Player Matchup

Gilgamesh
Gilgamesh
ExoQuack
Gilgamesh
Level 18
God Stats
34W - 28L
1,533 SR
Queue Stats
73W - 89L
1,330 Elo+
Party 1
Fafnir
Fafnir
F-BuIic
Fafnir
Level 17
God Stats
17W - 16L
1,477 SR
Queue Stats
47W - 63L
1,317 Elo+
Party 1
Mercury
Mercury
killin_spree678
Mercury
Level 78
God Stats
6W - 9L
1,369 SR
Queue Stats
250W - 320L
1,342 Elo+
Party 1
Team Averages
Level 38
1,460 SR
1,330 Elo+

VS

Team Averages
Level 74
1,348 SR
1,360 Elo+
Hun Batz
Hun Batz
Karanos223
Hun Batz
Level 47
God Stats
0W - 3L
1,203 SR
Queue Stats
23W - 34L
1,404 Elo+
Solo
Ymir
Ymir
PrecutMike
Ymir
Level 105
God Stats
28W - 52L
1,410 SR
Queue Stats
28W - 52L
1,329 Elo+
Solo
Zeus
Zeus
cyber_MaudPie
Zeus
Level 69
God Stats
17W - 27L
1,430 SR
Queue Stats
393W - 586L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ExoQuack
Gilgamesh
14
5 / 1 / 8
10,688
713
11,675
11,124
9,805
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
F-BuIic
Fafnir
14
2 / 4 / 11
10,667
711
5,176
17,604
21,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
7 / 2 / 7
11,020
735
8,912
8,474
4,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Karanos223
Hun Batz
13
1 / 5 / 4
8,899
593
8,280
11,173
4,754
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 3 / 5
9,161
611
10,237
11,909
10,061
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
3 / 6 / 1
9,207
614
9,051
8,898
3,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
14
Kills
6
7
Deaths
14
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ExoQuack
Gilgamesh
5
1
8
9
W
Fafnir
F-BuIic
Fafnir
2
4
11
1.88
L
Hun Batz
Karanos223
Hun Batz
1
5
4
0.6
L
2
3
5
1.5
L
3
6
1
0.58
W
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,763
Damage
27,568
37,202
Taken
31,980
35,415
Mitigated
18,279
4,017
Healing
3,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ExoQuack
Gilgamesh
11,675
1,359
0
229
11,124
9,805
508
5,114
6,010
0
23,803
W
Fafnir
F-BuIic
Fafnir
5,176
1,266
0
2,428
17,604
21,549
327
10,511
7,093
13,162
0
L
Hun Batz
Karanos223
Hun Batz
8,280
445
0
620
11,173
4,754
0
1,923
9,250
0
28,946
L
10,237
882
174
2,719
11,909
10,061
0
2,278
9,631
28,087
0
L
9,051
2,024
0
202
8,898
3,464
14
1,682
7,216
32,540
1,446
W
8,912
4,021
0
1,360
8,474
4,061
1,346
3,088
5,386
0
38,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,375
Gold Earned
27,267
116
Minions Killed
145
3
Camps Cleared
9
871,163
Distance Traveled
767,495
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,688
713
23
2
1
303,255
2
W
Fafnir
10,667
711
15
1
1
263,283
1
L
Hun Batz
8,899
593
32
2
6
286,915
3
L
Ymir
9,161
611
58
4
1
246,871
4
L
Zeus
9,207
614
55
4
2
233,709
0
W
Mercury
11,020
735
78
5
1
304,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role