Player Matchup

Baron Samedi
Baron Samedi
Cheorvamus
Baron Samedi
Level 84
God Stats
1W - 2L
1,239 SR
Queue Stats
126W - 156L
1,463 Elo+
Solo
Ullr
Ullr
ElCosteño
Ullr
Level 17
God Stats
1W - 2L
1,345 SR
Queue Stats
8W - 15L
1,340 Elo+
Solo
Sun Wukong
Sun Wukong
GabrielRouleau
Sun Wukong
Level 86
God Stats
5W - 8L
1,589 SR
Queue Stats
133W - 105L
1,647 Elo+
Solo
Team Averages
Level 62
1,391 SR
1,483 Elo+

VS

Team Averages
Level 51
1,445 SR
1,508 Elo+
Chaac
Chaac
 
Chaac
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
NotNasir
Kali
Level 16
God Stats
1W - 2L
1,130 SR
Queue Stats
58W - 51L
1,417 Elo+
Solo
Hades
Hades
Tomelecapeta
Hades
Level 53
God Stats
7W - 4L
1,704 SR
Queue Stats
18W - 22L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cheorvamus
Baron Samedi
12
3 / 8 / 2
8,928
595
9,914
13,189
5,691
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 9 / 2
8,697
580
7,100
14,523
4,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
GabrielRouleau
Sun Wukong
12
2 / 4 / 4
8,969
598
12,553
14,186
11,316
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
7 / 2 / 9
10,448
697
13,500
20,837
20,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Kali
14
5 / 5 / 6
10,668
711
9,912
17,536
9,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
9 / 2 / 8
10,691
713
14,786
12,236
7,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
7
Kills
21
21
Deaths
9
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
7
2
9
5.75
L
Baron Samedi
Cheorvamus
Baron Samedi
3
8
2
0.5
L
2
9
2
0.33
L
Sun Wukong
GabrielRouleau
Sun Wukong
2
4
4
1
W
Kali
5
5
6
1.6
W
9
2
8
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,567
Damage
38,198
41,898
Taken
50,609
21,525
Mitigated
37,287
7,226
Healing
20,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
13,500
1,493
0
8,432
20,837
20,262
177
4,438
16,399
0
36,702
L
Baron Samedi
Cheorvamus
Baron Samedi
9,914
1,443
720
2,407
13,189
5,691
0
4,641
8,128
17,214
0
L
7,100
3,722
0
2,052
14,523
4,518
340
6,089
7,519
0
23,180
L
Sun Wukong
GabrielRouleau
Sun Wukong
12,553
3,504
0
2,047
14,186
11,316
0
3,527
9,781
0
34,478
W
Kali
9,912
5,306
0
4,802
17,536
9,346
238
4,089
13,447
187
39,950
W
14,786
1,122
520
6,558
12,236
7,679
1,113
2,254
9,982
30,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,594
Gold Earned
31,807
114
Minions Killed
150
1
Camps Cleared
12
747,616
Distance Traveled
837,207
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,448
697
46
3
4
297,890
3
L
Baron Samedi
8,928
595
11
1
0
249,326
2
L
Ullr
8,697
580
45
3
1
225,095
2
L
Sun Wukong
8,969
598
58
4
0
273,195
5
W
Kali
10,668
711
67
4
7
260,748
0
W
Hades
10,691
713
37
2
1
278,569
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role