19,892
33,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Bans
Morgan Le FayOdinGebArtio

VS

Bans
SolAchillesSylvanusCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
10
0 / 8 / 2
6,775
376
4,156
16,657
9,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
2 / 7 / 2
10,155
564
12,718
15,396
5,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 7 / 1
8,513
473
8,192
17,023
9,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
1 / 4 / 2
8,597
478
8,630
15,169
15,668
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Neith
PvPCobra
Neith
13
0 / 8 / 1
7,789
433
10,970
13,975
2,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
14
34
Kills
6
7
Deaths
34
50
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
2
8
4
W
Ra
 
Ra
2
2
12
4
L
Kumbhakarna
 
Kumbhakarna
0
8
2
0.13
L
2
7
2
0.43
W
Hou Yi
Cloods
Hou Yi
18
1
3
19.5
W
Ao Kuang
9
2
3
5.25
L
3
7
1
0.5
L
1
4
2
0.5
W
Bacchus
HtFallen
Bacchus
1
0
24
13
L
Neith
PvPCobra
Neith
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,558
Damage
44,666
82,933
Taken
78,220
66,381
Mitigated
43,132
40,387
Healing
15,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
9,397
2,710
0
4,631
15,340
14,992
1,234
2,106
13,100
10,904
57,202
W
Ra
 
Ra
9,429
319
4,400
6,860
12,672
5,622
2,256
1,484
11,022
83,502
0
L
Kumbhakarna
 
Kumbhakarna
4,156
0
0
1,702
16,657
9,889
0
6,804
9,853
18,609
0
L
12,718
8,271
0
3,334
15,396
5,046
2,878
8,360
7,036
0
79,721
W
Hou Yi
Cloods
Hou Yi
24,567
17,654
0
10,375
18,378
6,744
4,726
1,301
16,880
0
106,237
W
Ao Kuang
7,324
2,159
0
9,003
16,651
5,904
2,388
2,127
14,439
52,484
0
L
8,192
4,965
0
4,989
17,023
9,555
0
5,860
11,163
0
50,289
L
8,630
1,671
0
1,625
15,169
15,668
0
3,371
11,798
11,948
36,029
W
Bacchus
HtFallen
Bacchus
8,841
690
0
5,118
19,892
33,119
816
1,663
18,056
17,334
0
L
Neith
PvPCobra
Neith
10,970
3,730
0
4,018
13,975
2,974
0
2,694
11,281
0
51,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,287
Gold Earned
41,829
518
Minions Killed
428
0
Camps Cleared
0
1,846,982
Distance Traveled
1,632,110
24
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,492
638
132
7
0
346,005
3
W
Ra
10,867
604
146
8
0
398,500
7
L
Kumbhakarna
6,775
376
20
1
0
340,419
3
L
Izanami
10,155
564
150
8
0
273,032
5
W
Hou Yi
12,860
714
125
7
0
334,007
2
W
Ao Kuang
11,388
633
98
5
0
393,723
3
L
Arachne
8,513
473
86
5
0
348,865
2
L
Osiris
8,597
478
100
6
0
346,924
8
W
Bacchus
10,680
593
17
1
0
374,747
9
L
Neith
7,789
433
72
4
0
322,870
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role