Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
GeroPonce
Anhur
Level 44
God Stats
3W - 3L
1,765 SR
Queue Stats
218W - 225L
1,367 Elo+
Solo
Jing Wei
Jing Wei
WrinklyFUCC
Jing Wei
Level 37
God Stats
1W - 5L
1,207 SR
Queue Stats
8W - 14L
1,331 Elo+
Solo
Yemoja
Yemoja
afonsolima_
Yemoja
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,039 Elo+
Solo
Eset
Eset
weeabougie
Eset
Level 44
God Stats
0W - 1L
1,732 SR
Queue Stats
37W - 32L
1,470 Elo+
Solo
Team Averages
Level 50
1,541 SR
1,341 Elo+

VS

Team Averages
Level 81
1,412 SR
1,389 Elo+
Zhong Kui
Zhong Kui
FELTYSAQUARIA
Zhong Kui
Level 36
God Stats
21W - 22L
1,499 SR
Queue Stats
124W - 122L
1,500 Elo+
Party 1
Thor
Thor
J3rry_B3rry_3000
Thor
Level 121
God Stats
5W - 5L
1,399 SR
Queue Stats
171W - 186L
1,454 Elo+
Party 1
Sol
Sol
JackMaraud
Sol
Level 108
God Stats
3W - 12L
1,369 SR
Queue Stats
68W - 86L
1,366 Elo+
Solo
Zeus
Zeus
PrincetonLiamGav
Zeus
Level 40
God Stats
3W - 14L
1,479 SR
Queue Stats
95W - 129L
1,267 Elo+
Solo
Charybdis
Charybdis
SquintyChews
Charybdis
Level 101
God Stats
6W - 16L
1,312 SR
Queue Stats
114W - 128L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 7 / 3
7,219
451
5,178
12,852
4,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
GeroPonce
Anhur
11
3 / 4 / 1
7,072
442
7,992
9,987
3,077
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
WrinklyFUCC
Jing Wei
7
0 / 3 / 0
5,643
353
1,854
4,690
1,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
11
0 / 2 / 0
6,191
387
2,732
10,050
4,681
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
2 / 4 / 1
7,407
463
7,685
12,938
4,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FELTYSAQUARIA
Zhong Kui
16
9 / 1 / 6
10,337
646
15,045
10,978
11,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

17
3 / 0 / 4
9,919
620
4,518
10,500
3,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 3 / 2
8,678
542
8,692
10,636
3,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 1 / 4
7,733
483
1,981
10,995
2,628
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
SquintyChews
Charybdis
12
3 / 3 / 3
8,140
509
5,424
9,871
1,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
7
Kills
18
20
Deaths
8
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
7
3
0.5
W
Zhong Kui
FELTYSAQUARIA
Zhong Kui
9
1
6
12
L
Anhur
GeroPonce
Anhur
3
4
1
0.88
W
3
0
4
5
W
2
3
2
1
W
1
1
4
3
W
Charybdis
SquintyChews
Charybdis
3
3
3
1.5
L
Jing Wei
WrinklyFUCC
Jing Wei
0
3
0
0
L
Yemoja
0
2
0
0
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,441
Damage
35,660
50,517
Taken
52,980
18,157
Mitigated
22,753
11,191
Healing
22,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,178
668
0
3,576
12,852
4,361
0
4,302
8,076
0
35,269
W
Zhong Kui
FELTYSAQUARIA
Zhong Kui
15,045
879
0
6,312
10,978
11,691
2,361
1,627
9,265
63,900
0
L
Anhur
GeroPonce
Anhur
7,992
2,984
0
1,203
9,987
3,077
406
2,686
7,122
0
42,262
W
4,518
251
0
4,756
10,500
3,740
285
1,447
8,871
0
75,930
W
8,692
1,772
0
4,989
10,636
3,261
1,336
5,331
4,895
43,164
0
W
1,981
397
0
4,174
10,995
2,628
1,364
596
10,399
40,691
0
W
Charybdis
SquintyChews
Charybdis
5,424
2,888
0
1,811
9,871
1,433
2,135
706
9,133
0
32,846
L
Jing Wei
WrinklyFUCC
Jing Wei
1,854
1,140
0
542
4,690
1,579
0
3,109
1,252
0
15,141
L
Yemoja
2,732
327
1,178
1,683
10,050
4,681
462
6,538
3,142
23,191
0
L
7,685
641
0
3,009
12,938
4,459
0
7,325
5,207
41,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,532
Gold Earned
44,807
292
Minions Killed
491
0
Camps Cleared
0
1,262,775
Distance Traveled
1,427,867
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,219
451
62
4
0
304,346
0
W
Zhong Kui
10,337
646
127
8
0
304,888
3
L
Anhur
7,072
442
77
5
0
281,353
1
W
Thor
9,919
620
139
9
0
300,523
6
W
Sol
8,678
542
84
5
0
295,589
3
W
Zeus
7,733
483
68
4
0
250,247
2
W
Charybdis
8,140
509
73
5
0
276,620
2
L
Jing Wei
5,643
353
36
2
0
147,899
0
L
Yemoja
6,191
387
37
2
0
262,952
4
L
Eset
7,407
463
80
5
0
266,225
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role