Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
LOCOLOPEZ
Bakasura
Level 160
God Stats
6W - 11L
1,648 SR
Queue Stats
613W - 647L
1,646 Elo+
Solo
Nemesis
Nemesis
Santetsa
Nemesis
Level 127
God Stats
12W - 7L
1,586 SR
Queue Stats
276W - 252L
1,609 Elo+
Solo
Athena
Athena
rubenloks
Athena
Level 86
God Stats
3W - 3L
1,851 SR
Queue Stats
225W - 189L
1,638 Elo+
Solo
Team Averages
Level 131
1,617 SR
1,579 Elo+

VS

Team Averages
Level 151
1,591 SR
1,576 Elo+
Thor
Thor
Deeztroya
Thor
Level 157
God Stats
5W - 3L
1,719 SR
Queue Stats
123W - 104L
1,613 Elo+
Party 1
Ymir
Ymir
Yng Snoozy
Ymir
Level 128
God Stats
7W - 5L
1,561 SR
Queue Stats
281W - 280L
1,544 Elo+
Solo
Achilles
Achilles
acchurchill
Achilles
Level 158
God Stats
6W - 5L
1,492 SR
Queue Stats
741W - 618L
1,603 Elo+
Solo
Cabrakan
Cabrakan
babelnaut
Cabrakan
Level 160
God Stats
12W - 9L
1,566 SR
Queue Stats
1,217W - 1,157L
1,547 Elo+
Party 1
Sol
Sol
我是笨蛋蛋
Sol
Level 151
God Stats
3W - 4L
1,618 SR
Queue Stats
395W - 414L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
3 / 6 / 1
7,233
804
9,685
8,337
3,214
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
 
Hercules
13
1 / 4 / 2
6,650
739
5,105
16,906
12,854
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
LOCOLOPEZ
Bakasura
11
0 / 7 / 4
6,445
716
7,566
13,509
10,865
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
Santetsa
Nemesis
12
1 / 5 / 3
6,408
712
6,305
7,770
3,169
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
rubenloks
Athena
10
0 / 5 / 2
6,110
679
4,278
10,035
8,601
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
9 / 2 / 13
8,994
999
11,382
10,653
9,837
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 0 / 21
9,305
1,034
6,125
11,218
11,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
acchurchill
Achilles
15
8 / 2 / 10
8,879
987
15,852
13,473
12,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cabrakan
babelnaut
Cabrakan
14
1 / 2 / 23
8,462
940
5,706
11,128
16,994
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
5 / 2 / 13
8,475
942
11,164
6,644
3,296
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
106
5
Kills
26
27
Deaths
8
12
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
6
1
0.58
L
Hercules
 
Hercules
1
4
2
0.5
W
Thor
9
2
13
7.75
L
Bakasura
LOCOLOPEZ
Bakasura
0
7
4
0.29
L
Nemesis
Santetsa
Nemesis
1
5
3
0.5
W
3
0
21
13.5
W
Achilles
acchurchill
Achilles
8
2
10
6.5
W
Cabrakan
babelnaut
Cabrakan
1
2
23
6.25
L
Athena
rubenloks
Athena
0
5
2
0.2
W
5
2
13
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,939
Damage
50,229
56,557
Taken
53,116
38,703
Mitigated
54,036
13,792
Healing
20,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
9,685
4,452
47
834
8,337
3,214
90
4,402
3,618
0
19,666
L
Hercules
 
Hercules
5,105
1,520
592
7,159
16,906
12,854
0
6,125
9,986
0
11,824
W
Thor
11,382
3,288
0
1,637
10,653
9,837
437
1,436
9,034
0
17,160
L
Bakasura
LOCOLOPEZ
Bakasura
7,566
1,938
897
1,745
13,509
10,865
0
3,986
8,912
6,690
3,436
L
Nemesis
Santetsa
Nemesis
6,305
1,541
598
899
7,770
3,169
82
3,165
4,305
0
8,331
W
6,125
1,056
2,475
3,169
11,218
11,397
476
2,480
8,237
14,961
0
W
Achilles
acchurchill
Achilles
15,852
3,866
120
5,229
13,473
12,512
288
1,559
11,616
0
26,942
W
Cabrakan
babelnaut
Cabrakan
5,706
420
2,164
2,609
11,128
16,994
93
1,307
9,639
9,244
0
L
Athena
rubenloks
Athena
4,278
515
378
643
10,035
8,601
0
4,046
5,675
7,220
0
W
11,164
4,479
1,517
1,627
6,644
3,296
3,969
1,082
5,329
24,997
2,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,846
Gold Earned
44,115
62
Minions Killed
87
0
Camps Cleared
0
746,548
Distance Traveled
862,730
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,233
804
23
3
0
116,235
0
L
Hercules
6,650
739
12
1
0
155,554
1
W
Thor
8,994
999
15
2
0
170,528
2
L
Bakasura
6,445
716
12
1
0
143,083
0
L
Nemesis
6,408
712
4
0
0
168,176
0
W
Ymir
9,305
1,034
11
1
0
182,915
0
W
Achilles
8,879
987
20
2
0
185,699
0
W
Cabrakan
8,462
940
9
1
0
178,367
5
L
Athena
6,110
679
11
1
0
163,500
0
W
Sol
8,475
942
32
4
0
145,221
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role