Player Matchup

Medusa
Medusa
Rixiden_
Medusa
Level 104
God Stats
5W - 3L
1,460 SR
Queue Stats
15W - 26L
1,290 Elo+
Party 1
Vulcan
Vulcan
S1-I4D0VV
Vulcan
Level 140
God Stats
1W - 0L
1,509 SR
Queue Stats
11W - 17L
1,324 Elo+
Party 1
Cthulhu
Cthulhu
leztim
Cthulhu
Level 23
God Stats
9W - 7L
1,716 SR
Queue Stats
22W - 23L
1,423 Elo+
Solo
Team Averages
Level 89
1,562 SR
1,346 Elo+

VS

Team Averages
Level 35
1,391 SR
1,299 Elo+
Athena
Athena
Its_Me_Metric
Athena
Level 11
God Stats
15W - 12L
1,216 SR
Queue Stats
20W - 30L
1,233 Elo+
Solo
Fenrir
Fenrir
Mkth101
Fenrir
Level 66
God Stats
18W - 26L
1,418 SR
Queue Stats
90W - 117L
1,320 Elo+
Solo
Neith
Neith
Trash_M0uf
Neith
Level 29
God Stats
9W - 10L
1,538 SR
Queue Stats
64W - 95L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Rixiden_
Medusa
12
2 / 2 / 8
8,536
610
6,625
7,490
3,067
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
S1-I4D0VV
Vulcan
13
7 / 0 / 4
9,576
684
13,751
2,455
1,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
leztim
Cthulhu
13
2 / 0 / 9
9,739
696
9,298
14,513
21,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
8,155
583
4,461
13,961
11,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Mkth101
Fenrir
11
0 / 5 / 2
7,528
538
5,619
11,247
5,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
12
2 / 3 / 0
8,174
584
5,682
9,127
3,314
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
11
Kills
2
2
Deaths
11
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
Fenrir
Mkth101
Fenrir
0
5
2
0.2
W
Medusa
Rixiden_
Medusa
2
2
8
3
W
Vulcan
S1-I4D0VV
Vulcan
7
0
4
9
L
Neith
2
3
0
0.67
W
Cthulhu
leztim
Cthulhu
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,674
Damage
15,762
24,458
Taken
34,335
25,407
Mitigated
19,482
6,803
Healing
4,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,461
550
0
1,140
13,961
11,135
0
9,914
4,047
10,524
0
L
Fenrir
Mkth101
Fenrir
5,619
911
0
1,040
11,247
5,033
0
7,168
4,079
0
20,434
W
Medusa
Rixiden_
Medusa
6,625
1,526
515
1,466
7,490
3,067
1,219
1,145
6,345
0
21,059
W
Vulcan
S1-I4D0VV
Vulcan
13,751
5,155
0
0
2,455
1,318
390
491
1,964
29,861
0
L
Neith
5,682
1,934
0
2,673
9,127
3,314
0
6,317
2,810
0
42,616
W
Cthulhu
leztim
Cthulhu
9,298
1,178
278
4,544
14,513
21,022
268
2,849
11,664
26,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,851
Gold Earned
23,857
127
Minions Killed
135
2
Camps Cleared
6
789,889
Distance Traveled
702,465
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,155
583
21
2
0
248,972
3
L
Fenrir
7,528
538
30
2
3
261,190
1
W
Medusa
8,536
610
31
2
0
253,599
4
W
Vulcan
9,576
684
60
4
1
286,273
6
L
Neith
8,174
584
84
6
3
192,303
3
W
Cthulhu
9,739
696
36
3
1
250,017
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role