Player Matchup

Chang'e
Chang'e
Ahmed_9242
Chang'e
Level 21
God Stats
14W - 16L
1,706 SR
Queue Stats
97W - 132L
1,222 Elo+
Party 1
Izanami
Izanami
Lavado69
Izanami
Level 29
God Stats
67W - 36L
1,699 SR
Queue Stats
163W - 114L
1,558 Elo+
Solo
He Bo
He Bo
Speednoam
He Bo
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,183 Elo+
Solo
Loki
Loki
buttermy_muffin
Loki
Level 28
God Stats
1W - 2L
1,720 SR
Queue Stats
151W - 200L
1,271 Elo+
Party 1
Agni
Agni
vincenzolui1983
Agni
Level 22
God Stats
5W - 7L
1,445 SR
Queue Stats
14W - 20L
1,372 Elo+
Solo
Team Averages
Level 21
1,614 SR
1,321 Elo+

VS

Team Averages
Level 15
1,458 SR
1,422 Elo+
Scylla
Scylla
Askudny
Scylla
Level 15
God Stats
0W - 3L
1,315 SR
Queue Stats
2W - 4L
1,382 Elo+
Solo
Cerberus
Cerberus
Dindreak
Cerberus
Level 14
God Stats
2W - 4L
1,544 SR
Queue Stats
9W - 13L
1,440 Elo+
Solo
Freya
Freya
GamexPr02012
Freya
Level 19
God Stats
2W - 3L
1,500 SR
Queue Stats
67W - 65L
1,453 Elo+
Solo
Merlin
Merlin
Lill StoFF
Merlin
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 53L
1,362 Elo+
Solo
Medusa
Medusa
Zup0
Medusa
Level 8
God Stats
2W - 5L
1,430 SR
Queue Stats
26W - 31L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Ahmed_9242
Chang'e
11
3 / 8 / 6
7,967
498
6,867
11,616
3,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Izanami
Lavado69
Izanami
19
9 / 1 / 1
11,418
714
12,801
9,900
2,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

He Bo
Speednoam
He Bo
10
0 / 2 / 1
6,709
419
1,208
7,194
2,075
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
5 / 0 / 3
9,755
610
5,240
7,725
2,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 1 / 2
8,196
512
9,220
8,445
2,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Askudny
Scylla
11
3 / 6 / 0
6,799
425
5,107
9,879
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Dindreak
Cerberus
12
1 / 0 / 1
7,484
468
2,363
9,459
7,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
4 / 3 / 1
7,582
474
8,770
9,941
2,364
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
Lill StoFF
Merlin
13
3 / 6 / 2
7,932
496
7,708
8,219
1,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Zup0
Medusa
12
0 / 3 / 2
6,977
436
2,601
12,639
4,003
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
18
Kills
11
12
Deaths
18
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Ahmed_9242
Chang'e
3
8
6
0.75
L
Scylla
Askudny
Scylla
3
6
0
0.5
L
Cerberus
Dindreak
Cerberus
1
0
1
1.5
L
4
3
1
1.5
W
Izanami
Lavado69
Izanami
9
1
1
9.5
L
Merlin
Lill StoFF
Merlin
3
6
2
0.67
W
He Bo
Speednoam
He Bo
0
2
1
0.25
L
Medusa
Zup0
Medusa
0
3
2
0.33
W
5
0
3
6.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,336
Damage
26,549
44,880
Taken
50,137
14,404
Mitigated
17,660
12,688
Healing
14,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Ahmed_9242
Chang'e
6,867
630
1,063
2,430
11,616
3,847
197
6,699
4,662
25,140
0
L
Scylla
Askudny
Scylla
5,107
437
0
1,239
9,879
2,188
300
3,162
6,464
28,862
0
L
Cerberus
Dindreak
Cerberus
2,363
103
0
2,875
9,459
7,196
0
3,706
5,405
26,365
0
L
8,770
2,633
0
3,938
9,941
2,364
0
1,134
8,731
48,929
0
W
Izanami
Lavado69
Izanami
12,801
6,854
0
3,937
9,900
2,919
2,307
5,799
4,095
0
105,491
L
Merlin
Lill StoFF
Merlin
7,708
268
0
778
8,219
1,909
0
2,678
5,397
42,440
0
W
He Bo
Speednoam
He Bo
1,208
100
0
571
7,194
2,075
175
5,380
1,590
18,264
0
L
Medusa
Zup0
Medusa
2,601
2,062
0
5,766
12,639
4,003
581
5,376
6,845
0
36,703
W
5,240
1,459
89
2,855
7,725
2,852
1,907
1,482
6,092
0
66,792
W
9,220
294
0
1,743
8,445
2,711
895
3,947
4,434
43,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,045
Gold Earned
36,774
466
Minions Killed
344
0
Camps Cleared
0
1,520,416
Distance Traveled
1,461,069
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,967
498
29
2
0
263,247
0
L
Scylla
6,799
425
43
3
0
256,379
0
L
Cerberus
7,484
468
60
4
0
325,918
4
L
Freya
7,582
474
66
4
0
290,862
1
W
Izanami
11,418
714
183
11
0
306,757
0
L
Merlin
7,932
496
96
6
0
283,233
2
W
He Bo
6,709
419
35
2
0
305,496
1
L
Medusa
6,977
436
79
5
0
304,677
0
W
Loki
9,755
610
121
8
0
318,007
5
W
Agni
8,196
512
98
6
0
326,909
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role