Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Alasfer
Sol
Level 159
God Stats
2W - 1L
1,613 SR
Queue Stats
8W - 12L
1,507 Elo+
Solo
Bellona
Bellona
GanjaGanesha
Bellona
Level 126
God Stats
3W - 0L
1,754 SR
Queue Stats
72W - 51L
1,665 Elo+
Party 1
Team Averages
Level 145
1,622 SR
1,557 Elo+

VS

Team Averages
Level 135
1,597 SR
1,543 Elo+
Danzaburou
Danzaburou
Cobra1666
Danzaburou
Level 155
God Stats
12W - 9L
1,705 SR
Queue Stats
481W - 457L
1,592 Elo+
Solo
Tiamat
Tiamat
CopyCat5326
Tiamat
Level 157
God Stats
15W - 12L
1,587 SR
Queue Stats
94W - 115L
1,551 Elo+
Solo
Nemesis
Nemesis
Faicko
Nemesis
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
521W - 559L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
2 / 0 / 2
5,463
1,093
1,386
2,518
2,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
9
2 / 1 / 2
5,255
1,051
6,461
5,289
2,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
GanjaGanesha
Bellona
8
0 / 1 / 3
4,437
887
2,335
5,425
2,685
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cobra1666
Danzaburou
3
0 / 1 / 0
3,657
731
213
773
234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
8
1 / 2 / 1
4,659
932
4,311
4,535
2,452
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Faicko
Nemesis
8
1 / 1 / 1
4,432
886
4,005
6,942
3,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
4
Kills
2
2
Deaths
4
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
0
2
3
W
Sol
2
1
2
3
L
Danzaburou
Cobra1666
Danzaburou
0
1
0
0
L
Tiamat
1
2
1
0.75
L
Nemesis
Faicko
Nemesis
1
1
1
1.5
W
Bellona
GanjaGanesha
Bellona
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,182
Damage
8,529
13,232
Taken
12,250
7,267
Mitigated
5,879
4,122
Healing
2,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
1,386
439
0
1,256
2,518
2,460
82
525
1,790
3,430
0
W
Sol
6,461
3,616
0
2,316
5,289
2,122
1,022
2,175
2,949
20,137
3,209
L
Danzaburou
Cobra1666
Danzaburou
213
65
0
0
773
234
0
482
291
0
213
L
Tiamat
4,311
566
0
1,032
4,535
2,452
0
2,522
2,013
13,270
0
L
Nemesis
Faicko
Nemesis
4,005
634
0
1,782
6,942
3,193
0
3,942
3,000
0
7,227
W
Bellona
GanjaGanesha
Bellona
2,335
995
0
550
5,425
2,685
0
1,925
3,257
0
10,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,155
Gold Earned
12,748
71
Minions Killed
39
3
Camps Cleared
2
333,625
Distance Traveled
254,421
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,463
1,093
2
0
0
114,698
1
W
Sol
5,255
1,051
49
10
3
94,338
1
L
Danzaburou
3,657
731
0
0
0
14,311
1
L
Tiamat
4,659
932
26
5
1
112,972
3
L
Nemesis
4,432
886
13
3
1
127,138
2
W
Bellona
4,437
887
20
4
0
124,589
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role