Player Matchup

Cthulhu
Cthulhu
Qualety
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 31L
1,240 Elo+
Solo
Neith
Neith
TTV Cmoved
Neith
Level 16
God Stats
34W - 24L
1,555 SR
Queue Stats
37W - 25L
1,444 Elo+
Solo
Artemis
Artemis
danyta12
Artemis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,194 Elo+
Solo
Bacchus
Bacchus
jahet28
Bacchus
Level 15
God Stats
4W - 4L
1,214 SR
Queue Stats
49W - 67L
1,295 Elo+
Solo
Nox
Nox
zebrab2010
Nox
Level 8
God Stats
0W - 2L
1,202 SR
Queue Stats
10W - 22L
1,203 Elo+
Solo
Team Averages
Level 14
1,394 SR
1,275 Elo+

VS

Team Averages
Level 24
1,555 SR
1,415 Elo+
Neith
Neith
LEMONlime1952
Neith
Level 15
God Stats
4W - 1L
1,775 SR
Queue Stats
19W - 28L
1,290 Elo+
Solo
Hades
Hades
LordRibaldo
Hades
Level 27
God Stats
11W - 6L
1,475 SR
Queue Stats
32W - 17L
1,496 Elo+
Party 1
Izanami
Izanami
SEQUOIA IX
Izanami
Level 25
God Stats
2W - 0L
1,663 SR
Queue Stats
14W - 11L
1,447 Elo+
Solo
Athena
Athena
Whiteknight7644
Athena
Level 29
God Stats
4W - 4L
1,385 SR
Queue Stats
171W - 202L
1,418 Elo+
Solo
Anubis
Anubis
temp-486124
Anubis
Level 22
God Stats
9W - 5L
1,478 SR
Queue Stats
34W - 21L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Qualety
Cthulhu
12
1 / 10 / 3
6,728
961
7,860
14,855
5,728
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
13
2 / 2 / 1
7,461
1,066
8,258
7,288
2,526
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
danyta12
Artemis
10
0 / 2 / 0
5,797
828
623
1,469
367
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
jahet28
Bacchus
11
1 / 6 / 2
6,650
950
4,851
13,152
11,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
0 / 0 / 1
5,803
829
853
1,004
158
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

230

VS

Team 2 Tickets

406

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 10
8,408
1,201
7,952
3,813
1,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 0 / 11
7,768
1,110
7,598
5,237
2,405
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
SEQUOIA IX
Izanami
13
6 / 1 / 10
8,388
1,198
9,266
4,682
1,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 1 / 12
7,695
1,099
4,394
7,930
7,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
13
1 / 2 / 9
6,785
969
4,262
4,285
2,069
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
72
4
Kills
20
20
Deaths
4
7
Assists
52
Player
Kills
Deaths
Assists
KDA
W
7
0
10
12
W
5
0
11
10.5
L
Cthulhu
Qualety
Cthulhu
1
10
3
0.25
W
Izanami
SEQUOIA IX
Izanami
6
1
10
11
L
Neith
2
2
1
1.25
W
1
1
12
7
L
Artemis
danyta12
Artemis
0
2
0
0
L
Bacchus
jahet28
Bacchus
1
6
2
0.33
W
Anubis
1
2
9
2.75
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,445
Damage
33,472
37,768
Taken
25,947
20,318
Mitigated
15,140
2,143
Healing
5,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,952
3,934
0
1,517
3,813
1,667
0
2,159
1,654
0
14,339
W
7,598
1,214
509
1,468
5,237
2,405
0
2,273
2,964
15,254
0
L
Cthulhu
Qualety
Cthulhu
7,860
979
0
1,040
14,855
5,728
0
6,520
8,335
16,325
0
W
Izanami
SEQUOIA IX
Izanami
9,266
7,658
0
755
4,682
1,670
0
2,662
2,020
0
20,435
L
Neith
8,258
3,341
0
899
7,288
2,526
0
2,856
4,432
0
23,711
W
4,394
1,692
0
700
7,930
7,329
0
3,236
4,694
12,228
0
L
Artemis
danyta12
Artemis
623
281
0
0
1,469
367
0
899
570
0
973
L
Bacchus
jahet28
Bacchus
4,851
458
0
204
13,152
11,539
0
5,042
8,110
7,728
0
W
Anubis
4,262
185
0
210
4,285
2,069
0
3,234
1,051
7,152
0
L
853
108
0
0
1,004
158
0
937
67
1,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,439
Gold Earned
39,044
55
Minions Killed
94
0
Camps Cleared
4
385,751
Distance Traveled
614,031
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,408
1,201
17
2
0
127,867
0
W
Hades
7,768
1,110
18
3
0
132,377
0
L
Cthulhu
6,728
961
22
3
0
108,316
0
W
Izanami
8,388
1,198
36
5
3
108,628
0
L
Neith
7,461
1,066
26
4
0
113,240
1
W
Athena
7,695
1,099
15
2
0
147,243
1
L
Artemis
5,797
828
1
0
0
24,512
0
L
Bacchus
6,650
950
4
1
0
98,148
0
W
Anubis
6,785
969
8
1
1
97,916
0
L
Nox
5,803
829
2
0
0
41,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role