Player Matchup

Yemoja
Yemoja
SewingFlyer474
Yemoja
Level 122
God Stats
1W - 0L
1,651 SR
Queue Stats
39W - 73L
1,387 Elo+
Party 1
Agni
Agni
TMGAngelic
Agni
Level 106
God Stats
3W - 1L
1,591 SR
Queue Stats
62W - 52L
1,612 Elo+
Party 1
Skadi
Skadi
kindojar011
Skadi
Level 28
God Stats
84W - 90L
1,532 SR
Queue Stats
180W - 208L
1,419 Elo+
Solo
Team Averages
Level 85
1,591 SR
1,473 Elo+

VS

Team Averages
Level 16
1,471 SR
1,399 Elo+
Sobek
Sobek
CostaLibra
Sobek
Level 16
God Stats
23W - 29L
1,490 SR
Queue Stats
34W - 53L
1,367 Elo+
Solo
Sol
Sol
Hecklheim
Sol
Level 7
God Stats
10W - 4L
1,160 SR
Queue Stats
70W - 58L
1,331 Elo+
Solo
Cupid
Cupid
fourletterword
Cupid
Level 24
God Stats
0W - 2L
1,762 SR
Queue Stats
37W - 49L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 14
10,595
623
12,116
11,373
12,832
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
9 / 1 / 5
12,539
738
27,405
9,975
3,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 3 / 8
11,618
683
12,167
10,882
4,228
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
14
0 / 3 / 2
10,349
609
6,655
23,185
29,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
2 / 4 / 2
9,835
579
12,318
20,060
14,575
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 7 / 2
9,468
557
5,655
14,689
6,879
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
14
Kills
3
4
Deaths
14
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sobek
0
3
2
0.33
L
2
4
2
0.75
W
0
0
14
7
W
9
1
5
11.5
L
1
7
2
0.29
W
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,688
Damage
24,628
32,230
Taken
57,934
21,013
Mitigated
50,771
11,214
Healing
19,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
6,655
407
704
6,866
23,185
29,317
0
15,008
7,595
14,107
0
L
12,318
1,673
529
6,667
20,060
14,575
0
12,849
6,809
44,888
0
W
12,116
1,533
2,381
2,571
11,373
12,832
418
7,104
4,269
24,742
0
W
27,405
2,192
375
2,895
9,975
3,953
1,044
5,763
4,212
81,931
0
L
5,655
1,812
2,447
2,675
14,689
6,879
0
10,623
3,566
0
38,943
W
12,167
6,127
0
2,992
10,882
4,228
958
6,446
4,436
0
41,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,752
Gold Earned
29,652
200
Minions Killed
186
9
Camps Cleared
7
953,528
Distance Traveled
937,480
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,349
609
18
1
0
352,684
4
L
Sol
9,835
579
99
6
2
299,626
1
W
Yemoja
10,595
623
17
1
1
303,683
2
W
Agni
12,539
738
150
9
5
331,205
3
L
Cupid
9,468
557
69
4
5
285,170
2
W
Skadi
11,618
683
33
2
3
318,640
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role