Player Matchup

Thanatos
Thanatos
Dragscope1
Thanatos
Level 24
God Stats
2W - 4L
1,500 SR
Queue Stats
104W - 114L
1,469 Elo+
Solo
Charybdis
Charybdis
TavianTheGod
Charybdis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,567 Elo+
Party 2
Terra
Terra
YoungKhepri
Terra
Level 29
God Stats
4W - 1L
1,923 SR
Queue Stats
147W - 119L
1,646 Elo+
Solo
Agni
Agni
Zonduku
Agni
Level 26
God Stats
5W - 8L
1,685 SR
Queue Stats
50W - 48L
1,534 Elo+
Solo
Sun Wukong
Sun Wukong
picusgrosu
Sun Wukong
Level 27
God Stats
26W - 22L
1,513 SR
Queue Stats
91W - 113L
1,412 Elo+
Party 2
Team Averages
Level 23
1,624 SR
1,526 Elo+

VS

Team Averages
Level 23
1,736 SR
1,717 Elo+
Anhur
Anhur
CringeInFlash
Anhur
Level 24
God Stats
20W - 5L
1,873 SR
Queue Stats
48W - 16L
1,738 Elo+
Party 1
Hercules
Hercules
ElectroBalobas
Hercules
Level 23
God Stats
6W - 3L
1,706 SR
Queue Stats
39W - 20L
1,679 Elo+
Party 1
Chang'e
Chang'e
MomotoMi
Chang'e
Level 29
God Stats
6W - 5L
1,764 SR
Queue Stats
78W - 73L
1,526 Elo+
Solo
Ra
Ra
Simpllicity
Ra
Level 14
God Stats
3W - 0L
1,837 SR
Queue Stats
28W - 10L
1,687 Elo+
Party 1
Ymir
Ymir
Smurf1smurf
Ymir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 1L
1,952 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dragscope1
Thanatos
14
6 / 4 / 3
8,758
584
9,407
11,264
3,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
TavianTheGod
Charybdis
9
1 / 8 / 0
6,146
410
5,329
10,593
2,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 4
6,897
460
4,903
15,024
9,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Agni
Zonduku
Agni
12
1 / 1 / 2
7,195
480
11,255
8,336
2,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
picusgrosu
Sun Wukong
12
3 / 5 / 1
7,539
503
7,106
13,207
8,243
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 4 / 3
9,392
626
13,966
9,834
3,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
14
2 / 3 / 4
8,133
542
4,671
10,751
9,263
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
MomotoMi
Chang'e
12
1 / 3 / 10
7,807
520
7,081
11,405
8,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 3 / 8
8,687
579
7,991
10,380
3,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
9 / 0 / 2
9,604
640
9,325
13,882
6,014
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
12
Kills
22
22
Deaths
13
10
Assists
27
Player
Kills
Deaths
Assists
KDA
W
8
4
3
2.38
L
Thanatos
Dragscope1
Thanatos
6
4
3
1.88
W
Hercules
2
3
4
1.33
W
Chang'e
MomotoMi
Chang'e
1
3
10
2
W
2
3
8
2
W
9
0
2
10
L
Charybdis
TavianTheGod
Charybdis
1
8
0
0.13
L
1
4
4
0.75
L
Agni
Zonduku
Agni
1
1
2
2
L
Sun Wukong
picusgrosu
Sun Wukong
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,000
Damage
43,034
58,424
Taken
56,252
26,417
Mitigated
30,908
18,486
Healing
23,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,966
7,405
0
1,951
9,834
3,221
2,696
2,917
6,712
0
66,260
L
Thanatos
Dragscope1
Thanatos
9,407
2,581
0
8,402
11,264
3,978
0
6,735
4,391
0
46,682
W
Hercules
4,671
1,851
0
5,474
10,751
9,263
0
0
10,751
123
34,880
W
Chang'e
MomotoMi
Chang'e
7,081
667
1,840
3,122
11,405
8,513
505
4,728
6,461
20,660
0
W
7,991
571
1,160
5,204
10,380
3,897
399
4,219
5,841
61,022
0
W
9,325
2,531
0
4,341
13,882
6,014
0
3,345
10,329
61,941
0
L
Charybdis
TavianTheGod
Charybdis
5,329
3,510
0
1,831
10,593
2,194
0
3,016
7,565
0
20,676
L
4,903
947
314
2,676
15,024
9,292
0
5,968
8,978
16,459
0
L
Agni
Zonduku
Agni
11,255
458
0
1,479
8,336
2,710
0
4,339
3,733
51,445
0
L
Sun Wukong
picusgrosu
Sun Wukong
7,106
1,051
0
3,784
13,207
8,243
559
3,723
9,360
0
34,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,535
Gold Earned
43,623
307
Minions Killed
450
0
Camps Cleared
0
1,381,304
Distance Traveled
1,450,120
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,392
626
125
8
0
228,640
2
L
Thanatos
8,758
584
102
7
0
294,760
5
W
Hercules
8,133
542
75
5
0
300,902
0
W
Chang'e
7,807
520
22
1
0
284,051
4
W
Ra
8,687
579
116
8
0
318,285
2
W
Ymir
9,604
640
112
7
0
318,242
2
L
Charybdis
6,146
410
41
3
0
244,572
1
L
Terra
6,897
460
20
1
0
286,172
5
L
Agni
7,195
480
86
6
0
273,055
5
L
Sun Wukong
7,539
503
58
4
0
282,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role