Player Matchup

Nu Wa
Nu Wa
DC09NATIVE22
Nu Wa
Level 14
God Stats
3W - 4L
1,232 SR
Queue Stats
57W - 67L
1,402 Elo+
Solo
Yemoja
Yemoja
Purpl3Indian
Yemoja
Level 16
God Stats
5W - 5L
1,669 SR
Queue Stats
8W - 23L
1,103 Elo+
Solo
Cerberus
Cerberus
edgar29vlds
Cerberus
Level 16
God Stats
6W - 15L
1,328 SR
Queue Stats
13W - 29L
1,286 Elo+
Solo
Team Averages
Level 15
1,410 SR
1,264 Elo+

VS

Team Averages
Level 40
1,533 SR
1,365 Elo+
Chaac
Chaac
GearGrinder7926
Chaac
Level 29
God Stats
71W - 63L
1,555 SR
Queue Stats
236W - 263L
1,430 Elo+
Party 1
Ao Kuang
Ao Kuang
SoSavageRN
Ao Kuang
Level 72
God Stats
44W - 50L
1,543 SR
Queue Stats
251W - 275L
1,389 Elo+
Party 1
Hachiman
Hachiman
temp-912804
Hachiman
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 12L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 1
9,620
641
12,296
9,271
3,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Yemoja
12
1 / 4 / 2
9,086
606
3,887
12,450
11,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
edgar29vlds
Cerberus
9
0 / 4 / 3
7,930
529
1,714
12,284
6,356
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 7
10,428
695
13,890
11,926
11,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

Ao Kuang
SoSavageRN
Ao Kuang
14
7 / 2 / 3
10,324
688
9,146
12,171
4,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
temp-912804
Hachiman
12
1 / 1 / 5
8,994
600
5,859
9,317
6,588
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
4
Kills
11
11
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
W
3
1
7
6.5
L
Yemoja
1
4
2
0.5
W
Ao Kuang
SoSavageRN
Ao Kuang
7
2
3
4.25
L
Cerberus
edgar29vlds
Cerberus
0
4
3
0.38
W
Hachiman
temp-912804
Hachiman
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,897
Damage
28,895
34,005
Taken
33,414
20,788
Mitigated
22,826
5,075
Healing
12,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,296
3,371
0
0
9,271
3,060
0
738
8,129
41,264
0
W
13,890
681
358
6,714
11,926
11,242
187
5,642
6,284
0
55,862
L
Yemoja
3,887
1,391
997
1,189
12,450
11,372
0
3,075
8,531
13,737
0
W
Ao Kuang
SoSavageRN
Ao Kuang
9,146
3,682
0
4,437
12,171
4,996
1,108
8,647
3,524
35,871
4,574
L
Cerberus
edgar29vlds
Cerberus
1,714
84
57
2,832
12,284
6,356
0
4,541
7,306
6,569
0
W
Hachiman
temp-912804
Hachiman
5,859
4,623
0
507
9,317
6,588
714
4,157
5,160
0
17,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,636
Gold Earned
29,746
106
Minions Killed
169
0
Camps Cleared
9
587,443
Distance Traveled
806,866
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,620
641
81
5
0
225,212
2
W
Chaac
10,428
695
97
6
3
302,559
1
L
Yemoja
9,086
606
18
1
0
210,136
2
W
Ao Kuang
10,324
688
53
4
6
291,799
1
L
Cerberus
7,930
529
7
0
0
152,095
1
W
Hachiman
8,994
600
19
1
0
212,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role