Player Matchup

Mercury
Mercury
ElCosteño
Mercury
Level 17
God Stats
1W - 3L
1,515 SR
Queue Stats
12W - 14L
1,458 Elo+
Solo
Neith
Neith
FairStrike2222
Neith
Level 23
God Stats
14W - 18L
1,550 SR
Queue Stats
101W - 138L
1,374 Elo+
Solo
Nu Wa
Nu Wa
Imfreya
Nu Wa
Level 26
God Stats
1W - 2L
1,710 SR
Queue Stats
16W - 16L
1,506 Elo+
Solo
Sobek
Sobek
KoudaIka09
Sobek
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 6L
1,694 Elo+
Solo
Merlin
Merlin
TharielDark
Merlin
Level 17
God Stats
0W - 1L
1,410 SR
Queue Stats
8W - 9L
1,405 Elo+
Solo
Team Averages
Level 20
1,537 SR
1,487 Elo+

VS

Team Averages
Level 25
1,446 SR
1,462 Elo+
Anubis
Anubis
 
Anubis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
D1nosauraus
Geb
Level 26
God Stats
5W - 7L
1,283 SR
Queue Stats
34W - 33L
1,489 Elo+
Solo
Medusa
Medusa
JCnaz
Medusa
Level 17
God Stats
3W - 3L
1,361 SR
Queue Stats
4W - 5L
1,372 Elo+
Solo
Ganesha
Ganesha
nashdaddy85
Ganesha
Level 27
God Stats
22W - 12L
1,585 SR
Queue Stats
30W - 29L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ElCosteño
Mercury
7
0 / 0 / 0
3,460
692
0
2,666
516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

4
1 / 2 / 0
3,225
645
1,274
1,967
257
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
Imfreya
Nu Wa
6
0 / 0 / 0
3,582
716
1,183
1,835
342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
4
0 / 2 / 1
3,221
644
1,029
3,706
1,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
1
0 / 0 / 0
2,442
488
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
6
1 / 0 / 0
3,946
789
1,075
1,492
520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
 
Danzaburou
6
1 / 0 / 1
3,816
763
1,608
2,642
645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

5
0 / 0 / 0
3,099
620
384
1,905
640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
JCnaz
Medusa
5
2 / 1 / 1
3,337
667
2,306
1,266
241
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ganesha
nashdaddy85
Ganesha
4
0 / 0 / 3
3,415
683
908
3,152
1,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
9
1
Kills
4
4
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
0
0
1
W
Danzaburou
 
Danzaburou
1
0
1
1.5
W
0
0
0
0
L
Mercury
ElCosteño
Mercury
0
0
0
0
L
1
2
0
0.5
L
Nu Wa
Imfreya
Nu Wa
0
0
0
0
W
Medusa
JCnaz
Medusa
2
1
1
2.5
L
Sobek
0
2
1
0.25
L
Merlin
0
0
0
0
W
Ganesha
nashdaddy85
Ganesha
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,486
Damage
6,281
10,174
Taken
10,457
2,583
Mitigated
3,179
4,065
Healing
3,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
1,075
46
0
792
1,492
520
541
57
1,435
20,593
0
W
Danzaburou
 
Danzaburou
1,608
749
0
1,478
2,642
645
0
478
2,164
0
16,173
W
384
82
0
0
1,905
640
0
764
1,141
6,437
0
L
Mercury
ElCosteño
Mercury
0
0
0
1,467
2,666
516
0
631
2,035
0
11,617
L
1,274
870
0
120
1,967
257
0
324
1,643
0
7,946
L
Nu Wa
Imfreya
Nu Wa
1,183
418
0
1,448
1,835
342
0
298
1,451
15,517
0
W
Medusa
JCnaz
Medusa
2,306
1,392
0
0
1,266
241
0
340
926
0
11,223
L
Sobek
1,029
175
0
1,030
3,706
1,468
0
1,028
2,678
5,177
0
L
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
Ganesha
nashdaddy85
Ganesha
908
290
0
1,452
3,152
1,133
0
573
2,550
4,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,930
Gold Earned
17,613
94
Minions Killed
118
0
Camps Cleared
0
372,688
Distance Traveled
474,425
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
3,946
789
49
10
0
93,127
2
W
Danzaburou
3,816
763
40
8
0
89,227
0
W
Geb
3,099
620
12
2
0
99,338
0
L
Mercury
3,460
692
35
7
0
91,880
1
L
Neith
3,225
645
12
2
0
83,807
2
L
Nu Wa
3,582
716
32
6
0
91,870
0
W
Medusa
3,337
667
17
3
0
100,089
1
L
Sobek
3,221
644
15
3
0
105,131
1
L
Merlin
2,442
488
0
0
0
0
0
W
Ganesha
3,415
683
0
0
0
92,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role